Jump to content

sliceandkill

Supporter
  • Posts

    18
  • Joined

  • Last visited

Nexus Mods Profile

About sliceandkill

Profile Fields

  • Country
    Romania
  • Currently Playing
    Skyrim, League of Legends
  • Favourite Game
    Lineage 2

sliceandkill's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. How hard is to add a MCM menu? Where I can find more infos?
  2. I have released my mod: http://www.nexusmods.com/skyrim/mods/57413/?
  3. I have decided that my mod will require both Dawnguard and Dragonborn. And maybe I will release a separate optional pack where I remove some of the animals to be compatible only with the base game.
  4. I have a deer mesh with the eyes out of place and i want to get rid of them. Already painted eyes on the body texture and it looks good. I've tried to remove their branch but now my deer is invisible in game.. I'm also thinking to hide them with alpha, but i dont know how to add the nialphaproperty correctly. How do i do that?
  5. I have a deer mesh with the eyes out of place and i want to get rid of them. Already painted eyes on the body texture and it looks good. I've tried to remove their branch but now my deer is invisible in game.. I'm also thinking to hide them with alpha, but i dont know how to add the nialphaprop correctly. How do i do that?
  6. If I use the vale sabrecat and deer from Dawnguard and the hog from Dragonborn its there a way to make my mod not requiring those expansions? Copy all the related files into my mod. There are other files required beside the model, skeleton, textures?
  7. I will only use the stuffs I have permission for
  8. Thank you both! So is better to make them level with player?
  9. Using plenty of resources found here on this site plus my texturing skills, I've already started to work on a mod aiming to add more wildlife in Skyrim: several tiger species, leopards, bears, wild goats, rhinos, deers, pheasants and much more. They will be added on leveled list. If anyone can help me with some answers, this is what I want to know: -I'm part of a modding community for a zoo game so I can get permission for hundreds of high quality models and textures. Anyone knows a good tutorial on how to convert and rig new creatures models? -Where exactly i modify their behavior. For example if i make a panda and I want him not to be aggressive and act more like a fox or rabbit, all I have to do is set cowardly in his AI tab? It wont matter he is a bear at base? -Its ok to hand place animals or I should avoid modifying cells? Would be cool to see from time to time some baby dear and his mother. -are animals level up with player or they stay at same level? In CK they look like they have a fix level. -if not its a good idea to add same animal with 2-3 different lvs? For ex EncTiger10 spawn after lv 10, EncTiger25 after lv 25, EncTiger 40 after 40 etc And here are some pictures: http://www.nexusmods.com/skyrim/users/3105932/?tb=images&pUp=1
  10. Yep, they look better than I expected. Thanks again for help! Now do you know any great rigging tutorial? :D
  11. http://img441.imageshack.us/img441/8980/hr0h.jpghttp://img189.imageshack.us/img189/9973/1ksw.jpghttp://img401.imageshack.us/img401/3360/1no1.jpghttp://img17.imageshack.us/img17/9756/4fnc.jpghttp://img841.imageshack.us/img841/2905/zkfr.jpghttp://img839.imageshack.us/img839/6085/n3ul.jpg
  12. Thanks again! I hope to show you an ingame picture soon. Btw there is an easy way to make objects float on water?
  13. Thank you very much. I think I got it to work with your nif verssion. Only bad thing now is that I used an ingot as base model and now my duck looks very shiny and metalic :P I guess in LightingShaderProp you tweak the glossiness right?
×
×
  • Create New...