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ApocalypticGirl

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  1. Heya Marz! Lot of stuff going on lately, still alive though!
  2. Ladidadida, where have you been? :( lol
  3. Just noticed this thread! I've been keeping a close eye out for a low loot update, since you're going through the effort to get some feedback I shall attempt to offer some. Going to offer a slightly different perspective from the others who have commented here based on mod and play style. The single biggest reason why I went with the low loot version was to get rid of all of the M-designated stuff. Even though I never used them before I had found out that I had a ridiculous amount of money in short order just from selling one or two of them. For me this really messed up the economy, which I have set as being quite difficult. Looting is my primary means of resupplying, suddenly having thousands of caps on hand takes away from the feeling of needing to scavenge. From my own view those items were way overpowered, personally I don't believe that making tougher groups of enemies is the solution to the problem. Is there really a necessity for the M-classed gear? They seem to disrupt the balance of difficulty a good amount and, for some, could be seen as immersion breakers. If the M stuff is taken out then some less tough enemies in the beginning area would be fantastic. I barely had leather armor long enough to repair it before I snagged a nice set of combat armor off of one of the baddies, been set ever since. This is with the low loot version, as well. I'm also using a slower XP mod and have not noticed any real issues in using AWOP. I'm leveling at a predictable pace for how my game is configured, zero complaints there. Clutter was good, I'm running WME and a mod which allows crafting of the weapon mods. Specifically, the mod that requires some significant amount of bits and pieces to be rounded up for each component, so being able to resupply in these areas has been a great help. Even beyond AWOP I have a mod which allows looting scrap material out of the cars I happen by and I still find myself running short at times. I'm probably the minority here (love a good challenge,) so if there's less clutter I'll still find ways to survive! Skill books, I could be spending a very long time trying to search out every skill book in the game so coming across the occasional one tucked away in AWOP is a pleasant surprise. I enjoy their inclusion, doesn't seem too frequent and it's usually a challenge to reach them. The optional files you mention in the initial post sound quite ambitious! The Vault 24 one is particularly intriguing, though the other ones I would skip over and stick with a core low loot version. From my own side of things that's a lot of stuff that I just have no interest in, what caused me to love AWOP is because it adds new areas to explore without making things overly complicated. It seems like it was a part of the original game content that had been cut, everything fits in nicely and doesn't 'rock the boat,' as it were. My own thought is to keep it simple! A mod this good doesn't need a bunch of fancy stuff crammed into it, but that's just my view. *smiles* Thanks for taking interest in user feedback and good luck with the modding!
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