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Dimensionlord1

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    Fallout 4 and Skyrim
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    Skyrim, Oblivion, and Fallout

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  1. Not sure where to ask this, but is there a way to disable notifications from tracked mods? Every day I'm getting multiple notifications when a mod author updates a mod I tracked. I like tracking mods so I can go back and find them easily, but the constant notification spam all of a sudden lately has me untracking mods.
  2. I've seen some videos and screenshots of people using the combat zone cage in their settlements and haven't had any luck finding which mod adds it. If anyone knows mods that add it, do tell. Thanks.
  3. Anyone know of a mod that lets you spawn in settlers to settlement? With control over male or female, human or ghoul? I'm doing a ghoul playthrough and want to make some Glowing Sea settlements with only ghouls, but populating them via settlement beacon will take way too long due to RNG.
  4. Was thinking of building a junkyard settlement out of one of my nuka-world raider vassals and it gave me an interesting idea. What if there was a scrap "farm" mod where settlers can be assigned to an object or area where they'll sift through trash like gardening animations and passively produce random junk items like scavenge station. Or maybe an object collection bin that they can be assigned to and works as a much better version of the scavenge station, depositing random junk into the bin that can then be collected. Similar to how the nuka-world tribute chest fills up, but only junk items.
  5. Thing is it's male and female settlers not just females. I do have body replacers for females but they still blow up, just can't blow up the settler NPCs. Males are vanilla body and texture, same issue with the settler NPCs.
  6. So I'm playing as a raider and when actually raiding settlements to turn into outposts I've noticed that forever no matter how I kill a settler they can never be dismembered. Can't cut off, or blow off limbs, and can't blow them up in general. Is there a mod out there that fixes this to make them actually be able to be blown into little bitty pieces or chopped up like other NPCs?
  7. So I have a mod that lets me build in nuka-world's vassal settlements. And seeing as Preston hates and refuses to follow me anymore for siding with raiders, I dressed him in a slave collar and rags and sent him to work on one of the vassal settlements. Though whenever he catches sight of the raiders guarding the area he turns hostile and attacks. Probably due to his minutemen faction. Though does anyone know how to make him friendly in the sense that he wont snap at the sight of the raiders and try murdering them with his bare hands? Console commands? I've got pack raiders guarding the settlement.
  8. Would be nice if there was a way to turn in valuable technology to the Brotherhood similar to how you could turn in tech to the outcasts in fallout 3. Valuable or interesting items like energy weapons, the alien blaster, power armor pieces, etc. Also maybe fun alternates to some quests and what not like claiming the Yangtze submarine, or the alien spacecraft crashed near Oberland Station. The brotherhood hauling them back to the airforce base.
  9. Seemed kind of strange that there are no ghoul members of the Children of Atom anywhere in the game. Not all Children of Atom are immune to radiation, so it would only make sense that some of those not immune would eventually become ghouls. Now I know different sects of the Children of Atom have differing views on ghouls, though there are those in Fallout 3 (where they pretty much all originate from) who keep feral ghouls among them and revere them. And in Fallout 4 the lighthouse Children of Atom keep a glowing one that they view the same way and feed heretics to. So non-feral ghouls among them seems to be pretty logical.
  10. If siding with the Institute you are asked to kill the railroad. It'd be cool if you could also be tasked to with reclaiming Glory (the synth) and having her returned to the Institute to be re-purposed. Maybe she can also be recruited as another Institute companion afterwards.
  11. Random request but would love to have an ash hopper that functions like a pet follower. I love bugs and ash hoppers are kinda cute, so would love to have one as a pet.
  12. I'll throw in a name request that I use for my raider gal, Eris. Also maybe add some names for the comic book characters in fallout? Grognak is already one that's in the game. Silver Shroud, Manta Man, Inspector, Mistress of Mystery, etc. Dunno if it would be difficult with the multi-word names though.
  13. So I was just thinking about that moment after the Memory Den where Nick is momentarily overtaken by Kellog and shares a few words. It seemed like something that was just thrown in there out of nowhere, and was literally never brought up or mentioned again. The more I think about it the more it feels like a wasted opportunity for something interesting. What if afterwards Nick starts getting overtaken by Kellogg, and you end up getting a new quest to deal with the situation. You get two options, deal with Kellog's residual memories and identity trying to overtake Nick and get him back to acting normal... Or you decide to let Kellogg overwrite Nick completely, and Nick is now Kellogg in his synth body. In the latter choice, Kellogg ends up becoming a new companion with his own likes and dislikes. Could potentially be an interesting idea for a mod, though likely just a random idea I'm throwing out there.
  14. Actually agree. The startup roar animation shouldn't trigger every time. Definitely takes away from the difficulty of the encounter. Fallout 3 and NV deathclaws just bolted towards you and tore you to shreds, and were a lot more memorable as actually being dangerous.
  15. Before and after trying to edit hairstyle and or eye color. Just selected and switched but didn't confirm changes, just to see if it would mess up her face and it did. Tried editing Cait and she doesn't have the same issue. She works just fine without the weird black lip issue. No texture mods, or mods that edit npc faces. Thanks. I kinda was starting to assume it was something related to that. Actually had a similar mod I was tracking https://www.nexusmods.com/fallout4/mods/79058. I'm guessing this does the same thing, with fixing this face bug?
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