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rinoaff33

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  1. I am attempting to install the latest version of the Morrowind Overhaul onto a fresh install of Morrowind Steam GOTY Edition. As the title suggests, using a modded version of Morrowind.exe causes the game to crash. By "crash", I mean the game launches to a black screen, hangs for a few seconds, and closes. Both the launcher and the game then refuse to close their process, requiring me to restart the computer. This seems to be a complex issue, and I have tried many possible solutions with no positive results, so I'm going to organize the post into sections. I would appreciate any help on the subject. I should mention that the game was previously working with Morrowind Overhaul 2.0, but I have now only encountered issues with the newest version (3.0). System Specs Windows 7 Home Premium 64-bit Intel Core i7 860 @ 2.8 GHz AMD Radeon HD 6850 8 GB of RAM Things That Trigger the Crash - Using the Morrowind Code Patcher - Using the EXE optimizer (exeOpt.exe) Scenarios In Which the Game Works - Vanilla installation - Morrowind Overhaul assets installed without a modified Morrowind.exe, all data files enabled, MGE enabled Errors Encountered - Game instantly crashes upon clicking Play in launcher, both game and launcher freeze and require computer restart - Game crashes with "Application Error 5:[random numbers]" and again requires computer restart to close - EXE optimizer sometimes gives error about "sse.exe" being in use by another process Things I Have Tried - Reinstalling the game, verifying integrity of the game cache (multiple times) - Launching Steam.exe, Morrowind.exe, and Morrowind Launcher.exe as administrator - Launching Morrowind in compatibility mode - Launching Morrowind with the Morrowind FPS Optimizer running - Launching Morrowind by directly opening Morrowind.exe - Disabling the Steam overlay - Disabling all non-essential data files (aka all except Morrowind, Bloodmoon, and Tribunal) - Installing game patches outside of Steam (resulted in game requiring disk) - Running the Code Patcher and not the EXE optimizer, and vice versa - Installing Morrowind into a different folder - Running the Code Patcher and EXE Optimizer on the Morrowind.exe outside of its normal folder and copying the updated exe back into the Morrowind installation folder
  2. Does this method help? http://www.modwiki.net/wiki/Start_a_Specular_map_with_a_Normal_map
  3. I too have a huge number of issues with it, not to mention that it takes forever to load. But the main two problems I have that just make me not ever want to mod things are: random crashes all over the place, and bugginess while editing NPC's faces that prevents you from modifying most of their face tints. The Skyrim NPC Editor program doesn't like to work properly with non-vanilla races, and the Creation Kit barely supports them. I really have absolutely no idea how there are so many custom NPC companion mods. In regards to previewing models, I've found that I can usually just place an object/NPC into the gameworld to preview it while editing.
  4. You could try these mods: Custom Races - http://skyrim.nexusmods.com/mods/8720 Creates races identical to the vanilla races but with their own separate folders (mods will require manual installation into these new folders). Alternatively, you could use a custom race that has its own separate folder (like the Ashen or Succubus races). PC Exclusive Animation Path - http://skyrim.nexusmods.com/mods/14871 Requires FNIS 3.1 - http://skyrim.nexusmods.com/mods/11811 Makes it so that only the player will have custom animations, but it only works while playing as a custom race and causes a few minor glitches while playing as a vanilla race with it installed. PC Exclusive Armor Path - http://skyrim.nexusmods.com/mods/16815 Makes it so that armor replacer mods only affect the armor the player wears by creating two version of each piece of vanilla armor and swapping them based on who is wearing them.
  5. Whats the 4gb limit? also I am play through steam will that be a problem? I would hope playing through Steam wouldn't be a problem given that legitimate copies of Skyrim on PC are only available through Steam :wink: The "4 GB limit" refers to the fact that Skyrim is a 32-bit application and can only use approximately 4GB of RAM. Previously, it could only use 2GB until a certain patch, which as you can imagine was a very low cap for a modded game, or even simply a game running at maximum vanilla settings.
  6. If it's a normal map (with the purple coloration), increase the transparency - objects that are not glossy generally have nearly invisible normal maps. Make sure to export the file in a compression format that supports transparency (generally would use "BC3 / DXT5") if it's a normal map, otherwise it will be at 100% glossiness. If it's a specular map (which in Skyrim is grayscale), reduce the brightness. Also, make sure you're naming the file correctly: normal maps end with "_n" and specular maps end with "_s". The rest of the file name must match the diffuse texture it is being attached to. There are two other areas the problem can lie in: NIF settings and ENB settings. To my knowledge, there's a value in NIF files called "glossiness," which shouldn't be set too high. Definitely don't set it too high on body meshes unless you want characters that look exactly like plastic dolls. I know this affected meshes in Oblivion, not sure about Skyrim. Specular lighting can be affected by ENB settings. If you're using an ENB configuration, reduce the "SpecularAmountMultiplier" (affects overall amount) and "SpecularPowerMultiplier" (appears to exponentially increase shininess) settings in enbseries.ini.
  7. I would love a mod that lets you write your own in-game journal. It would make roleplaying much more interesting.
  8. Are you using an ENB configuration? If so, try lowering the SpecularAmountMultiplier and SpecularPowerMultiplier entries in enbseries.ini. Also try lowering LenzReflectionIntensity and increasing LensReflectionPower. Lowering bloom and direct lighting could help too if those don't help. If you are not using ENBseries, what other graphics mods are you using that could be causing such an issue?
  9. I think I can help, as I recently found out how to do the same but for the player only. 1. Create a custom voice type and give it a unique editor ID. 2. Set your follower to use this voice type. 3. Add the custom voice type to the "VoicesCommonCombatant", "VoicesCommonAdult", and "DefaultNPCVoiceTypes" form lists. If they will use shouts, add it to the "VoicePowerVoicesListNoDraugr", "VoicePowerVoicesListwithTsun", and "VoicePowerVoicesList" form lists as well. 4. Create the folder "Data/Sound/Voice/skyrim.esm". 5. Create a folder within this new folder that has the exact same name as the editor ID of your custom voice type. 6. Place the files from the voice mod into this new voice type folder. If it is originally intended to replace a default voice type (like "femaleeventoned" or "femaleelfhaughty"), then it should work fine. However, they won't have any taunts or such. The purpose of using "skyrim.esm" and a mod that is supposed to overwrite default files is because the Creation Kit automatically assigns lines to the new voice once it is added to the correct form lists, and it searches in the "skyrim.esm/voicenamehere" folder for specifically named files. Otherwise, you would need to manually add the sound files for every line in the Dialogue and VoicePowers quest forms. Forgot to add you should probably also add the voice type to "VoicesFollowerAll". Most likely you'll also need to create some voice-less lines for the companion to talk to them. Or you could either create your own voice sounds or extract sounds from Skyrim to use.
  10. sorry but you may as well give up! as this has been asked many times by myself and others over the months without a single reply from anyone who has done it. at this stage i think its impossible I just figured it out after 6 hours of trial and error. Here is a quick tutorial I posted on a different forum: You can transplant the files from any mod that is based on replacing a default voice type (like femaleeventoned) into the new folder.
  11. I'm completely stumped. I've been trying my hardest to add even one custom NPC to the game, both using vanilla races and custom races. So, the first part of my problem regarding vanilla NPCs: I have successfully created a follower NPC, evading the gray face bug, and everything works great...except for one major issue. The textures on the character's face are glitched really badly. Changing any of the face textures like make-up or facepaint doesn't work - it just adds a big red splotch to their forehead. I chalked this up to a goof of the editor until I saw that it occurred in-game too. So basically, adjusting any face textures except skin color is impossible. I've tried using the Skyrim NPC Editor program but that doesn't seem to fix it. The second part of my problem that is much more severe: I am simply completely unable to add an NPC who is of a custom race. The race in particular is the Oriental/Ashen race. I'm fairly certain that the issue is that the race uses its own face and body textures rather than the shared vanilla ones. One time, I managed to get the NPC to spawn, sans all of its skin, but I don't know how. Any help at all would be very appreciated.
  12. Most modders don't have any fancy degrees in computing - either that, or they're currently earning said fancy degree (more than a few modders are in college). That said, modding is just something you pick up over time. I started out with the CS Wiki and, with it, learned how to create my first custom dungeon (which was surprisingly easy). As I started using more and more mods, I had to learn more tricks, like how to use the utilities of OBMM and Wrye Bash. Eventually, when I started using more cosmetic mods, I started learning to use GIMP to customize them. For example, I didn't like the giant orange crosshair options Ultimate 3rd Person Camera offered, so I made some quick and easy edits in GIMP to make the crosshair smaller and monochrome. I filtered and edited the textures on the armor and weapons I used. I recently have started using Blender and NifSkope to edit armor to my own tastes. I'm not a full-on modder (haven't done anything large enough to release on the Nexus), but I think my experience is similar to those of many others. Hopefully, by the time Skyrim rolls around, I will be competent enough with Blender (I reallllyyy need a tablet for GIMP...) to join the ranks of modders. :) There are other similar classes, but Computer Science is indeed a general computer course that teaches advanced aspects of computing (like programming) as well as mathematics. It's also the major I hope to take :) . Often, those who take a major in a computer course will be required to take multiple media courses. That way, you get the full deal of coding, texturing, modeling, etc. Plus, some of those media skills are useful in non-gaming fields - like television or Hollywood (although I don't recommend becoming a CGI artist for movies - VERY underpaid job). There wouldn't be a college class for "modding," seeing as modding is just an extension of creating a game/program...
  13. You already should, by default, start with the minor healing spell. If all else fails, buy a healing spell and make a custom weaker one at the Arcane University. Also, slightly unrelated to the topic, but using leveling mods to fix the system and then choosing major skills you won't use defeats the purpose.
  14. Yes, modding Oblivion is a pain. I end up spending the same amount of time modding Oblivion as I do playing it - more, perhaps. Oblivion is a complex - albeit rushed, buggy, and poorly optimized without patches and mods - but versatile game. No, not every mod or tool is perfect or has great instructions. "Cleaning" mods isn't 100% necessary. If Wrye Bash is too complex, stick to the Oblivion Mod Manager (OBMM) unless a specific mod explicitly requires Wyre Bash. Most of the checkboxes for Wyre Bash are just for either tweaking small settings or combining ESP files. Basically, the Bashed Patch is there to reduce the number of ESPs you have to use, which speeds up the game and prevents you from hitting the 255 ESP cap. It has some fancier features, but the only mods I can think of that really use them are COBL and All Natural. Here's a great guide for getting started with Wrye Bash: http://www.tesnexus.com/downloads/file.php?id=35230 Also, trying using Better Oblivion Sorting Software (BOSS). What mods in particular are you installing that are causing frustration?
  15. Can you paste your entire mod list? Does this only happen while in combat or does it happen when you're swinging at air? Does it only happen in 3rd or 1st person? Try turning off blood decals. Also try turning off your sound entirely in the Oblivion.ini file. Edit: Try turning off Seph's hand-to-hand animations as well. One of the comments on the page specifically mentions the game will crash if you continually use the moves from it.
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