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Dimensionlord1

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About Dimensionlord1

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    Fallout 4 and Skyrim
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    Skyrim, Oblivion, and Fallout

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  1. I'll throw in a name request that I use for my raider gal, Eris. Also maybe add some names for the comic book characters in fallout? Grognak is already one that's in the game. Silver Shroud, Manta Man, Inspector, Mistress of Mystery, etc. Dunno if it would be difficult with the multi-word names though.
  2. So I was just thinking about that moment after the Memory Den where Nick is momentarily overtaken by Kellog and shares a few words. It seemed like something that was just thrown in there out of nowhere, and was literally never brought up or mentioned again. The more I think about it the more it feels like a wasted opportunity for something interesting. What if afterwards Nick starts getting overtaken by Kellogg, and you end up getting a new quest to deal with the situation. You get two options, deal with Kellog's residual memories and identity trying to overtake Nick and get him back to acting normal... Or you decide to let Kellogg overwrite Nick completely, and Nick is now Kellogg in his synth body. In the latter choice, Kellogg ends up becoming a new companion with his own likes and dislikes. Could potentially be an interesting idea for a mod, though likely just a random idea I'm throwing out there.
  3. Actually agree. The startup roar animation shouldn't trigger every time. Definitely takes away from the difficulty of the encounter. Fallout 3 and NV deathclaws just bolted towards you and tore you to shreds, and were a lot more memorable as actually being dangerous.
  4. Before and after trying to edit hairstyle and or eye color. Just selected and switched but didn't confirm changes, just to see if it would mess up her face and it did. Tried editing Cait and she doesn't have the same issue. She works just fine without the weird black lip issue. No texture mods, or mods that edit npc faces. Thanks. I kinda was starting to assume it was something related to that. Actually had a similar mod I was tracking https://www.nexusmods.com/fallout4/mods/79058. I'm guessing this does the same thing, with fixing this face bug?
  5. Are there any mods out there that have the vanilla companion's face as looksmenu presets for the player to use or apply to other NPCs? Trying to edit piper's hair and face details but when I do it screws her face up, causing her her skin tone to change, removing face details and making her lips black. I imagine applying a duplicate of her face via looksmenu and then editing that would work. I've tried saving her vanilla face directly through looksmenu but it doesn't save any of the details and when applied removes her face details and gives her black lips. Trying to edit Piper specifically but it would be nice to have all their faces (piper, cait, curie, etc) as presets.
  6. So melee is probably the worst thing about this game. Now when I say that mean melee vs melee. All because of the annoying blocking that enemies can do to block literally every attack no matter what sort of weapon they are blocking with. Now not sure how difficult this would be, but ideally how to fix this. 1. Power attacks break block. Instead of being blocked and staggering the attacker, power attacks should break block and stagger the person blocking. 2. All attacks while in power armor should be unblockable (normal attacks and power attacks) unless the person blocking is also in power armor. In the case of both people wearing power armor, melee blocking should function the same way as in 1.
  7. So basically there's some settlements in the game that for some reason you can't raid and turn into outposts or vassals for Nuka-World. Always wanted to expand my raider empire into Far Harbor, but alas you can't and there's no mods for that yet that I know of. If anyone could take a crack at making them available as outpost/vassal options that'd be much appreciated. - All the Far Harbor settlements - Echo Lake Lumber, Visitor's Center, Dalton Farm, Longfellow's Cabin - Covenant - Base game settlement - Vault 88 - Vault-Tec Workshop Also bonus points if the Far Harbor raider outposts could use the default Far Harbor monster attacks instead of Minutemen attacks.
  8. Speaking of gods and religion it'd be cool to have some sort of religion added based on the disciples who apparently according to game files actually worship some "dark entity".
  9. Playing through nuka-world and building up outposts and vassals had me thinking about raider style propaganda posters. Like grungy scribbles, messages, and drawings in a sort of raidery style. Maybe even some pre-war posters with writing over them to reflect more of a raidery aesthetic. Things like "Obey the Overboss", "Work or die", etc. Threatening messages to remind vassals who they belong to, motivational posters for the "good" overboss who wants slaves to like being slaves and think they're making a difference. Recruitment posters, and other raidery posters for the outposts themselves. Maybe have the raider icon of the skull with chains around it as a stamp on the poster, or different ones using icons from the 3 gangs.
  10. Basically a mod that allows you to craft a notice / bounty board similar to diamond city with repeatable miscellaneous quests. The board being crafted and placed in your settlements / raider outposts via workshop. Also maybe one for nuka-world raider outposts with its own unique quests similar to the ones given by the raider bosses, but more variety. To give a few quest ideas: Kill insert enemy, deliver / retrieve items, collar enemy (raiders), etc.
  11. Looking for any mods out there that add blood splatters or puddles that you can place in settlements via workshop. I'm trying to decorate raider outposts, but they're far too clean. Haven't had any luck finding anything yet.
  12. Thought I bugged out my computer because happened to me yesterday. All my saves in "my games" were all like 10 kb for some reason. Your real saves should be Steam\userdata\[randomsteamnumber]\377160\ac\WinMyDocuments\My Games\Fallout4\Saves. I just deleted all the 10 kb saves and moved all the saves in the steam folder over. Very strange. No idea what caused it.
  13. Simple request. It would be nice if nuclear weapons created guaranteed ashpiles when enemies died to them (like the alien blaster), with different weapons creating different ashpiles. Not sure if I missed any. Fatman (and super mutant suicider) - Robot ashpile, ash pile with smoldering glow Nuke mines and nuka grenade - Robot ashpile Thirst Zapper Quantum Gun modification - Alien blaster and institute laser ashpile, the pile of ashes with blue glow Nuka Quantum grenade - blue ashpile, same as quantum gun Nuka-nuke launcher - blue ashpile
  14. The workshop bottle lanterns added by Far Harbor have almost nonexistant lighting on them, not able to light up a room at all. Also strangely they seem to cast an odd fractal lighting instead of a solid light. The same lanterns visible in the Nucleus seem to actually cast a much larger solid yellow light that actually can light a room up much better. If anyone could edit the lighting on the lanterns to use a much bigger solid light, comparable to the other settlement lights (maybe not as big as the dangling workshop bulb) it would be much appreciated. I'd do it myself if I knew how, but unfortunately there's not much information out there on workshop lights or how they're attached to static objects.
  15. So bringing this request back since original post in 2018, didn't want to bump it. Basically a simple romance option, no need for affinity unless someone wanted to implement that. Simple romance through dialogue options during conversations. Now Ada might not have enough lines to create new romance dialogue, so maybe AI could be used to create some new dialogue for her? She's probably the best companion in the game and the most likeable one too, so it'd be great if there was a romance option for her.
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