skyblivion93 Posted January 20, 2016 Share Posted January 20, 2016 I don't know if the community has an opinion on this or not. But I've always thought it was strange that when you destroy a turret, it only has a total of 5 bullets. Seems a but unrealistic to me, especially when some of them claim to have 1000 round of 5.56 ammo. My mod request is to simply make turrets drop more bullets when they're destroyed, a minimum of 20 bullets dropped with a maximum of 50. I think this is more realistic, let me know what you think of this idea and if it's at all possible. Thanks Link to comment Share on other sites More sharing options...
Pr1meSh0ck Posted January 20, 2016 Share Posted January 20, 2016 Not a bad idea. I am looking into this, so far I have the covenant turrets dropping the altered ammo count, but it doesn't seem to be working on the GNN external turrets. I will continue to take a look and see if it is an isolated account or not. Link to comment Share on other sites More sharing options...
skyblivion93 Posted January 20, 2016 Author Share Posted January 20, 2016 Not a bad idea. I am looking into this, so far I have the covenant turrets dropping the altered ammo count, but it doesn't seem to be working on the GNN external turrets. I will continue to take a look and see if it is an isolated account or not. Thanks for the help, I imagine this being easier when the CK is released. I don't know what I'm specifically looking for in FO4EDIT to change the ammo drops. Also, do you know anything about porting static meshes? Any tutorials? I'm trying to port a mesh correctly. http://forums.nexusmods.com/index.php?/topic/3701710-help-with-porting-a-new-static-mesh-into-fallout-4/ Link to comment Share on other sites More sharing options...
Pr1meSh0ck Posted January 21, 2016 Share Posted January 21, 2016 (edited) Well, there were two ways to go about getting this mod working, and neither of them were terribly subtle. You are quite right, modding should become much easier once a CK has been released. As it stands I had the choice between modding a single form that affected how much ammo drops from any npc(turret or otherwise) that uses 5.56 rounds, or mod the turret weapon forms to read from a different list of possible ammo drops. I went with the latter as it affects only the turrets and not any other npc's. Anyway here is a link to the mod, I hope you enjoy, I know its a little rough around the edges so let me know where you might want improvements. Also no idea about the porting meshes really, I just muck around with forms. Edited January 21, 2016 by Pr1meSh0ck Link to comment Share on other sites More sharing options...
skyblivion93 Posted January 22, 2016 Author Share Posted January 22, 2016 Thanks, I'll give it a try. Link to comment Share on other sites More sharing options...
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