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AlainTheGreat

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  1. I'm using the best work around i can think of for this now. Basically i have scripted when the dragon gets equal to or bellow a certain value of health, it is disabled, and simultaneously a ground dragon is enabled. The ground dragon has a package on it telling it to sit, as well as an ability i made from the dragonrend spell effect. This results in it spawning on the ground, and the ability prevents it from flying when initiating combat. The ground dragon does not clip through walls and so can be killed like normal. Thanks for your help guys :)
  2. hey so i placed a dragon in an interior cell for a dungeon mod i am making and noticed that when it died it always continued to fly around (without any clipping), not land, and not properly die (no death animation, no sol absorption etc). I assumed this was because dragons dont mix with interior cells. there was nav mesh and plenty of space. But recently i mad a new worldspace and placed dragons, and the exact same thing is happening. How on Nirn do i fix this ?? is there someway to bypass the dragons death animation so it just dies in the air ?
  3. Down with the workshop! Stop selling us things! On the day of your death we will drink and we'll sing. We're the modders of Skyrim, and we mod all our lives. And when the creation kit beckons, every one of us dies! But this land is ours and we'll see it wiped clean. Of the mods that were sullied by Bethesda and Steam!
  4. We drink to our youth, for the days come and gone. For the age of the paid mods is just about done. We'll shout down the paywall and restore what we own. With our blood and our steel we’ll bring free mods home.
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