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romanicles

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  1. Either in the release version and in the latest beta version, "Fallout 4" is not shown. I found this in the vortex log: 2024-05-05T23:25:02.378Z [DEBUG] extension disabled {"name":"game-fallout4"} How can I re-enable Fallout 4?
  2. With the help of this tool http://www.nexusmods.com/skyrim/mods/70749/? plus a very good speech engine it is possible to generate voice dialogues en mass. I am using it for my own mods and tested the engines from http://harposoftware.com/ with remarkable results.
  3. Hi, I need to rotate PC and NPCs smoothly - SetAngle() is no option and TranslateTo() seems not working for rotation without movement. ForceGreet package provides a smooth rotation - so there should be a way to rotate per script as well. Any idea?
  4. In my mod I use trigger boxes to detect whether the user enters or exits a cage. Therefore I have attached a script to the cage door base object that moves two trigger boxes to the door when it is activated or addressed in any other way. One in front of the door and one behind. It works perfectly with any vanilla cage - but now I want to do something similar with jail doors. I don't know why - but this won't work. Two questions: does anybody have another idea how to detect passing a vanilla door?can I visualize trigger boxes in the game like in CK?Here is the code that does the trick: scriptname MyCageDoorScript extends ObjectReference ObjectReference Property MyCageTriggerBoxIN Auto ObjectReference Property MyCageTriggerBoxOUT Auto function PrepareTrigger() float angle = GetAngleZ() float xoffset = -(100 * math.sin(angle)) float yoffset = -(100 * math.cos(angle)) MyCageTriggerBoxIN.MoveTo(self, xoffset, yoffset, abMatchRotation = true) xoffset = (100 * math.sin(angle)) yoffset = (100 * math.cos(angle)) MyCageTriggerBoxOUT.MoveTo(self, xoffset, yoffset, abMatchRotation = true) endfunction event OnActivate(ObjectReference ActorREF) PrepareTrigger() endevent event OnOpen(ObjectReference ActorREF) PrepareTrigger() endevent event OnClose(ObjectReference ActorREF) PrepareTrigger() endevent
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