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RlyBadName

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  1. I already have the unofficial patch, and when I lowered my settings it froze in the loading screen
  2. Basicly as I run around solstheim there are certain areas I simply cannot get to because when I get near the game will just freeze until I close it from task manager. The main area this happens is the Miraak temple at the very start of the quest, so I cant even continue on in the game. The last few lines of the papyrus logs are the same each time, so I figure someone might be able to tell me what's going on. End of Logs: [alias Player on quest DLC2Init (03016E02)].DLC2InitCrossDLCScript.OnPlayerLoadGame() - "DLC2InitCrossDLCScript.psc" Line 39 [03/03/2013 - 09:09:23PM] DLC2TT1: player alias changed location, old Loc = [Location < (0301429C)>]
  3. Ive never used a hair mod, and the mods that I do have been loaded since I started this save. 90% of the time it's either DLC2PillarBuilderActorScript or DLC2RieklingAmbushFX that loops, I just don't know what to do about it
  4. Well I've been crashing around the map in the exact same way even before I downloaded Dragonborn. On the road to Riften? CTD. Turning the bend to go to Falkreath? CTD. Soltheim is just riddled with even more of those places than anywhere else
  5. I've noticed it tends to happen around Riften too. This is really ruining the fun of the game having to relaunch it every 5 minutes...
  6. Nope, still crashes just the same without them activated
  7. Every time I try to walk up to the Miraak temple the game either crashes to desktop or freezes requiring me to end it from task manager. It happens in the exact same spot each time and I'm clueless on how to fix it. Any help appreciated My load order: Dawnguard.esm Dragonborn.esm unofficial skyrim patch.esp unofficial dawnguard patch.esp unofficial dragonborn patch.esp RiversideLodge.esp dragonsoulstoperks.esp Headbomb's Better Sorting - Ammo.esp Headbomb's Better Sorting - Books.esp Headbomb's Better Sorting - Food (Normal Weight).esp Headbomb's Better Sorting - Ingredients.esp Headbomb's Better Sorting - Miscellaneous.esp Headbomb's Better Sorting - Soul Gems (PseudoVanilla).esp Headbomb's Better Sorting - Spells.esp Headbomb's Better Sorting - Potions (Light Weight).esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp lush trees.esp staticmeshimprovementmod.esp staticmeshimprovementmod-part2.esp water.esp lightplacement.esp The last few lines of my log files. First log (CTD): [02/06/2013 - 10:29:50PM] warning: Property DLC2crSprigganBurntFlames on script DLC2BurtSpigganFXScript attached to (0303A5E8) cannot be initialized because the script no longer contains that property [02/06/2013 - 10:29:50PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (03027111) cannot be initialized because the script no longer contains that property [02/06/2013 - 10:29:50PM] warning: Property DLC2crSprigganBurntFlames on script DLC2BurtSpigganFXScript attached to (0303A5EC) cannot be initialized because the script no longer contains that property [02/06/2013 - 10:29:50PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (03027116) cannot be initialized because the script no longer contains that property [02/06/2013 - 10:30:15PM] Loading game... [02/06/2013 - 10:30:15PM] VM is thawing... [02/06/2013 - 10:30:15PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnPlayerLoadGame() calling MakeAliasesEyesRed() [02/06/2013 - 10:30:15PM] error: File "HearthFires.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias Player on quest DLC2Init (03016E02)].DLC2InitCrossDLCScript.OnPlayerLoadGame() - "DLC2InitCrossDLCScript.psc" Line 39 [02/06/2013 - 10:30:15PM] [dlc1vampireturnscript <DLC1VampireTurn (0200588C)>]MakeAliasesEyesRed() [02/06/2013 - 10:30:25PM] Egg running OnLoad()[DLC2ExplodingSpiderEggSCRIPT < (03030F79)>] [02/06/2013 - 10:30:30PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events [02/06/2013 - 10:30:38PM] [DLC2PillarBuilderActorScript < (0303164C)>]OnPackageStart() [02/06/2013 - 10:30:38PM] [DLC2PillarBuilderActorScript < (03031656)>]OnPackageStart() [02/06/2013 - 10:30:40PM] RNPC: Periodic update check. ----------------------------------------------------------------------------------- Second log (CTD): (03038C07)>]RollForRieklings() [02/06/2013 - 10:58:34PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 51.000000 [02/06/2013 - 10:58:34PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: None [02/06/2013 - 10:58:34PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [WEAPON < (000001F4)>] [02/06/2013 - 10:58:34PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: False [02/06/2013 - 10:58:46PM] error: Cannot call Play() on a None object, aborting function call stack: [ (0301E1E3)].DLC2RieklingAmbushFX.onBeginState() - "DLC2RieklingAmbushFX.psc" Line 99 [ (0301E1E3)].DLC2RieklingAmbushFX.GotoState() - "Form.psc" Line ? [ (0301E1E3)].DLC2RieklingAmbushFX.OnActivate() - "DLC2RieklingAmbushFX.psc" Line 60 [02/06/2013 - 10:58:46PM] warning: Assigning None to a non-object variable named "::temp7" stack: [ (0301E1E3)].DLC2RieklingAmbushFX.onBeginState() - "DLC2RieklingAmbushFX.psc" Line 99 [ (0301E1E3)].DLC2RieklingAmbushFX.GotoState() - "Form.psc" Line ? [ (0301E1E3)].DLC2RieklingAmbushFX.OnActivate() - "DLC2RieklingAmbushFX.psc" Line 60 [02/06/2013 - 10:58:46PM] error: Cannot call Play() on a None object, aborting function call stack: [ (0301E1E3)].DLC2RieklingAmbushFX.onBeginState() - "DLC2RieklingAmbushFX.psc" Line 102 [ (0301E1E3)].DLC2RieklingAmbushFX.GotoState() - "Form.psc" Line ? [ (0301E1E3)].DLC2RieklingAmbushFX.OnActivate() - "DLC2RieklingAmbushFX.psc" Line 60 [02/06/2013 - 10:58:46PM] error: Cannot call Play() on a None object, aborting function call stack: [ (0301E1E3)].DLC2RieklingAmbushFX.onBeginState() - "DLC2RieklingAmbushFX.psc" Line 103 [ (0301E1E3)].DLC2RieklingAmbushFX.GotoState() - "Form.psc" Line ? [ (0301E1E3)].DLC2RieklingAmbushFX.OnActivate() - "DLC2RieklingAmbushFX.psc" Line 60 ------------------------------------------------------------------------------------------------ Third log (freeze) [02/06/2013 - 11:01:07PM] [DLC2PillarBuilderActorScript < (0303896E)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:07PM] [DLC2PillarBuilderActorScript < (0303164C)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:07PM] [DLC2PillarBuilderActorScript < (03031656)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:07PM] [DLC2PillarBuilderActorScript < (03038969)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:10PM] [DLC2PillarBuilderActorScript < (03031662)>]OnPackageStart() [02/06/2013 - 11:01:10PM] [DLC2PillarBuilderActorScript < (03031663)>]OnPackageStart() [02/06/2013 - 11:01:17PM] error: (030143A4): does not have 3d and cannot have an effect shader played on it. stack: [ (0302ADEE)].EffectShader.Play() - "<native>" Line ? [ (030143A4)].dlc2standingstonefx.OnCellAttach() - "DLC2StandingStoneFX.psc" Line 19 [02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (03038E94)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208CF)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208D0)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208D2)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208D4)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208D3)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (03038E95)>]OnLoad() will call CheckMyPillarToggle()
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