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cross1492

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  1. In response to post #15704125. #15721565, #15722685 are all replies on the same post. ...or because a mod is just so big that it takes so long to try everything out that you forget to endorse it. At least, I hope that is what it is. If not, then most people that download my mods just do not like them. :)
  2. Just thought you might want to know that there is a misspelling… shawcases … showcases
  3. Dungeon designer(s) wanted to create a number of multi-cell dungeons for an ever-expanding mod. Needed dungeons: Connecting Dungeon (1) - 3-4 cell dungeon to connect 2 world spaces (needs entrances/exits at both ends of dungeon) - Preferably basic underground dungeon theme Loot/Boss Dungeons (5-6) - 2-5 cell dungeons - Varying themes (ayleid, basic, oblivion, daedric, etc.) If you are interested in creating any or all of these dungeons, please contact me through the Nexus PM system.
  4. You need to add an OnEquip block with redundent code. Hope it helps. :)
  5. My mod for Oblivion does this. Cross Goodies Here is the syntax --> AddToLeveledList leveledList:ref object:ref level:short count:short It does require OBSE, of course. :)
  6. I think this might be the mod you are talking about --> http://www.nexusmods.com/oblivion/mods/13020
  7. In response to post #11652638. I know this is off-topic, but how does the "hot file" system work? Is it just number of downloads, downloads with respect to endorsements, or some other calculation? Are older files included in the rankings or are only newer files included? I'm just curious. :)
  8. This is a truly useful feature. Hopefully, this will help out troubleshooting in the future. By the way, is there a way you could implement a feature that would check if users read the documentation included with a mod? <-- Yes, a joke. ;) Thank you for this and all your hard work. :)
  9. I know it is a little late, but thank you for the plug! :smile: Cross Goodies
  10. No problem at all. I hope it helps. :) I'm a little bored today, so, I thought I would lurk around the forums today and see what kind of mischief I can get into. ;)
  11. As pupils are usually black, you will not be able to make them glow unless you change the color of the pupils to a different color in the color map (texture). In other words, if you want the pupils to glow red, you will need to make the pupils red in your color map. Also, the areas you want to glow will need to be white in your glow map and the emissive color, in the nif, will need to be some color other than black. I hope this helps. The same applies to transparency. Any area you wish to have any transparency show up in game must have a color other than "total" black (0,0,0) to work. By the way, I use 8.8.8.8 (uncompressed, alpha layer, and "all" mipmaps) for all my textures.
  12. In response to post #10483268. #10487483, #10487825, #10488349 are all replies on the same post. I agree. It has always amazed me how some can get so enraged about something that they get free of charge. It reminds me of something an old friend of mine says about advice. I think it applies here. "My advice is free. Whether it works for you or not, it didn't cost you anything. So, you really haven't lost anything."
  13. It seems that you guys read my mind. I was going to suggest setting up a dedicated server (node) for the NMM. But, I did not want to anger anyone, especially with all the hard work you all have been putting into the nexus as of late. Making NMM open source is also a great idea. It will not only allow for some fresh eyes, but also take some of the accountability off of you guys. Of course, we all know that you will be moderating its creation, but at least the whole process will not rest solely on your shoulders, giving you more time to focus on your main objective...The sites. :) I truly appreciate all your hard work and time you all give to a bunch of us impatient, often whiny, "gamers". Keep up the great work! :D
  14. You guys seem to have a knack for knowing what we want without us even asking. This is a great feature. Thank you for all your hard work!
  15. Sorry to add to your stress, but I just noticed that the "upgrade to premium" links return an error. In other words, members cannot upgrade to premium membership right now.
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