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Wasbunny

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About Wasbunny

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    Skyrim & Guild Wars 2
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    Skyrim / Dragon Age / Oblivion / GW2

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  1. I've got to say I really like your work, you obviously have talent and a passion for modeling / texturing. I do though think it would be worthwhile to follow through with the whole process of getting them into game, especially if you're at all thinking of following a career as a game artist. There are a lot of requirements & constrictions of the modeling process that only become apparent after it's put in game (poly count, weight painting, clipping, interplay of texture maps etc.). I've had to learn this myself through endless and often torturous days/months of trial & error, tutorials, and forum pleas for help. There are so many things you don't discover until the asset is actually in game that it's almost painting in the dark until you do. Things like how does the in-game lighting affect my diffuse / spec / normal maps? Does the weight painting look natural in all animations? How well does it scale with the weight slider? Are the pieces compatible with other armor pieces?...and on and on. Once you go through and get your workflow down you'll be taking these things into account from the start instead of trying to troubleshoot and backtrack all the work you've already done. The problem with creating assets to hand off to someone else to put in game is also the cold hard truth that no matter what, the mesh & textures will need to be adjusted and tweaked long after you initially get them in game. Sometimes endlessly. You'll be flipping back and forth between 4+ programs and the game itself and making any needed changes. It's therefore very impractical, if not impossible, to avoid this grueling part of the process. But take heart, you're already way ahead of the game judging by your modelling and texturing skills and if you have a real desire to continue either as personal art or as a career you should find it all worth it. I really hope you do get your work in game as it is some of the best armor designs I've seen. Good Luck!
  2. I had something similar happen with my armor mod that I noticed after a Skyrim update (1.7 or something I think). All of a sudden my own mod, which worked great up until then stopped responding to the weight slider on just one piece of the male version. I eventually tracked down the problem and I'm still scratching my head about this one. The only difference between the armor pieces that worked and the one that didn't was the actual file name of the .nif, it had a capital letter while the others where all lower case. Really didn't think it would matter but I changed both 0 & 1 files to all lower case and what do you know...weight slider was working again. I have to assume it had something to do with the update as once I made sure everything was lowercase all has been wine and roses since. So check that all your .nif files are all lowercase. If they are and people are still having problems...then I guess I'm out of ideas. Hope that helps some.
  3. Intriguing and ambitious. Reminds me of my first D&D dungeon creation as a youngling, made the 2nd plane of hell (I admittedly have a bit of a Mordor fascination). I'll help out if I can and PM you with more specifics. Great start though, you seem organized and knowledgeable about what all goes into a mod/DLC/game of this scope. Cheers!
  4. Holy cow! Thank you...the inability to easily order the images has driven me nuts until now. One step closer to a perfect world...thanks Nexus!
  5. Happy New Year everyone! You all make me a very happy bunny as well.
  6. Thanks for the article Dark0ne. Sui Generis just blew my mind...if I had any money I'd be tossing it at that project myself.
  7. Hey...that's actually a great idea, thanks Grimoa! That would should work as I've already added a custom forge, plus the perk is already required to forge any of the pieces. Thanks again...that might just be exactly what I'll do.
  8. Hi all, I have a mod that has a unique player owned chest that I only want them to have access to if they have a specific perk that is included in the mod. All the pieces are already there (perk & chest etc.) but I need a condition added to the chest that will only allow it to be opened if the player has the appropriate perk. I don't want to use a key since the perk relies on completing a quest, some having completed it before installing the mod. So, that's my question: Can a chest be unlocked only if one has a certain perk, and if so how. Thanks!
  9. Just going to echo what most people are saying with regards to taking Ceri out of vanilla. I too have been traveling with Vilja and Ceri and am 100% supportive of having Ceri taken out of vanilla. One reason being that I had wanted to eliminate the follower mod I was using (AFT) since it seemed to level all the followers to the point of being overpowered (in fact to keep things balanced it really should decrease the levels with each addition...but that's off topic). I was told by the Vilja team that since Vilja wasn't counted towards the usual follower count I could recruit her in addition to the standard (1) with no follower mod installed. They also actually thought Ceri was set up this way too, but as soon as I uninstalled AFT it became very clear that Ceri needed to be taken out of the vanilla system. Ceri and Vilja seem to get along so well, I know I'm not alone in eagerly awaiting any kind of real interaction between them (Ceri should stay the quiet one though imo, don't need two delightful chatterboxes). I don't know how I missed seeing the 1.7 update (it says in NMM 1.0 though)...but excitedly downloading now.
  10. Make sure 'has vertex colors' is set to yes for everything in Nifskope and make sure the 'dismemberment' body part type number is correct and consistent with what you have in CK.
  11. Also, double check your texture paths in Nifskope that they are not linking directly to your specific directory structure. They should all start with /textures. If you just hit the little flower link thing it will create a file structure identical to yours, not necessarily everyone else's (which I think is why it sometimes only works with loose files for some people).
  12. Total wild guess but did you make sure under NiTriShapeData the Num UV Sets is set to 4097? Thanks for letting us know about the update to Nifskope btw.
  13. Wow, it's hard to believe there's actually so much more to Ceri than I've already seen. Haven't found Elric yet, but a taunting tank punching bag is exactly what I was wishing for. Kind of tried making one myself by just giving a lot of armor and a wooden sword to Lidia :D An archetype I think that would be REALLY fun and balanced would be basically crowd control. Using Illusion / Alteration based spells that do no damage but severely confuse, fear, snare, stun, root, disarm, polymorph etc. Skyrim is lacking in snaring spells (had to make a custom one for my own mod), I miss Oblivion's Burden spells. So you might have to play with some new custom spells. I usually play kind of a Illusion based DPS for this reason, it's just so much fun manipulating the enemy and strategically controlling the battle. I think it would be so interesting to see what your crowd controlling (jester?) follower would do next. I think it would be wise if they were programmed to get out of harms way and elude / evade as much as possible (slightly faster, invisibility spells, Calm when attacked directly...). Man, a sly fiendishly amusing crowd controlling jester adding constant chaos to every battle...I now have my Christmas wishlist.
  14. Hey Mujuro, thank you for all the mind blowing work you've done on Ceri (and for helping me with my own project). My 2 cents: I really just started using Ceri (I won't take up space to gush about her, but she's my only real follower now) and I'm using AFT. She does work flawlessly with AFT but I've been recently eliminating followers because even on master, with the Deadly Dragons cranked up for NPC's and monsters it's becoming unbalanced, too easy. You've done such a great job balancing and calibrating her abilities that I see no problem at all taking her out of the equation with other mods for everything except still being able to recruit more than one follower at a time. This way you can focus on balancing her by herself and the player has the option to add more followers (I've been giving various Interesting NPC's a wooden sword and no armor just for the company).All the 'tweak' commands I use (gather horses, summon followers, etc.) can be issued to any other followers I have with me, I like her to remain unique. I actually find it a little immersion breaking to have her show unvoiced 'Tweaks' at the top of her conversation list. If that one multiple follower compatibility would remain I think it would be perfect to divorce her from the other mods. ...and maybe continue to ride horses too =)
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