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Dimensionlord1

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Everything posted by Dimensionlord1

  1. Not sure where to ask this, but is there a way to disable notifications from tracked mods? Every day I'm getting multiple notifications when a mod author updates a mod I tracked. I like tracking mods so I can go back and find them easily, but the constant notification spam all of a sudden lately has me untracking mods.
  2. I've seen some videos and screenshots of people using the combat zone cage in their settlements and haven't had any luck finding which mod adds it. If anyone knows mods that add it, do tell. Thanks.
  3. Anyone know of a mod that lets you spawn in settlers to settlement? With control over male or female, human or ghoul? I'm doing a ghoul playthrough and want to make some Glowing Sea settlements with only ghouls, but populating them via settlement beacon will take way too long due to RNG.
  4. Was thinking of building a junkyard settlement out of one of my nuka-world raider vassals and it gave me an interesting idea. What if there was a scrap "farm" mod where settlers can be assigned to an object or area where they'll sift through trash like gardening animations and passively produce random junk items like scavenge station. Or maybe an object collection bin that they can be assigned to and works as a much better version of the scavenge station, depositing random junk into the bin that can then be collected. Similar to how the nuka-world tribute chest fills up, but only junk items.
  5. Thing is it's male and female settlers not just females. I do have body replacers for females but they still blow up, just can't blow up the settler NPCs. Males are vanilla body and texture, same issue with the settler NPCs.
  6. So I'm playing as a raider and when actually raiding settlements to turn into outposts I've noticed that forever no matter how I kill a settler they can never be dismembered. Can't cut off, or blow off limbs, and can't blow them up in general. Is there a mod out there that fixes this to make them actually be able to be blown into little bitty pieces or chopped up like other NPCs?
  7. So I have a mod that lets me build in nuka-world's vassal settlements. And seeing as Preston hates and refuses to follow me anymore for siding with raiders, I dressed him in a slave collar and rags and sent him to work on one of the vassal settlements. Though whenever he catches sight of the raiders guarding the area he turns hostile and attacks. Probably due to his minutemen faction. Though does anyone know how to make him friendly in the sense that he wont snap at the sight of the raiders and try murdering them with his bare hands? Console commands? I've got pack raiders guarding the settlement.
  8. Would be nice if there was a way to turn in valuable technology to the Brotherhood similar to how you could turn in tech to the outcasts in fallout 3. Valuable or interesting items like energy weapons, the alien blaster, power armor pieces, etc. Also maybe fun alternates to some quests and what not like claiming the Yangtze submarine, or the alien spacecraft crashed near Oberland Station. The brotherhood hauling them back to the airforce base.
  9. Seemed kind of strange that there are no ghoul members of the Children of Atom anywhere in the game. Not all Children of Atom are immune to radiation, so it would only make sense that some of those not immune would eventually become ghouls. Now I know different sects of the Children of Atom have differing views on ghouls, though there are those in Fallout 3 (where they pretty much all originate from) who keep feral ghouls among them and revere them. And in Fallout 4 the lighthouse Children of Atom keep a glowing one that they view the same way and feed heretics to. So non-feral ghouls among them seems to be pretty logical.
  10. If siding with the Institute you are asked to kill the railroad. It'd be cool if you could also be tasked to with reclaiming Glory (the synth) and having her returned to the Institute to be re-purposed. Maybe she can also be recruited as another Institute companion afterwards.
  11. Random request but would love to have an ash hopper that functions like a pet follower. I love bugs and ash hoppers are kinda cute, so would love to have one as a pet.
  12. I'll throw in a name request that I use for my raider gal, Eris. Also maybe add some names for the comic book characters in fallout? Grognak is already one that's in the game. Silver Shroud, Manta Man, Inspector, Mistress of Mystery, etc. Dunno if it would be difficult with the multi-word names though.
  13. So I was just thinking about that moment after the Memory Den where Nick is momentarily overtaken by Kellog and shares a few words. It seemed like something that was just thrown in there out of nowhere, and was literally never brought up or mentioned again. The more I think about it the more it feels like a wasted opportunity for something interesting. What if afterwards Nick starts getting overtaken by Kellogg, and you end up getting a new quest to deal with the situation. You get two options, deal with Kellog's residual memories and identity trying to overtake Nick and get him back to acting normal... Or you decide to let Kellogg overwrite Nick completely, and Nick is now Kellogg in his synth body. In the latter choice, Kellogg ends up becoming a new companion with his own likes and dislikes. Could potentially be an interesting idea for a mod, though likely just a random idea I'm throwing out there.
  14. Actually agree. The startup roar animation shouldn't trigger every time. Definitely takes away from the difficulty of the encounter. Fallout 3 and NV deathclaws just bolted towards you and tore you to shreds, and were a lot more memorable as actually being dangerous.
  15. Before and after trying to edit hairstyle and or eye color. Just selected and switched but didn't confirm changes, just to see if it would mess up her face and it did. Tried editing Cait and she doesn't have the same issue. She works just fine without the weird black lip issue. No texture mods, or mods that edit npc faces. Thanks. I kinda was starting to assume it was something related to that. Actually had a similar mod I was tracking https://www.nexusmods.com/fallout4/mods/79058. I'm guessing this does the same thing, with fixing this face bug?
  16. Are there any mods out there that have the vanilla companion's face as looksmenu presets for the player to use or apply to other NPCs? Trying to edit piper's hair and face details but when I do it screws her face up, causing her her skin tone to change, removing face details and making her lips black. I imagine applying a duplicate of her face via looksmenu and then editing that would work. I've tried saving her vanilla face directly through looksmenu but it doesn't save any of the details and when applied removes her face details and gives her black lips. Trying to edit Piper specifically but it would be nice to have all their faces (piper, cait, curie, etc) as presets.
  17. So melee is probably the worst thing about this game. Now when I say that mean melee vs melee. All because of the annoying blocking that enemies can do to block literally every attack no matter what sort of weapon they are blocking with. Now not sure how difficult this would be, but ideally how to fix this. 1. Power attacks break block. Instead of being blocked and staggering the attacker, power attacks should break block and stagger the person blocking. 2. All attacks while in power armor should be unblockable (normal attacks and power attacks) unless the person blocking is also in power armor. In the case of both people wearing power armor, melee blocking should function the same way as in 1.
  18. So basically there's some settlements in the game that for some reason you can't raid and turn into outposts or vassals for Nuka-World. Always wanted to expand my raider empire into Far Harbor, but alas you can't and there's no mods for that yet that I know of. If anyone could take a crack at making them available as outpost/vassal options that'd be much appreciated. - All the Far Harbor settlements - Echo Lake Lumber, Visitor's Center, Dalton Farm, Longfellow's Cabin - Covenant - Base game settlement - Vault 88 - Vault-Tec Workshop Also bonus points if the Far Harbor raider outposts could use the default Far Harbor monster attacks instead of Minutemen attacks.
  19. Speaking of gods and religion it'd be cool to have some sort of religion added based on the disciples who apparently according to game files actually worship some "dark entity".
  20. Playing through nuka-world and building up outposts and vassals had me thinking about raider style propaganda posters. Like grungy scribbles, messages, and drawings in a sort of raidery style. Maybe even some pre-war posters with writing over them to reflect more of a raidery aesthetic. Things like "Obey the Overboss", "Work or die", etc. Threatening messages to remind vassals who they belong to, motivational posters for the "good" overboss who wants slaves to like being slaves and think they're making a difference. Recruitment posters, and other raidery posters for the outposts themselves. Maybe have the raider icon of the skull with chains around it as a stamp on the poster, or different ones using icons from the 3 gangs.
  21. Basically a mod that allows you to craft a notice / bounty board similar to diamond city with repeatable miscellaneous quests. The board being crafted and placed in your settlements / raider outposts via workshop. Also maybe one for nuka-world raider outposts with its own unique quests similar to the ones given by the raider bosses, but more variety. To give a few quest ideas: Kill insert enemy, deliver / retrieve items, collar enemy (raiders), etc.
  22. Looking for any mods out there that add blood splatters or puddles that you can place in settlements via workshop. I'm trying to decorate raider outposts, but they're far too clean. Haven't had any luck finding anything yet.
  23. Thought I bugged out my computer because happened to me yesterday. All my saves in "my games" were all like 10 kb for some reason. Your real saves should be Steam\userdata\[randomsteamnumber]\377160\ac\WinMyDocuments\My Games\Fallout4\Saves. I just deleted all the 10 kb saves and moved all the saves in the steam folder over. Very strange. No idea what caused it.
  24. Simple request. It would be nice if nuclear weapons created guaranteed ashpiles when enemies died to them (like the alien blaster), with different weapons creating different ashpiles. Not sure if I missed any. Fatman (and super mutant suicider) - Robot ashpile, ash pile with smoldering glow Nuke mines and nuka grenade - Robot ashpile Thirst Zapper Quantum Gun modification - Alien blaster and institute laser ashpile, the pile of ashes with blue glow Nuka Quantum grenade - blue ashpile, same as quantum gun Nuka-nuke launcher - blue ashpile
  25. The workshop bottle lanterns added by Far Harbor have almost nonexistant lighting on them, not able to light up a room at all. Also strangely they seem to cast an odd fractal lighting instead of a solid light. The same lanterns visible in the Nucleus seem to actually cast a much larger solid yellow light that actually can light a room up much better. If anyone could edit the lighting on the lanterns to use a much bigger solid light, comparable to the other settlement lights (maybe not as big as the dangling workshop bulb) it would be much appreciated. I'd do it myself if I knew how, but unfortunately there's not much information out there on workshop lights or how they're attached to static objects.
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