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Dragonborn crashing to desktop


RlyBadName

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Every time I try to walk up to the Miraak temple the game either crashes to desktop or freezes requiring me to end it from task manager. It happens in the exact same spot each time and I'm clueless on how to fix it. Any help appreciated

 

My load order:

 

Dawnguard.esm

Dragonborn.esm

unofficial skyrim patch.esp

unofficial dawnguard patch.esp

unofficial dragonborn patch.esp

RiversideLodge.esp

dragonsoulstoperks.esp

Headbomb's Better Sorting - Ammo.esp

Headbomb's Better Sorting - Books.esp

Headbomb's Better Sorting - Food (Normal Weight).esp

Headbomb's Better Sorting - Ingredients.esp

Headbomb's Better Sorting - Miscellaneous.esp

Headbomb's Better Sorting - Soul Gems (PseudoVanilla).esp

Headbomb's Better Sorting - Spells.esp

Headbomb's Better Sorting - Potions (Light Weight).esp

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

lush trees.esp

staticmeshimprovementmod.esp

staticmeshimprovementmod-part2.esp

water.esp

lightplacement.esp

 

 

The last few lines of my log files. First log (CTD):

 

[02/06/2013 - 10:29:50PM] warning: Property DLC2crSprigganBurntFlames on script DLC2BurtSpigganFXScript attached to (0303A5E8) cannot be initialized because the script no longer contains that property

[02/06/2013 - 10:29:50PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (03027111) cannot be initialized because the script no longer contains that property

[02/06/2013 - 10:29:50PM] warning: Property DLC2crSprigganBurntFlames on script DLC2BurtSpigganFXScript attached to (0303A5EC) cannot be initialized because the script no longer contains that property

[02/06/2013 - 10:29:50PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (03027116) cannot be initialized because the script no longer contains that property

[02/06/2013 - 10:30:15PM] Loading game...

[02/06/2013 - 10:30:15PM] VM is thawing...

[02/06/2013 - 10:30:15PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnPlayerLoadGame() calling MakeAliasesEyesRed()

[02/06/2013 - 10:30:15PM] error: File "HearthFires.esm" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[alias Player on quest DLC2Init (03016E02)].DLC2InitCrossDLCScript.OnPlayerLoadGame() - "DLC2InitCrossDLCScript.psc" Line 39

[02/06/2013 - 10:30:15PM] [dlc1vampireturnscript <DLC1VampireTurn (0200588C)>]MakeAliasesEyesRed()

[02/06/2013 - 10:30:25PM] Egg running OnLoad()[DLC2ExplodingSpiderEggSCRIPT < (03030F79)>]

[02/06/2013 - 10:30:30PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events

[02/06/2013 - 10:30:38PM] [DLC2PillarBuilderActorScript < (0303164C)>]OnPackageStart()

[02/06/2013 - 10:30:38PM] [DLC2PillarBuilderActorScript < (03031656)>]OnPackageStart()

[02/06/2013 - 10:30:40PM] RNPC: Periodic update check.

 

-----------------------------------------------------------------------------------

Second log (CTD):

 

(03038C07)>]RollForRieklings()

[02/06/2013 - 10:58:34PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 51.000000

[02/06/2013 - 10:58:34PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: None

[02/06/2013 - 10:58:34PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [WEAPON < (000001F4)>]

[02/06/2013 - 10:58:34PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: False

[02/06/2013 - 10:58:46PM] error: Cannot call Play() on a None object, aborting function call

stack:

[ (0301E1E3)].DLC2RieklingAmbushFX.onBeginState() - "DLC2RieklingAmbushFX.psc" Line 99

[ (0301E1E3)].DLC2RieklingAmbushFX.GotoState() - "Form.psc" Line ?

[ (0301E1E3)].DLC2RieklingAmbushFX.OnActivate() - "DLC2RieklingAmbushFX.psc" Line 60

[02/06/2013 - 10:58:46PM] warning: Assigning None to a non-object variable named "::temp7"

stack:

[ (0301E1E3)].DLC2RieklingAmbushFX.onBeginState() - "DLC2RieklingAmbushFX.psc" Line 99

[ (0301E1E3)].DLC2RieklingAmbushFX.GotoState() - "Form.psc" Line ?

[ (0301E1E3)].DLC2RieklingAmbushFX.OnActivate() - "DLC2RieklingAmbushFX.psc" Line 60

[02/06/2013 - 10:58:46PM] error: Cannot call Play() on a None object, aborting function call

stack:

[ (0301E1E3)].DLC2RieklingAmbushFX.onBeginState() - "DLC2RieklingAmbushFX.psc" Line 102

[ (0301E1E3)].DLC2RieklingAmbushFX.GotoState() - "Form.psc" Line ?

[ (0301E1E3)].DLC2RieklingAmbushFX.OnActivate() - "DLC2RieklingAmbushFX.psc" Line 60

[02/06/2013 - 10:58:46PM] error: Cannot call Play() on a None object, aborting function call

stack:

[ (0301E1E3)].DLC2RieklingAmbushFX.onBeginState() - "DLC2RieklingAmbushFX.psc" Line 103

[ (0301E1E3)].DLC2RieklingAmbushFX.GotoState() - "Form.psc" Line ?

[ (0301E1E3)].DLC2RieklingAmbushFX.OnActivate() - "DLC2RieklingAmbushFX.psc" Line 60

 

------------------------------------------------------------------------------------------------

Third log (freeze)

 

[02/06/2013 - 11:01:07PM] [DLC2PillarBuilderActorScript < (0303896E)>]OnLoad() will call CheckMyPillarToggle()

[02/06/2013 - 11:01:07PM] [DLC2PillarBuilderActorScript < (0303164C)>]OnLoad() will call CheckMyPillarToggle()

[02/06/2013 - 11:01:07PM] [DLC2PillarBuilderActorScript < (03031656)>]OnLoad() will call CheckMyPillarToggle()

[02/06/2013 - 11:01:07PM] [DLC2PillarBuilderActorScript < (03038969)>]OnLoad() will call CheckMyPillarToggle()

[02/06/2013 - 11:01:10PM] [DLC2PillarBuilderActorScript < (03031662)>]OnPackageStart()

[02/06/2013 - 11:01:10PM] [DLC2PillarBuilderActorScript < (03031663)>]OnPackageStart()

[02/06/2013 - 11:01:17PM] error: (030143A4): does not have 3d and cannot have an effect shader played on it.

stack:

[ (0302ADEE)].EffectShader.Play() - "<native>" Line ?

[ (030143A4)].dlc2standingstonefx.OnCellAttach() - "DLC2StandingStoneFX.psc" Line 19

[02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (03038E94)>]OnLoad() will call CheckMyPillarToggle()

[02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208CF)>]OnLoad() will call CheckMyPillarToggle()

[02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208D0)>]OnLoad() will call CheckMyPillarToggle()

[02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208D2)>]OnLoad() will call CheckMyPillarToggle()

[02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208D4)>]OnLoad() will call CheckMyPillarToggle()

[02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208D3)>]OnLoad() will call CheckMyPillarToggle()

[02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (03038E95)>]OnLoad() will call CheckMyPillarToggle()

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having same issue here :(

 

load order

 

Skyrim.esm Active

Update.esm Active

Dawnguard.esm Active

HearthFires.esm Active

Dragonborn.esm Active

ClimatesOfTamriel.esm Active

HighResTexturePack01.esp Active

HighResTexturePack02.esp Active

HighResTexturePack03.esp Active

Unofficial Skyrim Patch.esp Active

Unofficial Dawnguard Patch.esp Active

Unofficial Hearthfire Patch.esp Active

Unofficial Dragonborn Patch.esp Active

aelafacelift-origpaint.esp Active

Better Dynamic Snow.esp Active

Improved Combat Sounds v2.2.esp Active

RemoveAmbientInteriorFog.esp Active

Weapons and Armor fixes.esp Active

Weapons and Armor fixes - Hacks.esp Active

StaticMeshImprovementMod.esp Active

Lost Art of the Blacksmith.esp Active

Skyrim Flora Overhaul.esp Active

ValsCraftingMeltdownAlpha.esp Active

Chesko_LoreBasedLoadingScreens.esp Active

SkyUI.esp Active

Cloaks.esp Active

SilverDragonArmor.esp Active

Smithing Perks Overhaul - Balanced.esp Active

Proudspire Manor - Dragonborn Edition.esp Active

SFO - Expanded Diversity.esp Active

dD - Enhanced Blood Main.esp Active

dD-Dawnguard-EBT Patch.esp Active

UnblockActivate.esp Active

balanceddestructionv4.esp Active

WATER.esp Active

smakit_house_markers_plus.esp Active

WATER Plants.esp Active

Silver Of The Dragonblood.esp Active

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it only seems to happen when im in a exterior cell , in dungeons or homes i am ok, but usually 5 min outside it CTD

 

log shows lots of

Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type

stack:

Edited by colin1990
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I bet Bethesda has released yet another buggy DLC right there, no wonder the unofficial patch for dragonborn was made shortly after release but even it hasn't solved these papyrus script issues.

 

I thought the CTDs came from weather mods or something similiar, but nope! It was the actual DLC.

 

Basically people with these looping errors will CTD in these situations as far as I know:

 

Moving to an exterior cell

Waiting and moving to an exterior cell

Saving and moving to an exterior cell

 

Also the CTD occurs randomly when the game feels like crashing too even if you didn't wait or save.

 

The longer you play on a save that uses the Dragonborn DLC the worse the script loop gets until you won't be able to play at all.

 

Sometimes I have noticed npcs sitting on invisible chairs in cities. I haven't been able to play Skyrim normally ever since I got Dragonborn DLC. Personally I haven't even got through the start of the new game because of the heavy script looping since the game CTDs only several seconds in.

 

On completely vanilla game the game doesn't CTD, but the script looping is still there, which is the cause for concern.

 

I looked for some answers to this problem in unofficial dragonborn patch comment section, and... well... people aren't experiencing this issue at all or just haven't commented about it yet.

 

EDIT: Lots of people have viewed this thread, how come there are only several replies in total?

 

EDIT 2: Apparently this isn't the only issue Dragonborn DLC is coming up with, there are other bugs around. No wonder PS3 release of Dragonborn is pushed back even more, the PC port is a good test bed for this DLC.

Edited by Darkangelmn
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@Darkangelmn I'm having the same issues as you, I can mess around in ravenrock, but once I go anywhere near most of the earth stones or w/e the new stones are called in dragonborn, or anywhere near the temple, it will explode with an error similar to the ambush script or crashing with the error specifying something about the effects on the stones. Pretty much the game is useless for me, i am running pure stock skyrim no mods, fresh character and saves, so nothing is messing with it, Skyrim runs fine ,but once i get to solstheim everything goes crazy.
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I emailed bethesda, they know that the High Res pack is some of the crashing it, but it is disabled for me and still happening, I will see if bethesda can fix it, I have my hopes up, but we will see, if not I will ask for a refund due to the whole dlc more or less being useless.
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