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MaGlas

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  1. I also have to say, that navigation on the new webside-layout is a mess. It is to heavy to spot stuff on the front page, since there are just too many big boxes and no real layout, just a cluster of everything. I would love if you guys would stay with the old design, since everything was cleaner and more comfortable for the eyes.
  2. @TheGadget1945, Yes I am making new ones, and want to place the into the world, where they could match,
  3. Thx for the info, I will take a look if it may match to what I am looking for.
  4. Hello community, I wonder if somebody knows, if there is a abandoned clothing store in the commonwhealt. As I am adding more clothes to the game, I need a place for the player to find them.
  5. Hello Nexus-Community, As I am myself collecting many shellac-records, I thought it would too be an great addition, to probably add collectable music-records into fallout 4. And also something like an gramophone, or something else to play them. Probably it would too be possible to create your own radio-station with this records you have found, so you could listen to them from anywhere in the Wasteland. This way the player can select himself in an immersive way ingame what kind of music he wants to hear. I leave this idea for the more talented modders out here, which are capable of doing such stuff. If they need some texture work, or music, to implement something like that, I will for shure help.
  6. Hello, I am serching for an matching conditions, to be able to make this: When the player equipps an Weapon, which has an special Keyword on it, it should activate an perk for the player. Do I use GetEquipped, GetEquippedItemType, or even something completly different? Best regards MaGlas
  7. Have you dropped the stuff into the skeletons inventory, or have you made a new outfit, with the armor in it, and then select that outfit in the skeleton´s npc menu.
  8. Shure I too can make it for the DLC´s. But I first want it to be released for vanilla Skyrim. Still needing help with scripting and exporting models.
  9. Isn´t it eneught, to open the Creation kit, edit the Elven armor-addon: http://www.favoredsoul.com/images/TESV-2012-02-21-16-40-06.jpg On the screenshot at the right is a list called additional races, find there something called Skeleton_Race and check it. After that, when you place an elven-armor into the inventory of an skeleton, it should wear it.
  10. The only way, I was able to remove blood effects and sound effects on hit, was by editing the skeleton.nif, editing the bhkRigidBody. But that won´t help you you, since you want to toggle it on and off and not remove it entirely from the game. I have been talking about this problem with many scripters, but nobody had found a solution to do that, so I think it is not possible to do.
  11. Yeah sounds like a good idea TSSC. I will try this and see how your idea looks ingame. "Arrows already lure enemies when fired from stealth mode, so in order to make the whistlehead work you'd have to do absolutely nothing. In order to make whistleheads unique in that function, you'd have to code the other arrows to be ignored by detection, which I understand is a pretty simple bit of code." I know this, but I wanted to make the whisle-arrows lure enemys even from greater distances to the place of the arrow, not only the ones which are standing next to each other. It is understandable, that normal human-beeings wouldn´t going to the impact place of something, when they know it is a projectile. But Skyrim´s AI is just as stupid ^^ But yeah you made an helpfull post for me. Propably you too have some ideas what the hammer-head could do? Blunt arrows often has been used for hunting small animals, so they don´t ruin there fur, ... So I thought propably they could double the ammount of fur/hide the player´s obtain from animals? But I don´t know how to realize this ingame.
  12. Skyrim Arrow Overhaul Hello folks, I have been working on new Arrow Models for Skyrim, and replace Skyrims different material Arrow System with a new Arrow-Type system. Now you need to choose the right arrow in the right situations, to get your kills: The player has this selection of this arrows and Bolts: http://fs5.directupload.net/images/151230/6ffb2j28.png - Hammer-Head: Low range projectile/ Low Damage/ Gives chance to stagger the enemy/ advanced Damage on Dwemer-Mechatrons - Firearrow: Low range projectile/ Medium Damage/ Fire Damage - Broad-Head: Medium range projectile/ High Damage/ Low bleeding Damage/ reduced damage on armored opponents - Sickle-Head: Medium range projectile/ High Damage/ High bleeding Damage/ nearly no damage on armored opponents - Point-Head: High range projectile/ Small Damage/ Ignores most of the enemys armor - Whisle-Head: High range projectile/ very Small Damage/ Lures Enemys to its impact-spot But that isn´t all of the features I wanted to add with this mod: Thanks to flexcreator I posses a script to be able to make quivers a single/equipable object. It is to be described like this: - The player has to equip an quiver to be able to carry arrows. - The quiver limits the ammount of arrows the player can carry. - The player can choose from Iron-Quiver to Daedric-Quiver (Iron has lowest carry-capacity while Daedric the highest) - When the player removes his quivers, all of his arrows will be dropped infront of him. A ingame book-guide will introduce the player into this new arrows system. Jobs: To get this mod released I still need your guys help. Whats needed: - I have the new Quiver-Meshes ready, but I need somebody to export them rigged to a bone, with 3ds max. - I have no clue, how I could make enemys get lured by the whisle-arrows to its impact place, propably some scripter has a idea? - The quiverscript is working for arrows, but I propably should do the same for skyrim´s bolts. I could need a scripter who could get this script also working for bolts. Best regards MaGlas
  13. Hey Artisanix
    1. MaGlas

      MaGlas

      I and a Team of 20 Modders are working on an Total Conversion for Skyrim. It would be awesome, if we could include your Bows. You will for shure get credits for your work.
    2. MaGlas

      MaGlas

      I and a Team of 20 Modders are working on an Total Conversion for Skyrim. It would be awesome, if we could include your Bows. You will for shure get credits for your work.
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