http://forums.nexusm...-your-solution/
So, I've finally managed to figure out a way to reduce stuttering, not make it completely disappear. This does not effect frames-per-second either, at least it does not on my machine. It's a simple "fix" so I'll shutup and just tell you what you need to do:
1. Open skyrimprefs.ini (Documents > My games > Skyrim)
2. Look for, or create, the following four lines under [Display]:
3. Set each value to 10000000.0000, no higher, no less.fMeshLODLevel2FadeTreeDistance=
fMeshLODLevel1FadeTreeDistance=
fMeshLODLevel2FadeDist=
fMeshLODLevel1FadeDist=
4. Save, close, and be happy!
How this works
Those four lines effect the "pop-in" of meshes, the higher the value, the less pop-in you will see and the greater the distance the meshes are loaded. With lower values, you will notice constant pop-ins. Now this is where the stuttering comes in, the reason you occassionally have worldspace stuttering is because your computer is trying to load something on your screen, and most of the time, it's usually trying to load the meshes that are popping in to screen. But with the value at 10000000.0000, yes your load times will increase a second or two, your computer won't need to load these pop-ins! So you're guaranteed smoother gameplay.
You may also find the line:
fTreesMidLODSwitchDist=
which to my knowledge matters little both visually and performance wise, so I leave it at the default of 5000.0000.
Also grass is rendered differently to mesh blocks, so setting your grass distance to 10000000.0000 as well will blow your computer up lol.
I hope I helped you out, thanks for reading.



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