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Jerry60k

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  1. I think MERP has a different gameplay design planned out.
  2. No problem that author has some other brilliant scripts that make life easy just be sure to endorse so more people can see these :)
  3. This http://skyrim.nexusmods.com/downloads/file.php?id=11402 will be a big help to anyone wanting to make things drop random.
  4. I am up for this. I am not sure how I can help. I can work with the CK creating races and items but I am not very good at modeling and such.
  5. http://www.creationkit.com/Race this has the basic info.
  6. There is a condition You can apply to magic effects GetCurrentTime so it may be possible. I think Pyramid Head would be awesome. There is a modder working on Scythe weapons too would work great.
  7. Think you could show how you set up that enchantment?
  8. I have been looking at this and I believe it could be done. I am not much on scripts but ... If you could swap the target of the effect for the Detect Enemy Enchantment (the glowing part) to make Sting glow instead of the enemy. Keeping the part that actually does the detection. Then you could change the effect of a blue glow on the weapon instead of pinkish. Make sense?
  9. Try making a new spell and call the DA11 spell effects in that spell. Set your new spell as an ability. I will look at this this evening also if you still have problems.
  10. Just a fyi the correct way to do this is outlined here http://www.squidoo.com/nifexport
  11. What do you mean by custom textures? What you have to do is assign them in the CK thru Forms List. There is a script that could possibly help look for Creating a playable race tutorial in the mod section it has scripts that also help. Or you can make new headparts Forms and recreate each piece as I did but thats very tedious. http://skyrim.nexusmods.com/downloads/file.php?id=10165
  12. I have been trying to figure this out also but wow that looks amazing... So much better than what I have achieved.
  13. I am trying to export a skeleton from 3ds max 2011. Using max-plugins-3721-5622. I can import fine but when I go to export I end up with a nif file of 1 byte and it opens up empty. I have tried following every tutorial here I could find. I can edit other things and export them just fine but not skeletons. Help please :)
  14. I was wanting to know what forms do I need in order for a custom body mesh to be playable. I have created what I need as far as the meshes are concerned. Now how do I get the parts to show up without overwriting others. Parts list = dwarfbody_0 dwarbody_1 etc etc for feet hands and head.
  15. How awesome would it have been to fight a hydra at a certain stage of the quest.
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