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Aoikani

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  1. Sadly, as much as I want to "CREATE" my own mod (a map replacer), there is no instructional anywhere I can find concerning Jpexs/compilers/ba2s. All I find is..."How to install this mod." :down:
  2. At last update and when I began to update mods that needed it, I discovered I can not start my game for a fresh new game. As a result, I began troubleshooting and took the following steps: Verified file integrity, not once, not twice, but numerous times. I updated F4SE, Vortex, and all mods I used but still couldn't start a new game. I downloaded Nvidia's newest driver update which was only 2 days old when I updated it. I verfied my mods are checked, used Wrye's standalone, LOOT, checked for mod conflicts with TESedit and still could not get anything to run. After failing to find the problem and scouring google for help, I deleted all mods and re-installed Vortex, F4SE and all saves. Verified all files again and began with MCM + CBBE. The game would not progress past the start menu. I checked my .ini's, deleted them and started a basic game without F4SE and created new .ini's then made sure I had the following added to my Fallout4Custom.ini. [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= I could not start a new game or load the clean save that was not loaded with F4SE with the 2 mods I had. I checked the mods and deleted/re-nstalled them. Still the game will not start a fresh new game, with mods or no mods. I've never had problems before like this and I can run the game at FULL ULTRA settings with no stutter or mods to reduce stutter. I heard about an Nvidia bug that prevents loading past the start menu and read about another scenario of a hidden window behind the start menu, but I can't verify these. What is the problem? [sOLVED] : Vortex installed F4SE to the wrong directory, in which I corrected by installing it to the Fallout4 directory [prior to the Data folder]
  3. So if you backed up your installed files, just paste them in again. Not much changed outside of gameplay improvements.
  4. Thank you for playing BATTLETECH! We appreciate your patience and support as our team works to quickly investigate and address reported issues with the game. Release 1.0.2 is now available for all users on Steam and GOG. It will be available for Paradox Launcher and other platforms on 5/7/2018. If you experience any issues after pulling this update, the first step we recommend is to restart your computer, and then verify integrity of game files. Occasionally the Steam update process can act weird - this will ensure that the update has been properly applied. As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com Release 1.0.2 Notes, 5/4/2018 Fixes to video player codec behavior to resolve .dll access violations that were causing consistent video player crashes for a small set of users. Memory management improvements. Fixing issues with the Valhalla Shadow Hawk variant failing to load in missions when selected. Previous Releases Release 1.0.1 Notes, 5/2/2018 Trial fix for an issue where save games could sometimes fail to appear upon re-launching the game. Trial fix for some occasional crashes when loading back into the sim-game scene. We now immediately apply changes to the windowed mode and fullscreen monitor selection settings. Added the ability to change the Callsign associated with your multiplayer profile. Fixed issues with the Vsync setting sometimes not applying correctly. Setting Vsync to be ON by default. Capping framerate at 120 when Vsync is OFF. Fixed an issue where redeeming a valid unlock code could cause a long loading screen. Fixed an issue where 'Mech model variants unlocked using an access code could be seen clipping through other Argo UI screens, after selecting the unlocked 'Mech in the Mech Bay. Fixed minor graphical issues with the pre-order Shadow Hawk Umbra skin. Fixed an issue where enemy AI could sometimes act slowly during Defend Base contracts. Improved loading sequence stability when alt-tabbed. Support for non-standard Steam install directories (directory paths with special characters like "=" in them.) Removing debug F6 pilot-injury hotkey. Adding version number display to the Main Menu. Adding protections for errors in the GOG Galaxy client when playing through GOG. Making DirectX 11 a required component in Steam and GOG installers. Last edited: Today at 00:03HBS_Comanche, Wednesday at 23:09
  5. Yeah I had that problem too. It took me 2 days to update everything :ohmy:
  6. This may be helpful for helping you pinpoint your problem. Like I said, you're missing the [Archive] block and your whole ini is strange to me. But everyone has different ones. Check this link from the S.T.E.P. Project Wiki: Guide page: Fallout4Prefs INI/Default INI http://wiki.step-project.com/Guide:Fallout4Prefs_INI/Bethesda.netDefault INI http://wiki.step-project.com/Guide:Fallout4Prefs_INI/Default_INI Also the Nexus has a tutorial you can download in the mod download sections called Bethesda .ini File Interface - Fallout 4 Tutorial uploaded by GamerPoets. https://www.nexusmods.com/fallout4/mods/21080 ​Sorry I didn't pack the link to the text (sloppy). For some reason every time I link it, it won't allow me to.
  7. I don't quite understand your Fallout4.ini. My game was a digital purchase at Steam, yet your .ini has major differences. Its even missing the Archive block, are you sure you copied/pasted it right? Here is a copy of mine and I will highlight the pertinent text I assume you are trying to fix. Fallout4.ini [General] sLanguage=en uGridsToLoad=5 uExterior Cell Buffer=36 bDisableAllGore=0 [ScreenSplatter] bBloodSplatterEnabled=1 [Display] iPresentInterval=1 bDeferredCommands=1 fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 fMeshLODLevel1FadeDist=3500.0000 fMeshLODLevel2FadeDist=2000.0000 fMeshLODFadePercentDefault=1.2000 bNvGodraysEnable=1 bDynamicObjectQueryManager=1 bMultiThreadedAccumulation=1 bMultiThreadedRenderingUNP=1 fSAORadius=108.2 fSAOBias=0.6 fSAOIntensity=7.1 fSunUpdateThreshold:Display=0.5f fSunShadowUpdateTime=1.0 [HairLighting] fHairPrimSpecScale=0.02 fHairPrimSpecPow=125.0 fHairPrimSpecShift=0.36 fHairSecSpecScale=1.2 fHairSecSpecPow=160.0 fHairSecSpecShift=-0.40 [SSSSS] fSSSSSPower = 4.0 [Audio] bEnableAudio=1 [Interface] fDefaultWorldFOV=70 fDefault1stPersonFOV=80 fSafeZoneX=15.0 fSafeZoneY=15.0 fSafeZoneXWide=64.0 fSafeZoneYWid=36.0 fSafeZoneXWide16x10=64.0 fSafeZoneYWide16x10=36.0 bShowTutorials=0 [MapMenu] uLockedObjectMapLOD=16 uLockedTerrainLOD=32 [Controls] fMouseHeadingXScale=.021 fMouseHeadingYScale=.021 [Grass] iMinGrassSize=20 bAllowCreateGrass=1 [ImageSpace] bDoRadialBlur=1 [Weather] bPrecipitation=1 [Archive] sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2 sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2 SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2, Higher Female Children Voice.ba2, Higher Voice For Curie - Type A6.ba2, Deeper Voice For Super Mutants - Type A5 SResourceArchiveList2=Fallout4 - Animations.ba2 sResourceDataDirsFinal=STRINGS\, INTERFACE\ SGeometryPackageList=Fallout4 - Geometry.csg SCellResourceIndexFileList=Fallout4.cdx SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [LOD] fLODFadeOutMultObjects=4.5000 fLODFadeOutMultItems=2.5000 [Pathfinding] fWarpMaxTime=4 iWarpMaxPathFailureCount=3 [Water] bReflectLODObjects=0 bReflectLODLand=0 bReflectSky=0 bReflectLODTrees=0 [Camera] f3rdPersonAimFOV=70.0000 fVanityModeMaxDist=300.0000 fVanityModeMinDist=85.0000 fPitchZoomOutMaxDist=000.0000 fMinCurrentZoom=0.0000 fMouseWheelZoomSpeed=1.0000 fMouseWheelZoomIncrement=0.2000 f3rdPersonPowerArmorCameraAdjust=30.0000 fOverShoulderMeleeCombatAddY=0.0000 fOverShoulderMeleeCombatPosZ=0.0000 fOverShoulderMeleeCombatPosX=30.0000 fOverShoulderCombatAddY=0.0000 fOverShoulderCombatPosZ=0.0000 fOverShoulderCombatPosX=30.0000 fOverShoulderPosZ=0.0000 fOverShoulderPosX=30.0000 bApplyCameraNodeAnimations=0I'm guessing that you only launch from Steam and are you using a game console instead of a PC?
  8. First, the two changes are made in the Fallout4.ini and FalloutCustom.ini.....NOT Fallout4Prefs.ini Can you copy/paste your configuration for the two? (Fallout4.ini/FalloutCustom.ini) Secondly, is there a mod requiring you to make changes?
  9. I know this has been discussed before but after searching everywhere on how to disable (after loaded) CK "warnings text" for practically every cell you load, I simply have not found a way to remove it. People post and say that to add the line bBlockMessageBoxes=1 will work but this wrong. It only removes the text from your tips box... "Did you know..." etc. The line bShowErrorMessages=0 doesn't work at all. I did achieve an acceptable way by modifying the Warnings Layout box by hiding each error code (double-clicking on the error type or checking the Hidden box) and saving the configuration. This displays only the warning messages you want to see each time you load a cell. Then I shrunk that window to the smallest size possible so that when the warnings appeared, the entire window was no larger than two lines of text and 24 chars wide, approximately. BUT.... is there anyway to just disable the Warnings Box from appearing at all from the .ini?
  10. They way you list it in your op, it's wrong. It should be 3 separate lines. This is how it is in my .ini [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
  11. How many of you have discovered your game won't start and you can't figure out what mod is preventing your startup? You might say it was fine yesterday! Then you find out there was an update. Well there's nothing you can do but update your Script Extender if it's available and update the mods that use SE. However, discovering which mod can be problematic as well. You can simplify this for yourself by noting which mods you have downloaded that use SE. I bet most players don't keep track of that though, yes? I see topics time to time with players asking for help with that problem. So I thought I might just add a small piece of advice on how they can help themselves. There is a way you can keep track with little effort without writing down, trying to remember the mods you have to find that is preventing you from playing. This is my way of doing it, since I do use NMM, I create a category folder named... "Scripted Mods". By doing this you can now narrow your search for scripted mods that haven't been updated yet within that folder. If you use MO or just prefer manual DLs and placing your mods in the appropriate directories yourself, then at least Rename your archive and add a "Scripted-" prefix to it or while using MO rename the folders with a "SE" prefix. (you MO users should know what that means) All in all, this will help your search for the mod that is preventing your game play (that was scripted) so that you can check on updates. Simple.
  12. Actually it might be that the page is being worked on because I've now noticed that how you would mouse over the Hot Mods and it would turn the pic darker is not doing this now. Nor is the tab to view the mod there any longer which set in the center of the mod pic impeding the view. Which is cool, because it wasn't like that an hour ago when I was downloading some Mikhail mods. Shows everyone they are working on it and progressing.
  13. I just noticed something in the menu and I'm not sure if it's been mentioned before, maybe it has... But the top 2 Hot Mods have description text but the line below those 2 mods have no description text. Additionally, the More Mods section below the Hot Mods have description text for those mods. So, if the 2nd line of Hot Mods have no description text, why is that? I mean what's the point of no text for those Hot Mods when you don't know what they do? It doesn't make sense.
  14. That's a very fine point, but there are some things that has been proposed along with both constructive critique and "useless noise" while no feedback on changes regarding some of these things are returned. I understand they are busy. But of what I've seen the most critique on, there is no solution except to just do it. That is Scaling. Why? Because the overall size is stressful to some, and I'm willing to bet that it is for a lot of people who just don't want to add feedback. The utterly absurd idea of page zooming or global settings IS NOT an alternative, because it changes the text too. That will never be propitious nor favorable for those who have poor eyesight.
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