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MooseUpNorth

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  1. In response to post #34107225. #34110340, #34110380, #34113860, #34117570, #34123370, #34125160, #34131120, #34131270, #34135235, #34137910, #34140375, #34141120, #34142055, #34142205, #34151095, #34157415, #34157515, #34164850, #34178175, #34227705, #34232250, #34233030, #34235430, #34239535 are all replies on the same post. I only experience instability when I have SLI turned on for this game. For some reason, the game starts cooking both cards, whereas one card alone runs sufficiently cool. Only skyrim and fallout 4's engine do this. Otherwise, rock stable.
  2. In response to post #31699195. #31709590, #31710865, #31717215, #31727420, #31727725, #31727755, #31735675, #31736475, #31737125, #31745975, #31747430, #31762590, #31770575, #31770655, #31770875, #31775185, #31778925, #31779245, #31780640, #31785130, #31785185, #31786765, #31806700, #31808850, #31811630, #31817170, #31846715, #31849190, #31856815 are all replies on the same post. Very well said. +1
  3. Oh geez, many thanks. I would _never_ have thought to try anything like that. Going to add that in now. :-) Thanks again!
  4. I'm attempting to fix http://www.newvegasnexus.com/downloads/file.php?id=40027 by devonpatterson. (The changes/fixes are mainly for personal use, but I intend to offer any fixes to the author once I'm done.) The last major issue I'm working on is a problem where the pack brahman, when set to stay put (or wander, or sandbox, or follow a neutral), will transition along with the player. I've ruled out the scripts, and my searching/fumbling hasn't revealed anything yet. Is there a flag somewhere that causes or prevents a follower from transitioning? Thanks in advance. (Off to examine the vanilla companions in the geck. With luck...)
  5. Ah, yes, thanks. Seems to be exactly what I'm looking for. :-)
  6. I'm running about 120 individual .esps right now. As you might expect, given the rumors, I'm running into some problems. I'd like to combine the smaller mods (typically clothing) that I know work well in any load position, as well as some of the larger mods with multiple components and patches that should stay together. What I'm looking for is _not_ a merged patch. (Actually, a merged patch seems to be making the problems noticeably worse/more frequent.) Is this possible? I haven't found an option in GECK or FNVEdit to do something like this. Is there a utility that can do this?
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