
Pretentious? Perhaps! Gets more people to come here and discuss? Absolutely.
Blue for added positive effects
Red for added negative effects
Green for change from a previous spell/non statistical increase.
Yellow for changes to the next stage.
Purple for new spells
Stat changes/multipliers are not cumulative. So at lvl 1, you get +5 to one handed, 2 you get +10 (not +15) etc.
Fledgling
New Good Things:
+5 to one/two handed and sneak
+Speed mult 1.05s
+10% time slow on bow zoom
+3 each to illusion, conjuration, and destruction
+20 to speech
+1.1x health regeneration out of sunlight
+Use of Fus do rah now plays sound file with Transylvanian accent, and says “Fus do bwah!”. Toggleable.
+10 carrying capacity
New Bad Things:
+20% weaker to silver and fire
+Eating garlic drains half of players current health, magicka, and stamina.
+glare is 1.2 times as bright as normal
+0.5 health and stamina damage per second when in sunlight. Contingent on light levels. Can still fast travel.
SPELL: Bite
sneak to enter "bite mode", which allows you to drain blood from someone instead of pickpocketing them (the option to do so would still be there; like the blood collecting quest for septimus). Drains 10% of their health every second, and does nothing else to the person in question. Has same chance of being detected as pickpocketing with a check every second, but otherwise not counted as aggressive unless seen.
TO GO UP A LEVEL: Harvest the blood of 1 person at least halfway, and sleep for 12 hours.
Risen
+10 to one/two handed and sneak
+Speed mult 1.2x
+15% time slow on bow zoom
+40% weaker to silver and fire
+5 each to illusion, conjuration, and destruction
+glare is 1.5 times as bright as normal
+10 to speech
+1 health and staminadamage per second when in sunlight
+1.3x health regeneration out of sunlight
+20 to carrying capacity
New Good Things:
+Wolves, bears, saber cats, and skeevers no longer attack
+Fus do rah now simply plays sound file “Bwah!”
+Sneaking makes no sound.
New Bad Things:
+Cannot swim, simply sinks to the bottom
+No benefits gained from food
SPELL: Lightsap
-Can douse a light source when aiming at it.
SPELL: Nighteye on self when crouched.
+Bite: Same as lvl 1, but now, if they die to the bite, raises them as an undead for 60 seconds (think of it as a weak thrall)
+Eating garlic drains half of players maximum health, magicka, and stamina.
TO GO UP A LEVEL: Harvest the blood of 4 people at least halfway, and sleep for 12 hours.
TO GET DOWN A LEVEL: Don’t suck anyone’s blood for 2 days.
Master
+15 to one/two handed and sneak
+Speed mult 1.5
+20% time slow on bow zoom
+60% weaker to silver and fire
+15 each to illusion, conjuration, and destruction
+glare is 1.5 times as bright as normal
+negative 10 to speech
+2 health and stamina damage per second when in sunlight.
+1.5x health regeneration out of sunlight
+30 carrying capacity
New Good Things:
+All wines in inventory become chocolate milk. No actual effects, but it’s listed as having 15 needed vitamins and minerals.
+Can remain underwater indefinably.
+Very, very rarely, when near walls in houses, the player can hear the tap sequence Di-dah-dah-dit Di-di-dah Di-di-dit Di-di-dit being tapped out on the wall.
+Raise dead spell cost is halved.
+Adds the “LightStep” perk.
New Bad Things:
+Having garlic in inventory does 1pt health and stamina damage per close per second.
+Can no longer receive blessings of the divines, and coming within 5 ft of one of the shrines/idols increases the glare amount by a factor of 5x while doing 20 damage a second.
+For every % of health lost, maximum possible stamina also decreases by 2. Comes back when health comes back.
SPELL: Command
-Bears, skeevers, cats, and wolves can be given commands like attack or don’t move.
SPELL: Darkfire
-The light taken in by lightsap now restores magicka
-New flame-like ability deals damage, attracts no enemy besides the one it is hitting, does not light up the area, and deals magicka/stamina damage equal to half of the health damage done.
SPELL: Enthrall
-Adds 20 to speech for 30 seconds.
SPELL: Darken
Cast to have weapons deal fire damage+restore 15 health per hit. No diminished effects against fire-resistant foes. Adds purple flames effect to weapon, akin to conjuring but much darker.
SPELL: Telekinesis if they don’t already have it
SPELL: Invisibility if they don’t already have it
+Bite: Same as lvl 2, but now "charms" the target iff unseen to begin with so they don't move/notice at all while you feed on them whilst hidden. Basically, takes away the stealth check carried out by the target.
+Eating garlic now reduces 75% of the maximum health, and takes away all magicka and stamina
+Cannot fast travel during the day
+Walking makes no sound.
TO GET DOWN A LEVEL: Don’t harvest anyone’s blood for 2 days. Each day adds +10 to each of the negatives, waiting does not count towards time.
TO GO UP A LEVEL: Harvest the blood of 9 people at least halfway, 1 person all the way(kill), and sleep for 24 hours.
Progenitor
+25 to one/two handed and sneak
+Speed mult 1.75
+25% time slow on bow zoom
+80% weaker to silver and fire
+20 each to illusion, conjuration, and destruction
+glare is 2 times as bright as normal
+Negative 20 to speech
+4 health and stamina damage per second when in sunlight
+2x health regeneration out of sunlight
+40 carrying capacity
New Good Stuff:
+Double cast telekinesis to have summoned weapon mimic your attacks for a minute, does nothing if not a weapon
+Player can "buff" their boots with an ash pile to give water walking for 30 seconds. Such a buff can overlap with existing enchantments. Buffing boots while underwater has no effect.
+Double cast “conjure [weapon]” to have it mimic attacks for its normal duration.
Press "E" to interact with wall where tapping sound is coming from to recieve a random quest to a random cave to kill a vampire who automatically drops a human heart and a "Black Armband".
+Halves the recharge on the stop time shout.
+1.5x stamina regeneration while outside at night
+All attacks with axes and swords refill 10 health, critical strikes with maces fills 50. Two handed weapons heal twice as much.
+100% immunity to poisons.
+An item "Black Armband" appears randomly in certain vampire caves which, when worn, removes the player gauntlets and strikes 24 hours off the time needed to go down a level.
New Bad Stuff:
+potions have half their normal effects
+No access to restoration tree
+No access to assist ally or calm spells.
+0.5x stamina regen while in the sun.
SPELL: Stalker
-For 20 stamina per second, can walk on walls
-For 30 stamina per second, can walk on ceilings
-Cannot walk over overhangs.
SPELL: Sanguine Form:
-Can kill a bear/skeever/cat to be able to turn into it at the cost of half players maximum health. Lasts until canceled. Kill another such animal to “set” new transformation.
SPELL: Adds detect life if they don’t already have it
+Bite: Same as lvl 3, but now raises them as a full blown follower (ie, a normal thrall)
+Lightsap now affects all sources in an area when cast (AoE spell)
+Feeding on a living individual also gains 5% max player mana per second
+Enthrall now adds +50 to speech. People talked to while spell is in use refer to player as Jonathan/Jane Harker.
+Eating garlic is instant death
+Having garlic in ones inventory does 2 damage per clove per second.
+Running makes no sound.
TO GET DOWN A LEVEL: Don’t harvest anyone’s blood for 3 days. Each day adds +10 to each of the negatives, waiting does not count towards time.
TO GO UP A LEVEL: Harvest the blood of 18 people at least halfway, 2 people all the way(kill), and sleep for 24 hours.
Sire
+30 to one/two handed and sneak
+Speed mult 2x
+40% time slow on bow zoom
+100% weaker to silver and fire
+25 each to illusion, conjuration, and destruction
+glare is 3 times as bright as normal
+negative 50 to speech
+3x health regeneration out of sunlight
+7 health and stamina damage per second when in sunlight
+50 carrying capacity
+2x stamina regeneration while outside at night.
New Good Things:
+Can eat human hearts to get 100% of health back, cannot do while enemies are nearby
+Extreme counting ability. Inventory worth values are now listed directly in name of all items.
+Human corpses are now labeled as "Miserable pile of secrets"
+Automatically turn invisible when immobile for 2 seconds in fog
New Bad Things:
+Guards will attack on sight unless wearing some face covering or having Enthrall up
+Players can no longer swim, and sink instantly unless they have some ash piles in their inventory (no need to buff).
+Once a day, there is a (5*t+3p)% chance for a group of bounty hunters to seek you down (they’re your level), where t is the number of towns you’ve been in while a stage 5 and p is the amount of friendly people from whom you've drank blood.
+Coming within 15 ft of a temple door makes the player glow blue, and adds 1 to the above "t" count.
SPELL: Phasewalk
-For 30 seconds once a day, can walk through walls (NOT floors/ceiling/doors that require keys) as long as there is a space on the other side, it is normally accessible, and requires no load screen to access normally.
SPELL: Embrace of Shadow:
-Using all of the players magic, player may invoke Embrace of Shadow, which lets out a large cloud of very dense, very black fog at location, as well as Lightsaping all light sources within 20 ft. For every 10% of their maximum magicka used in casting, the fog lasts another 3 seconds
-Once a day+an additional time at night, can become a vampire bat. Drains 15 magicka per second.
Can cast on those who the player has bitten at least once to gain mind control; allowing them to control the actions of the character as they stumble through a euphoric haze. Only works on non-essential NPCs, drains 10 magicka and stamina per second. Takes half that amount when on NPCs of the opposite gender.
SPELL: Integra
-A backwards powerattack now makes bloody, shadowy spikes burst out from the ground around the player, dealing [destruction rating]+[weapon damage]+[5*p]. Takes 50% of stamina, and any opponents killed with this spell restore 10% of players max health and fills up a soul gem.
+Bite:Now turns the target into a thrall follower with a chance of {[(P)^2]100}%, where P=the percentage of health drained expressed as an integer (not a decimal). Assuming this change is triggered, the actual "turn" effect takes place after finishing feeding. Thus, it gives sires a chance to create a thrall without killing, but it scales to 100% exponentially instead of linearly (so you don't accidentally make them left and right while feeding)
+Enthrall now adds +100 to speech for duration.
+No stamina gain whatsoever in the sun
+Feeding on a living individual also gains 10% max player mana per second
+Telekenesed/conjured weapons now gain the health drain effect from the 4th stage.
+Potions have no effect at all
+Having garlic in inventory is now instant death.
TO GET DOWN TO LEVEL 1: Don’t harvest anyone’s blood for 5 days. Each day adds +10 to each of the negatives, waiting does not count towards time. Alternatively, do a quest+pay a large sum (20000 septims) at a temple of Arkay.
ADDENDUM
Auxiliary Bite and Fear System:
Anyone besides the target (and including the target for lvls 1 and 2) can see the player feeding, which instantly adds 2000 gold to their bounty. What's more, every thrall multiplies your max sneak lvl used in the feed/noticed while feeding check by 0.75, as to mimic the effect of creating a larger and larger army more and more suspicious, as well as increasingly difficult to do stealthily. At 3 followers, no one in the hold (and only the hold where the people came from) sleeps. The stealth minimizing holds true between holds, and however long the thrall is alive (as to not penalize a player who had a massive army, lost it, and wishes to begin anew but very much penalizing someone who travels over the entire world with 10 people in tow).
Issues Commonly Brought Up:
-Older vampires getting weaker in certain ways
-Social and Speech Increase and then swift decrease
So thoughts? Clearly, I need to do more balancing+add magicka costs to most spells, but I think it's a LOT more fun than the vanilla vampires...no? Anyway, comments, etc always appreciated.
Edited by Jakisthe, 22 May 2012 - 09:50 PM.



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