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smjn

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    Fallout 3 GOTY

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  1. Figured out what went wrong, I overlooked NTAnchorPowerHelmetScript. Making the modification there I was able to add NightVision to the CSA. Though the Nightvision isn't perfect (has a tendency of fluctuating between turning on Pipboy Light instead of Nightvision), it is a definite welcome addition to the CSA. ScriptName NTAnchorPowerHelmetScript short NTHasLight short NTArmorEquipped Begin OnUnequip Player rimod NTNightVision rimod NTVision Set NTPowerVision to 0 Set NTArmorEquipped to 0 If Player.HasMagicEffect PipLight ==1 && NTHasLight == 0 Player.RemoveSpell PipBoyLight PlaySound UIPipBoyLightOff Endif End Begin OnEquip Player If Player.IsActor == 1 If Player.GetEquipped DLC02ArmorPowerT51bHelmet || Player.GetEquipped DLC02ArmorPowerT51bHelmetWasteland || Player.GetEquipped DLC02ArmorStealthWasteland set NTArmorEquipped to 1 Endif If NTHasLight == 0 && NTArmorEquipped == 1 Set NTPowerVision to 1 Endif Endif End Begin GameMode If NTArmorEquipped == 1 && (Player.GetEquipped DLC02ArmorPowerT51bHelmet == 0 || Player.GetEquipped DLC02ArmorPowerT51bHelmetWasteland == 0 || Player.GetEquipped DLC02ArmorStealthWasteland == 0) set NTArmorEquipped to 0 Elseif NTArmorEquipped == 0 && (Player.GetEquipped DLC02ArmorPowerT51bHelmet || Player.GetEquipped DLC02ArmorPowerT51bHelmetWasteland || Player.GetEquipped DLC02ArmorStealthWasteland) set NTArmorEquipped to 1 If NTHasLight == 0 Set NTPowerVision to 1 Endif Endif If Player.IsActor == 1 && NTArmorEquipped == 1 If IsImageSpaceActive NTVision == 0 && IsImageSpaceActive NTNightVision == 0 ;This is used instead of an OnEquip block to fix broken equipped causing ImageSpace effect when player attempts to wear it imod NTVision Endif If NTHasLight == 1 && Player.HasMagicEffect PipLight == 0 Set NTHasLight to 0 Set NTPowerVision to 1 Endif If NTPowerVision == 1 If Player.HasMagicEffect PipLight == 1 && IsImageSpaceActive NTNightVision == 0 && NTHasLight == 0 rimod NTVision imod NTNightVision Elseif Player.HasMagicEffect PipLight == 0 && IsImageSpaceActive NTNightVision == 1 imod NTVision rimod NTNightVision Endif Endif Endif If Player.IsActor == 1 && NTArmorEquipped == 0 && MenuMode == 0 If NTHasLight == 0 && Player.HasMagicEffect PipLight == 1 Set NTHasLight to 1 Elseif NTHasLight == 1 && Player.HasMagicEffect PipLight == 0 Set NTHasLight to 0 Endif Endif End
  2. Issue resolved in post #2. Trying to add Night Vision Power Armor 's NTPowerHelmetScript onto Chinese Stealth Armor so that when I turn on Pipboy Light on it turns on Night Vision rather than Pipboy Light, unfortunately I haven't gotten the results I'm looking for. Help is greatly appreciated. This is the altered script: Basically what I added was Player.GetEquipped DLC02ArmorStealthWasteland at the end of lines 21, 32, and 34.
  3. Can someone make a mod that reverts the changes done to Mark for Death on the USKP? Before the change you could stack multiple MfD now you can't and it basically eliminates the usefulness of the shout. Thanks.
  4. Issue resolved... Apparantly Hearthfire Furnishing Fix mucks up the scripting, it's advisable to remove it. Noticed some considerable slow downs with hearthfire. It takes 30s to a min for the quest/menu screen to update and instead of the addons made to the house immediately popping up it takes 30s to a min for it to appear. Anyone knows what's up?
  5. You've updated the main Unofficial Skyrim Patch but not bothered to update the Unofficial Dawnguard Patch, Unofficial Hearthfire Patch or Unofficial Dragonborn Patch! You should also update Arthmoor's other mods as well (Run For Your Lives, When Vampires Attack) along with any other mods as well! Do you have the current build (1.6.16) of SKSE installed? Why use a TES5MergedPatch? I'd suggest you use Wrye Bash's Bashed Patch instead, just make sure you use the 304.2 Beta version so that it handles the new Unofficial Patches correctly! Once you've made sure all mods are up-to-date etc, run BOSS to set the correct load order (endure you update it's masterlist as well) and then create a Bashed Patch. At that point you can launch the game to see if the CTD issue is fixed or not. My apologies my mind wasn't thinking straight. I meant to type I made TES5MergedPatch as well as Bashed Patch. I forgot to update the other unofficial patches. Thank you for pointing that out for me.
  6. I've been noticing this for quite a while now, almost all my CTDs are caused near stable location of the big holds, and whenever I fast travel to a near location and walk to the area I always notice the Khajiit Caravans being there, however I've yet to resolve the issue so any help would be appreciated. And yes, I made a TES5MergedPatch as well as delev/relev 'd with BOSS as well as using skyproc patchers as well as using the FNIS tool. Here are the mods and load order I'm using;
  7. Yeah, what ben said, definitely avoid giants. They see Skyrim as a golf course, and anything that it sees as aggressive as a golf ball. Unless you have an ungodly amount of health and defense, steer clear.
  8. No the thing is I do use AFT but when your companion is just level 6 and mobs level +20 start charging at you, even if you had companion it would do little good.
  9. Oh right, you'll be running SkyRe. Well.. just have fun with it. :D Off the top of my head a RP friendly Orc Smith would go something along the lines of this: Main: Heavy Weaponry, Wayfarer, Smithing Secondary: Speech, Enchanting, Heavy Armor Other Info: Since you are melee based you'll probably want to get a magic based companion asap-- Eola or Marcurio does nicely.
  10. Final (?) update: Finished all three quest, gotta say it was easier than I expected. One thing is certain though, Werewolf >>> Vampire. I made Miraak my b&@*$ (specially after all the souls that POS stole from me) simply by spamming my lunge attacks. It's also worth mentioning that Atronach blessing made things a lot easier, 50% spell dodge is quite a boon to survivability also the fact that it grants a 50 mp bonus allowing me to have by bound bow summoned at all times (with a ring of conjuration I was able to mitigate the requirement early on, after my conjuration skill advanced little further I was able to ditch it completely.) Damage (regular/sneak): 136/410 Damage+Dragon Aspect+Potion (regular/sneak): 190/572 My end game gear consisted of: Ancient Shrouded Cowl (35% archery + looks good, 'nough said) Guild Master's Armor (highest armor/weight ratio, +looks good) Hide Bracer of Major Archery (need as much damage % as possible +looks good) Nightingale Boots (100% muffle, +looks good, 'nough said) Ring of Minor Archery (main) Namira's Ring (for +50 hp/hp reg blessing) Kyne's Token (main) Amulet of Articulation (for persuasion) Mehrunes' Razor (when all else fails swing like silly-- I used a mod to modify the proc rate to 10%) End game spells/shouts/powers in order of usefulness: Bound Bow (awesome spell for only 240 gold, quite a steal) Shadow Cloak of Nocturnal Dragon Aspect (+25 archery) Beastform (dues ex machina) Summon Arvak (awesome mount) End game blessing: Auriels' Blessing (10% archery) End game shout: Frost breath (+ Frost Aspect) End game perks (same as last post) Sneak: All the way up to Deadly Aim, Conjuration: All the way up to Mystic Binding End game gear can be acquired fairly quickly (5-6 hours of game play) As far as companions are concerned; they ended up being the bane of my existence -- constantly giving away my position, pulling out their torches right besides me, pushing me off ledges/into traps, etc. :( I would love to keep Serena around but it was too much hassle specially by the time it takes to tackle Solstheim.
  11. With all the hassle of getting the book, the least the book can do is become reusable specially it being a daedric artifact.
  12. so I recently finished the quest where you toss the guy's remains into the lighthouse fire to get sailor repose. after getting sailor repose buff i notice that the buff icon doesn't seem to disappear even after waiting several hours, fast traveling, save/reload, exiting/reopening Skyrim. Is there a way to make the icon buff go away?? For what's its matter I use SkyUI and Less Obtrusive UI. The top right corner shows the buff icon that won't disappear. http://i.imgur.com/mDImpq3.jpg
  13. Thought I'd give an update: My PC relies heavily on a mixture of stealth, archery, and conjuration. If you haven't already guessed, my preferred spell is Bound Bow. If I'm not spotted, my PC does around 250 damage per shot. My preferred buffs, whenever it presents itself are Blessing of Arkay and Blessing of Namira which gives me a much needed boost of 75 HP. My only problem is dealing with Draugr Deathlord/Overlords.. those guys slaughter me so easily :( -- Draugr Deathlord archers in general only need to take 1 shot at me to kill me.
  14. I would hazard to guess then that those two items "do not benefit from the hidden armor rating bonus" Shoot, I wasn't even aware there was a hidden armor rating bonus.... Still learn something new each day. Hmm but the thing is in the game, the Amulets are classified as light armor apparel, you'll notice it classified as much if you sort your items by type. So the amulets are technically counted as armor since they were sorted as such. Now whether they provide the hidden bonus is another thing.
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