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Proximitus

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  1. Like the title implies, I'm looking for a specific song. I can't remember what genre, but I guess it was rap or hip hop (or R&B). Anyway, the lyrics of the song are entirely spelled, like, every word. It goes a little bit like this: B to the O to the double S, H E R E It is out there, I just can't remember the name.. If someone can help me, would be appreciated!
  2. So I want to add a red light to a mask I'm using. I have gotten so far as that the light I'm using is coming from the head and not the pipboy, and that it's a spotlight. Now, the eyes on the mask aren't lighten up and when I go to third person, the light is floating above my head. Any idea how to fix this?
  3. I'm a huge fan of the railway rifle (after modding it to my own taste ofcourse) Hence, the rusty look of the gun doesn't seem to flatter it, so I was wondering if someone could retexture this, or if someone knows a good retexture for it?
  4. I'm using the Battle Rifle as a weapon in New Vegas, but I find the back Iron sight a bit to big. It's a big circle which blocks a lot of surrounding environment. Would anybody be so nice to change it into a thinner semi-circle, or something else (hunting or varmint rifle style perhaps)? Anything goes, as long as it is smaller!
  5. I searched online and came across a little file on the fallout wikia, they were mentioning that it could be a wrong dismemberment modifier issue. But it's fixed now! Did the process again and no more gaps :)
  6. I'm on a mission to create a vault western themed armor, made from pieces of other armors. I added the pieces one by one and each time, I checked ingame whether or not it was working. The models seemed fine and everything moved along with the rest of the body, as it should be. But, after adding the last 2 items, the shinpads en the left upperarm raider piece, some chunks have been missing in the duster (randomly..). So I was wondering if someone knows what causes this? The model seems fine, and nothing has been changed in the texture. I've added a picture, so you guys can check it out for yourself http://s24.postimg.org/srrhnp41w/Screen_Shot6.jpg
  7. I edited a mesh in 3dsmax and when I equipped it, the arms of the mesh (they are bare arms) turn out to be lighter then the rest of the skin, which is more tanned. The texture paths refer to the same paths if I compare them with the merc grunt outfit (that's the original file, I put it together with a courier duster from lonesome road) Any help here?
  8. So I stripped down the ulysses armor so that only the long coat remains. Merged it with the merc grunt outfit and exported it as one whole armor. This works perfect ingame, had no trouble exporting it at all! After that, I tried adding more armor pieces to it, doing it the exact same way (import armor without skeleton, merging the final result with the skeleton.nif file and export that). But for some reason, it gives me an error, or the message that I have to specify at least one bone node. I tried everything, followed every tutorial there is, but still no succes.. So I was wondering if you guys could tell me what I do wrong. The piece I want to add is the little metal plate at the left upper arm (part of the blastmaster raider armor) The file was created in 3dsmax 2010 32 bit, don't remember the exact version of the nif plugin.. anyway, here is the file: http://www.filedropper.com/test_175, i hope someone can help me with this
  9. So I stripped down the ulysses armor so that only the long coat remains. Merged it with the merc grunt outfit and exported it as one whole armor. This works perfect ingame, had no trouble exporting it at all! After that, I tried adding more armor pieces to it, doing it the exact same way (import armor without skeleton, merging the final result with the skeleton.nif file and export that). But for some reason, it gives me an error, or the message that I have to specify at least one bone node. I tried everything, followed every tutorial there is, but still no succes.. So I was wondering if you guys could tell me what I do wrong. The piece I want to add is the little metal plate at the left upper arm (part of the blastmaster raider armor) The file was created in 3dsmax 2010 32 bit, don't remember the exact version of the nif plugin.. anyway, here is the file: http://www.filedropper.com/test_175, i hope someone can help me with this
  10. I want to edit some FO: New Vegas armor with 3dsmax 2010 and the 3.7 plugin, but for some reason, I can't get it to work! When i try to export the stuff I get a crash, wrong settings I guess... Can anyone walk me through the right settings and steps if possible? :)
  11. So I have this idea of adding pieces of armor to the sheriff duster, to make it a kind of upgradable piece of armor! I did the same thing in Fallout 3, but I forgot how I did that (it's a very long time ago..) So I was wondering if any of you guys around here can help me any further with this! I have googled some tutorials but neither of them work..
  12. So I have this idea of adding pieces of armor to the sheriff duster, to make it a kind of upgradable piece of armor! I did the same thing in Fallout 3, but I forgot how I did that (it's a very long time ago..) So I was wondering if any of you guys around here can help me any further with this! I have googled some tutorials but neither of them work..
  13. Yes, the better shaped weapons and bows are added to my list, thanks! About the book of silence, it doesn't include everything of aMidianBorn's work, so I'll just do them manually. About the Skyfalls, Skymills mod.. Not sure though.. But to be sure, there aren;t any fixes that are included in the USKP atm or so?
  14. After a year of absence from Skyrim, I'm planning on reinstalling it again to clean up some stuff that I tried and didn't liked and such. So I made a little list of all the mods Ive been using last year and I was wondering if they were still up to date atm. If there are any changes in it, like mods that I shouldn't be using or so, let me know!
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