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krishane143

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  1. As long as the store benefits the Nexus and the customers buying the merch are satisfied, I say why not?
  2. Sorry to necro this thread, but the Viral Power Armor included in the Mexico DLC mod (which was also ported standalone into the Viral Power Armor mod) actually has an issue where the skin of the player actually shows between the gap of the leg armor and the butt-part of the torso armor. I've been trying desperately to look for a solution but to no dice. Otherwise, it's a great Metroid PA and I hope other people adapt the new frame and design.
  3. I'm just glad it seems that they'll be putting a function that allows us to import our setups from NMM/MO to Vortex. I just installed the complete Fallout 4 game and have NMM still at 0.63.14. I have around 260+ mods (many are updates/patches of existing mods in the list) but I haven't even installed any single mod nor have even started playing the game except to test if the game itself works. I'm afraid that once I get to sorting my stuff in NMM and actually play before Vortex comes out, I'll be left having to restart my gameplay and mod setups from scratch just to migrate there. I guess I'll be playing something else before Vortex actually releases some time in the future. But hey, at least I'm ready when it comes out, right? :sweat:
  4. Hello guys, I'm looking for a little help in DDDA modding. Anybody here have experience in modding Dragon's Dogma? I'm trying to install this ===> http://www.nexusmods.com/dragonsdogma/mods/324/? and it's a simple extract and manual replace of game files, but for some reason there just isn't any change in the in-game equipment model. Do I have to do something else to make this work? Or did I do something wrong? The mod page says to replace the .arc file in the game folder with the one in the mod. I've done just that and it's as simple as it can be but for some reason it doesn't work.
  5. Thanks a lot. Will be trying your tips and will see what happens.
  6. I'd like to know mainly which things to do when making a pose or animation. For example, I can pose parts of the model(body) but I don't know how to lock them in place when moving to another part to position. The same thing with animation. Next would be a for dummies step by step process on making at least a simple animation for a human body(example walking/animated idle). I've done research on the net and on youtube but often times the instruction seem too straightforward as if the maker expects the viewer to know the controls even before watching, well unfortunately I don't so I don't know what buttons I should and shouldn't be pressing. Can anyone give tips? Oh and before you say "There's already a tutorial..etc..etc" I read backsteppo's tutorial with screenies too and got not far from where I began.
  7. Thanks! I've already done it via GECK and FOMM just by copying certain data from the esp to a blank FNV esp. Saved me time and effort. Oh and it's a shared account between husband and wife so both sir or maam will do :)
  8. Can anyone help me port over a race with custom body/meshes/textures to New Vegas from FO3? or can anyone at least tell me what's the easiest way to port one?
  9. Don't know if this topic is closed yet but I would very much love it if the outfit was created. Very tactical IMHO and I think there are modders out there capable of making this already.
  10. I second this. It would even be better if we had it into an activator like hotkey it to "3" then scripts would check if player was facing a wall-like object (like the stationary large crates or small fences) then if the player presses the key the character would use the object as cover. As for small fences the player could maybe jump over it(Resident Evil 4/5 style). Pressing the key when not facing an object or surface would make the character dodge to the direction pressed.
  11. This is the outfit I'm talking about. http://4.bp.blogspot.com/_WtbwJg919Qo/TAUWfTrvxqI/AAAAAAAABO4/9GCr_BuezVs/s400/CowGirl.jpg It's the only image I found of it. There's already a yoko mod ported from FO3 but it doesn't have this, there's also a cowboy holster mod out there too but no cowgirls. I thought someone interested could make it since it fits into the West theme of New Vegas. We need more of 'em cowgirls!
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