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SoulLimit

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    Skyrim, Fable 3, Warframe
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  1. Hi, What I am trying to do is make it that when an Actor dies, a script attached to his alias cast a spell on the dying actor. My problem is that I cannot see where the actor's reference would be stored for me to cast it on him. CODE: Scriptname SL_CombatAliasNPCScript extends ReferenceAlias Import Debug Race Property NPCRace Auto SPELL Property FindRace Auto Event OnDying(Actor akKiller) ;This is where I want the spell to cast EndEvent Event OnDeath(Actor akKiller) TrAcE("Combat Alias Has Died, adding in body parts to inventory") EndEvent SoulLimit
  2. @LVB2 Thank you for mentioning that, have found the dawnguard script sources now :)
  3. Hi all, Want to make it so you can harvest body parts from dead bodies of different races. So you could loot Argonian Tail from argonians, Khajjit Ears from Khajjit etc. But I would prefer to not go round to every actor set and add these into their inventories upon death. So, does anyone know of a way to do this? Or will I have to take the long amount of time to do the other, long-winded way? Thanks SoulLimit
  4. @ScarletSkye Go to your Skyrim directory, something like "C:\Program Files (x86)\Steam\steamapps\common\skyrim" - if you have 64 windows 7 and are using steam for Skyrim. Look for the SkyrimEditor.ini file. Edit it with notepad or equivalent text editor, and look for the following: [Archive] ... ... ... SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa You will need to add Dawnguard.bsa to the line SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa. So it will look like this - SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa
  5. I have managed to get it working now, not entirely sure why it works now but not before, as did not change the script or anything, simply remade the spell as I had deleted it to remove it from the game while I worked on other parts of the mod.
  6. yeah, that is correct, and that is what I believed was the problem. And I have already got 2 spells which force you into and out of beast, with opposite conditions, and all that happens is it changes them into beast form, then changes them straight back out again.
  7. I have had this problem with spells of a similar nature before, does anybody know of a way to stop it happening?
  8. I have tried everything I can think of, I even tried copying and changing the code which the Vampire Disease uses and it still does not work :( - does anybody know how to fix this?
  9. @ Dadio483, if you want mods, just download them manually and put the rar/zip/whatever archive it is into the NMM mods folder and boom, you can install it with the manager :)
  10. Hi, I have created a new disease which is caught from Wolves and Werewolves, after 3 days it is meant to progress to full Lycanthropy, the problem is that after 3 days it is not changing me into a werewolf. (Just like the vampire one, sanguire vampiris or whatever it is) The code is here: The annoying thing is that it will not activate the script on the OnUpdate event, but it will give me the notification, so it is running the OnUpdate event, just not calling the function.. I'm not sure what's going on there, as the Quest Property is defiantly filled correctly, and the code in the werewolf change function is defiantly sound as it is called in a potion's effect and it works fine there, but it does not here. But the code for the werewolf change function is here anyway, just incase you want to look at it: I even tried copying the code of the function into the OnUpdate event and it still did not work then either.. If anyone knows how to fix this I would be very grateful indeed Thanks SoulLimit
  11. The nexus servers are simply overloaded at the moment, it was explained here - http://skyrim.nexusmods.com/news/158/. Nothing we can do but wait for it to work :(
  12. I do not know of any script myself, no, but there is a mod out there that re-equips your items when you leave beast form - Its called Werewolf Aftermath Re-Equipper, by Korodic. Maybe try to contact the author and see if he could help you? Or just look at the script?
  13. This error normally occurs because files can take time to get "propagated" on the Nexus Servers, unfortunately you can only wait for it to become available, I find it often works to download it the next day :/
  14. You need to change the following line: [Archive] ... ... SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa You need to make sure that the Dawnguard.bsa is on that line, or you won't be able to open dawnguard with the CK.
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