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I've been working on a mod for about a month now that replaces all characters, enemies, weapons, and items with characters and elements from Mighty Morphin Power Rangers. This mod will affect the Main story, Separate Ways, and Mercenaries. THINGS THAT WILL BE CHANGED All 6 of the original Mighty Morphin Rangers are modded in Leon as the Red Ranger Ashley as the Pink Ranger Ada as the Yellow Ranger Luis as the Black Ranger Hunnigan as the Blue Ranger Krauser as the evil Green Ranger The following villains are being put into the game Saddler --> Lord Zedd Ramon --> Rita Repulsa Mendez --> Goldar Verdugo --> Scorpina Pesanta --> Baboo Ganados & Zealots --> Putty Patrollers All other enemies --> replacements TBD Other Characters Wesker --> Ivan Ooze Spanish Cops --> Blue and Red S.P.D. Rangers (I know they're not MMPR, but since they're from another government and they're cops, it makes sense) Merchant --> Ninjor Weapon replacements Pistol --> Blade Blaster Riot Gun --> Power Axe (Cannon Mode) Combat Knife --> Power Sword Fighting Knife --> Dragon Dagger Kitchen Knife & Both of Ada's Knives --> Power Daggers Boot Knife --> Power Lance Compound Bow --> Power Bow Rocket Launchers --> Power Blaster UI All text and images will be changed to reflect all visual and contextual changes Mechanics Removal of weapons in holsters and on body other than the right hip Limitation of weapon availability in campaign and Mercenaries to reflect thematically accurate character loadouts Infinite ammunition on all power weapons Mercenaries Leon --> Red Ranger Pinstripe --> TBD Luis --> Black Ranger Hunk --> Blue Ranger Ada --> Yellow Ranger Ada 2 --> Pink Ranger Krauser --> Green Ranger Wesker --> Ivan Ooze In-Game Media I will be replacing all pre-rendered videos including the opening cutscene, closing credits, results screen, and all video calls to fit with the character models and theme of the mod. There is a potential for also modding in-game audio to further recontextualize voice lines, change out music, and change weapon sounds - I just can't seem to wrap my head around audio modding. If I do mod the audio, it will be the last thing I do for this mod since I know how to do everything else already. I've attached screenshots to this post to show some of my progress. It's still in the early stages, but this mod is coming along nicely.
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Is it possible to add different effects to weapon bullets? For example: making so when I shot an enemy, there's a chance of him catching on fire or something like that.
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Whether it's Leon or Ada, the animations of both characters are not smooth(shaky, just like leon when he aimed)when they walk, run or crouch. The body movements are very sharp,wobbly,shaky and there are tiny but constantly repeating torso and neck animations that prevent the animations from looking natural.re2 and re3 remakes were really good at animation. I wonder if it is possible to make a mod that includes animations(walk,run) from re2R for Leon and Ada? I am asking because there are people who make dodge, sprint and various animations.Apart from the remake of the 2nd and 3rd games, there may also be animations from the original 4th game. Many people say that Leon's animations in the re4 remake are clunky.No one has made a mod for movement animations before. Please Edit:Even if you can't make new animations, I would be very happy if you make a mod where we can replace Luis' walking and running animations when he is an NPC with us, not a Mercenary, with Leon's current animations. Unlike Luis' sharp, overly dynamic and shaky animations in Mercenary, the NPC walking and running animations in the main game are more stable and smooth.
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how to edit new text MSG files? mes_ingame.msg.67305745
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Is it possible for anyone to make a mod similar to the RE4 mod, "Holster on Command" for RE2, and if possible RE3? Thanks.
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I was wondering if it'd be possible to always show the default reticle for the SR and Stingray, and CQBC Combat Rifle when the scope is not equipped? Mainly so you have something that runs well with Alternative Iron Sights. Yes, universal lasers exist, but it's both in-precise on the SR, and highly invasive in photo mode: Universal lasers is not an be all end all solution, moreso it is an framework to build off of. Your shots can be misaligned and end up shooting an left-facing wall, but it's better than nothing at all currently. Dot reticle for all scopes, yes does exist, but this request is aligned to keep the reticles of all other guns the same: not altered / modified. Only affecting the SR, Stingray, and CQBC combat rifle.
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- always show reticle
- RE4L Remake
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NOTICE: THIS REQUIRES AN NEWGAME+ SAVE OF BERSERKER TO BE POSSIBLE NOTICE: BERSERKER NEEDS SEPERATE WAYS DLC TO WORK NOTICE: BERSERKER CAN NOT BE USED (In it's current updates) ALONGSIDE THE VALKYRIE! https://www.nexusmods.com/residentevil42023/mods/2346 Can you RE4R's BERSERKER Mod as the pyro? Standard rules: 1. Your flamethrower is your main weapon, you want to be flambaying your enemies the majority of the run. 2. The unbreakable knife exclusive I shall allow. It is recommended to download an skin that gives the knife an axe-like or axe-pointed shape. 3. (Optional) It is recommended you run the HUNK (Villain Costume Replacer) skin alongside this for immersion: https://www.nexusmods.com/residentevil42023/mods/33 4. ranged weapons that deal fire damage such as flaregun mods are allowed if you can find any. 5. You are limited to: The skull shaker, unbreakable knife (fully upgraded; or bypassed by exclusive ticket to be unbreakable), riot gun, and of course the flamethrower, + any flaregun mod you happen to find either on or off nexus. 6. If you can somehow set your enemies on fire via the environment, this is also strongly recommended but optional. 7. Have fun, on any difficulty.
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I don't have any previous experience in modeling or in making textures. I have scoured the internet to see if I can find a solution but can't find out why the textures just don't work on this model. The texture only works for the face. Idk if this helps but I got the model and texture from the mod that turns ashley into hatsune miku and am trying to apply both over leon and if I can get it working, over every enemy in the game because the thought's just funny. If anyone knows how the textures effect models in game that would help a lot. The og mod/Credit ig???: https://www.nexusmods.com/residentevil42023/mods/2735
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Here's my idea I have the character model and the textures you have to make it so that this character model works on Claire and Ada in Resident Evil 2 remake and Resident Evil 3 remake Jill and Resident Evil 7 Ethan and for Resident Evil 4 remake Ada and Ashley if you want to do it then here is the files download link on the google drive https://drive.google.com/drive/folders/16djxbH8-Lr0PIKPs1H7ywUhRufnB7Wie?usp=drive_link The files are in three parts and it few things you will ask me any questions about this character model i don't know a single thing about modding I paid someone to make this model for me
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Hey everyone i need your help with something. so i have a commission coming in and I'm personally trying to do this myself so i won't need anyone else i just don't know how to get started. I want to be able to mod Ada's voice lines in SW I've looked at some threads on how to do it and i plan on trying them out however i wanted to know if any of you know how or have experience with voice line modding before i actually buckle down to try it. Thanks y'all.
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Title. Thanks!
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[Mod Request] Replay Theater
jelbin007 replied to HaikenEdge's topic in Resident Evil Remakes's Resident Evil 4
hoping for this -
jelbin007 joined the club
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I just wondering if Ada Wong has sweaty armpit or stubble armpit. she on mission of course get sweaty LOL
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- ada wong
- ashley graham
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Hey all, I'm just wondering if anyone knows how the decapitation and getting cut in half death scenes work for custom models as I'm currently importing a different model to replace Leon. Any help will be appreciated. :)
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So in the original RE4 some villagers were thicker so Salvador was in turn also thicker. I know there are mods to turn Remake Salvador into OG Salvador, but I'd like a mod that is like a re-imagining in the style of the remake so as to not stick out as much, so just make Salvador and Super Salvador a little fatter and thicker arms, nothing crazy or meme-like lick the ultra thick Ashley, just a normal bigger build man. The reason is because he is a tank-y enemy and that is visible in the OG model, my brain thinks "Thick target = a lot of health." I love his design in remake but he is so skinny that he just looks like any other villager that shouldn't be able to take so many hits. I understand that he was no different from the villagers in OG either, but at least the sack was on a fatter villager and not the other ones making him look tank-ier.
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Hey everyone! I dont ever make requests for mods and this is my first and only one... The Green arrow is my absolute favorite character from any superhero universe. Specifically the tv adaption. it makes me sad that there isnt more mods for games based off him, because theres so many games he would fit into. I would absolutely love to see a green arrow mod for RE4 remake, especially since they have Krauser's bow and arrow in the game on top with the melee system in the game. Would love to see it over Leon for the story. I feel like it would fit perfectly in the game. If someone could PLZ make this mod, it would be so greatly appreciated! Heres the link to a free model that could work well! My only suggestion would be to please make the arms bigger as they seem way too skinny. Please Message me if you are willing to take on this request. I would love to compensate for the work. Green Arrow (CW) by Sticklove on DeviantArt I few other links i found that are behind paywalls, which these are more preferred but I will pay for the model if you decide to take on this request. Please and Thank You!! Green Arrow -CW season 4 Suit- High detailed PBR 3D model rigged | CGTrader The Green Arrow CW 3D model rigged | CGTrader The Green Arrow CW 3D model 3D model rigged | CGTrader
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- resident evil 4 remake
- green arrow archer arrow
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