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XMen19

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About XMen19

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    France
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    Fallout:New Vegas
  • Favourite Game
    Mahoutsukai No Yoru

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  1. Hello! I sadly did the dumb thing of uninstalling the Creation Kit without knowing it would delete my Skyrim folder too. I managed to reinstall the game, all the mods from the workshop, the mod manager (Vortex) and the manual ones, the ENB too (also SKSE, ofc), but now, it crashes after the Bethesda logo. This is what the Papyrus logs say: [12/02/2020 - 05:05:31AM] Papyrus log opened (PC)[12/02/2020 - 05:05:31AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.[12/02/2020 - 05:05:31AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[12/02/2020 - 05:05:31AM] Memory page: 128 (min) 512 (max) 76800 (max total) I'll give the mod list if needed. Also, the load order isn't the same as it was before the game was uninstalled. I have the former load order if needed too EDIT: Sorry, did a dumb mistake on the title, I meant "CTD at start". It's very late and I spent the whole night reinstalling everything, apologies for my clumsiness. EDIT: Solved. It seems there simply was a missing .esp another mod referred to. Apologies for the inconvenience, you are free to delete or archive this topic!
  2. Sorry for the double post, but I realized something else. All the swords in the game have the same stats now. Applies to all weapons too (all bows have the same stats, all 2handed, etc...)
  3. Hi! Recently, mid-game I had this problem where my weapons vanilla damage value is displayed despite them being tempered. Even in the grindstone, only the price changes when i temper something, and not the damage. I wanted to know if this was a display bug or if the damage was actually reset? I loaded an older save and the damage was indeed higher. I'll share the mods list if necessary but I'd rather ask if this is a common issue first. Is there a way (through the console, idk) to get the values (damage, etc) of an item somewhere else than the inventory itself? To check if it's just a display issue or if the damage is static for some reason Thanks in advance!
  4. You know what ? I don't give a f*ck about what people say. You've created a wonderful, free modding community website and I will continue to use it as long as I can. And you deserve the gift they gave you. But like you said, it's a gift, you're not Valve's slave, you're free to have your own opinion. Thanks for everything.
  5. Well, i think you're right, this is not necessary in fact, and moving it would bother people more than if it stays. ^^ Thanks for the tips.
  6. Well, i had a project of a Game of Thrones conversion for Skyrim but i stopped it for personal reasons, and there was another similar mod made by Kualan. Now i decided to restart that project and I would like to convert Winterhold into Castleblack and The Wall, and leaving the Academy there has no sense... ^^
  7. Yeah, in fact, you're right... Do you think i could, instead, easily delete all Academy, plus the quests and the npcs ?
  8. I know that's hard, that is why i'm requesting it...
  9. Hi, i'm working on a mod that involves a Skyrim conversion, and one thing that bothers me in the mod is the Mage Academy's location. I'd like to move the entire Academy, with the NPCs and all the stuff, but it's too difficult for me and i'm afraid of creating bugs with the Academy questline. Could someone move it to somewhere near Falkreath and adapt the NPCs AllPackages, the questline script and events to it ?
  10. http://skyrim.nexusmods.com/mods/21951/
  11. I've done barracks and also watch towers in my mod "Riverwood Defence" Thanks !
  12. I think it's impossible for the cities, but it's possible for the Holds names, never tried... Try to go in the "Location" section and change "WhiteunLocation" name to "Bob's City" or whatever. For the Holds, that's the same thing, go to, for example, "WhiterunHoldLocation" and change his name (for example, axe of Whiterun will be no longer "of Whiterun" but "of 'Whatyouwant").
  13. Remember, i sais "i think". Not sure at 100%, i need first to work on my own GoT mod ;)
  14. I think i'll do the Riverwood Guard barracks.
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