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Modding discussion for S.T.A.L.K.E.R. 2: Heart of Chornobyl is a 2024 first-person shooter survival horror video game developed and published by GSC Game World.

  1. What's new in this game
  2. I've been putting a lot of time into learning coding so I can fix things like this on my own. There has to be a chunk of code dictating this limit, but there may also be an issue with the UI displaying the accurate marker text for your player marker count "#/10."
  3. I am a baby to modding in general but i have managed to open stalker 2 with fmodel and look around at some of the files...I am not sure what steps i need to take to be able to look deeper then just the paks? So the following is my understanding of how offline a-life works: Npcs are spawned in a bubble around the player...the player triggers the spawns.... NPCs/squads don't spawn on different parts of the map independently of the player. Once the player has encountered a spawned npc/squad then for a short time the game keeps track of the squad in offline. So if you leave the online radius and come back the NPC is still there...and sometimes they can move offline but not to far and they either die or despawn or are replaced by another squad. Observing it casually it would appear it's the traditional simulated offline system but on closer examination it's not....it's just a cheap trick to emulate true offline. For instance nothing will happen in a far part of the map if you just hangout somewhere for a long time...the scenario spawner will eventually spawn a squad just outside the render bubble and it will look like a squad just wandered in from somewhere but it didn't. Nothing spawns ever without the player being present and nothing happens outside the player triggered spawn scenarios...in the old games and especially with mods you could observe NPCs and squads moving around the map...that actually spawned in locations even if the player wasn't there and they would roam the map fighting other squads or mutants they encountered..... and if this is correct...i wonder if there is potential for this short-hand offline system to be explioted to function almost the same as the original a-life and o na map-wide level...for instance use the code for scenario spawning but trick the game into spawning patrols all over the map "as if" the player was all over the map...hence you would get the same result...then the offline system would keep track of them because there is some limited offline function going on as i have already observed playing testing(unless i am wrong somehow) and then the parameters for how long offline stuff despawns once "activated" would have to be tweaked and the limit of how many active npc's etc. Please excuse me if what i say doesn't make sense as i am trying to make sense of all this myself and i have limited experience. But is is just general vague idea i hope more experienced modders have the skills to implement...if it is even possible...SDK will open things up alot i assume...
  4. It would allow mutants to do 20% 40% 60% and 80% more damage to make mutants as strong as you want. Or negative of those values if you want weaker mutants.
  5. I’ve got a few ideas and this would pretty much make this game my ultimate experience. 1. a bedroll system like gamma. I was happy to see weapon upgrades but was upset there was no way to sleep while scavenging. 2. less enemy spawns. Bloodsucker spawns are awful. They happen so frequent and they just make you rip through healing and ammo. And patrols spawn all the time too. This would make camping alittle more difficult if you add any more camping stuff that makes you spend more time at camp, like cleaning equipment or cooking. So reduced spawns would make the fights important and on higher difficulties and later in game with stashes being mostly used up, encounters could be dangerous and you may want to be more cautious. 3. Would be cool if sawed off double barrel could be a sidearm. I mean you can do it red dead redemption and it looks possible. Nothing big. Really just gripes and I expected. After just recently playing gamma and vr title “into the radius” where I camped and cleaned weapons while I smoked cigs. I need that here
  6. вот и я не пойму как это делать (( встал в очередь на обучение
  7. подскажите какую программу использовать и хоть один раз в режиме реального времени покажите пожалуйста, как строки сводить . еб...усь уже хз сколько ,ничего не получается((( кто нибудь ,отзовитесь!
  8. I honestly am in love with the color vibrance when I drink vodka in the game that I would literally pay for a mod that would let me have the color - NOT the effect of bobbing and weaving ! Is that possible? Any modders out there wanna give it a shot ? Picture of example before and after vodka: https://imgur.com/a/cxNSeM5
  9. Latest update broke the ability to disable the ammo counter and am not hopeful for a fix any time soon. Muh immersion needs it gone again. Thanks.
  10. DXVK by doitsujin - translation layer over DX8/9/10/11. Stalker support only DX12 I doubt this will work
  11. Just some points I really miss: Way more weapon attachments/variations Missing weapons from original trilogy / Anomaly. I miss the sweet pistols like HiPower and such. Mask frame effects. Damn, METRO did it so good! Basic lighting fixes. No clue how did GSC ruin it so much. More armor variations (reskins). Armor updates that can make lesser armors even more protective Weapon FOV slider (Basic FOV not doing much justice with real view) Oh my god, PiP/Dual Render scope unlock! (Yeah we seen in trailers...)
  12. This sort of problem was fixed for the trees and bushes but, the problem is the same for buildings in military zone ! Someone have a solution to fix that ? Stalker 2 BAD LOD !
  13. Здрасвтвуйте ! подскажите возможно создать МОД на оружие можно переключать как одиночное , тройной ,автоматический выстрел . и поставить все обвесы на любое орудие , За рание спасибо !
  14. this looks good, thank you I like that this mod mutants are less spongy, that "deadly zone" mod was unbalanced, I couldnt keep up with the repair costs running the game at the hardest difficulty.
  15. I was using the deadly zone mod a while ago. And then found out about Roadside panic. I switched over to Roadside panic because it was much nicer. I then realized that Deadly Zone was quite similar to Roadside panic. Almost as if it were a tweaked version of Roadside panic.. So now I wonder if it was taken down because maybe it basically stole the Roadside panic base and tweaked it to be a mutants only mod. But yeah, check out Roadside panic. I use the lite version because the base version is non stop chaos.
  16. Have you tried roadside panic mod? I use the lite version because I do also like moments of serenity during exploration.
  17. there was only 1 mod that made a lot more mutants spawn called "deadly zone - immersive zone, but now it´s gone??? is there any other mod out there for this purpose?
  18. Please somebody make an Insanity/Chaos mod. I have tried all mods. There is hardcore A life and A life extended mods. And even more enemy spawns and thats outdated. But it's never enough. You walk around the map and find 3-4 enemies here and there? What the heck is that? LOL! I would gladly PAY somebody to make an all out CHAOS mod. Insanity mod where there are 20+ enemies and allies NPC's spawning. Whether you fight them or not would depend on your standing with the faction. But it would be amazing to see. Bandits and IPFS/military especially as they are a guaranteed fight. The game just gets boring when there is barely any action. Especially after you finish the game twice. I would love a mod that would maximize spawns of NPC's and maybe mutants can be also increased. But mostly NPC's. This would be a dream come true for alot of players. As I know there are others that want the same thing. Thank you ! hope somebody considers it.
  19. There should be a mod where when you shoot the ground or some surface, debris is kicked up. If you shoot dirt/grass, dirt is kicked up. If you shoot concrete surface, concrete dust is kicked up. Anomaly does this already And its great shooting feedback. I'm surprised it's missing in Stalker 2. EDIT: So I played stalker 2 again and it turns out that projectile impact effects ARE there but they are so poor I had to really pay attention to notice them.
  20. How awesome would it be if you could blast rounds at a group of snorks making their way over a fence? What about a bloodsucker? There is so much room in Stalker 2s world and I find it a shame that the mutants are only limited to running around in open plains. If possible, mutants should be able to vault over things. I think it would make them a lot scarier, a lot more dynamic and it would add another dimension of realism to their AI. They would fall under 3 categories of vaulting heights: Knee height, Shoulder height, and Tall fence height. Bloodsucker: .................. Knee height / Shoulder height / Tall fence height Snork: ............................. Knee height / Shoulder height / Tall fence height Boar: ............................... Knee height Burer:............................... Knee height Cat: ................................. Knee height / Shoulder height / Tall fence height Chimera: ......................... Knee height / Shoulder height / Tall fence height Controller: ....................... Knee height Deer: ................................ Knee height Flesh: ............................... Knee height Poltergeist: ....................... N/A BlindDog: ......................... Knee height PseudoDog: ..................... Knee height Pseudogiant: ................... N/A
  21. Hello dear friend, recently I tried to modify a game called Ride 5 and I even managed to solve this issue of extracting the file from a specific folder with some specific programs Umodel from unreal engine but you can find it separately and another one also called Game extractor which is very old, however It serves well for the purpose of trying to pull a folder into the archive and being able to see where it is being pulled. the young grasshopper question that I can't solve is how to turn it back into .pak again Did you happen to discover anything in the meantime?
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