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richiedagger

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  1. I'm relatively new to pc gaming so I was wondering if Bethesda will release a pack of all the DLC. I know there will be a deluxe edition with the game and DLC but I'm only interested in the DLC. I don't mind waiting I'm just wondering if I should buy Dawnguard when it's on sale for $10 or wait for an all DLC pack.
  2. I get CTDs from Warzones and I have 3GB of VRAM on my 7970 so I uninstalled it. I don't blame Warzones though I put this square on Bethesda for their poor console port. You can always try Occupy Skyrim
  3. I completely agree with your sentiments. I have nothing against mod managers, I just feel more in control when doing things manually. Yes there is a learning curve but it is worth it in the long run. On top of that you get a real sense of appreciation for all the work that goes into the modding. No need to ask a mod author if they can change the weight of your favorite sword when you can do it yourself in like 30 seconds!
  4. Bumping this thread in case anyone is still experiencing this. Updating FNIS to the latest 3.3.2 edition does fix the bug. Props to Fores
  5. http://skyrim.nexusmods.com/mods/12021 I haven't tried it myself but it looks good. Skyrim is a harsh land not many survive past the age of 5 :P
  6. No problem. You are right I couldn't find anything that edits the different levels of tempering. The only thing I can think of is if you improve the weapons yourself and give them to the npc as your follower or you can make a copy of the weapon that the npc carries, change the name to "legendary weapon", improve the stats so it does legendary damage, don't use a temper object for it(so it can't be improved beyond legendary stats), and give the npc that weapon.
  7. It did thanks. I had completely forgot I have a back up of my Data folder xd I'm going to do some test, I'll probably end up using multiple containers
  8. Every vanilla weapon/armor in the game has a "Temper" object. It tells the game stuff like what perks, what items, what location(grindstone or table), or other requirements you need to temper a weapon/armor. I'm not sure what you mean by add improved item into the game.
  9. So I have a container where I place clothing/accessories mods after I merge them in CK. The list probably numbers in the hundreds but I can't really give an estimate. Today I added a new set of clothes, like I have done dozens of times before, and the game crashed at the loading screen. After pinpointing my "mergedstuff.esp" as the problem I went to the CK to see if I could find what was wrong and the CK crashed as soon as it got to 100%. Has anyone experienced anything like this? Does anyone know if there is a limit to how many items you can place in a container?
  10. I am in the same boat. I don't really know how wrye bash works so I went ahead and merged everything through CK. I feel like CK gives me more options like choosing at what level the armor can spawn, selecting dwemer dungeon only spawns for certain armors, and changing the percentage of the spawning chance. I got through all my armor mods(16) in a little over 90 minutes. For all I know wrye bash has the same options and can do it in 5 minutes but I reached my goal so I'm happy :D
  11. Ah thank you. You are right about the merchant, I was trying to add armor to a merchant who can't sell armor thus it was showing up in the chest but not the list. I will have to check out that thread though I think I found a way to do it. Tell me if you think this would work: 1. Load CK with X armor mod activated 2. Make a new LItemAmor and add X armor to it 3. Add LItemArmorX to TreasGiantChest(and other chest you want armor to show up in) 4. Save .esp Would the mods still override each other if I did this for each individual armor? So far I've tested one mod into Giant's chest, since they are the most easily accessible in game, and it worked. Edit: Nevermind after more testing I can see how each list is replaced by whatever loads last. Seems like a mistake from Bethesda >_>
  12. After starting a new character it dawned on me that I would be forced to get smithing perks if I wanted access to armor/weapon mods I've downloaded. I am looking for a way to add the custom armor mods to merchants and making them spawn in dungeon chest like vanilla armor. I'm 99% sure I can do this through CK but I'm having trouble with it. The closest I've gotten is adding a set to a merchant's chest but it won't show up on the list when I talk to them. I have no clue where to start to making armor lootable. If anyone can point to a tutorial or tell me how to do this I would appreciate it.(I know I can can use the console to get the armor or edit the armor so it requires no perks to smith but that's not the solution I am looking for)
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