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About Spazmok
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http://www.player1player2.com
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Canada
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Steam and Bethesda remove paid modding from Skyrim Workshop
Spazmok replied to Dark0ne's topic in Site Updates
Robin, I have to hand it to you how you approached and handled this whole situation. Keep on doing what you do and a sincere thanks to you for creating this place and community. -
If anyone knows how to solve this it would be greatly appreciated. My problem is simply that I cannot get animal followers to display their response text. I've tried enabling PC dialogue and "force subtitles" but I just can't seem to figure it out. It wasnt a big deal not having the responses before, but now I'm making a quest for the follower and it would be much nicer for the player to see the critters text response instead of writing his text in a letter and handing it to the player.
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Container: Want to use in-game dialogue sound file on open.
Spazmok replied to Spazmok's topic in Skyrim's Skyrim LE
I was thinking about doing that but wanted to see if there was a way to have a script pluck it from its vanilla location to keep the file size down and more importantly to be able to change to any voice soundbite quick and easily. -
A little help/insight would be much appreciated. I know the open/close sounds for containers can be changed rather easily, my problem is that I want to use one of the vanilla voice files and the sound selection window only shows me the sound effect bank. I used greentea101's Voice File Reference Tool to find what I wanted (da15_da15sheofinish1topic_000d76e8_2.fuz "Yes, yes, you're entirely brilliant. Conquering madness and all that. Blah blah blah."). Is there a way to script this to play as the opening sound or even just have it play after the container is entered?