About This Game
Modding discussion for S.T.A.L.K.E.R. 2: Heart of Chornobyl is a 2024 first-person shooter survival horror video game developed and published by GSC Game World.
- What's new in this game
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It would be awesome if we could have a shortcut key to show the UI elements, and after couple of seconds for it to fade away again to no HUD. If you are in a fight, same time as the combat music triggers, it shows the usual bottom left, health radiation etc but doesn't show compass or anything else.
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Winky666 joined the club
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darkminosx joined the club
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Demorphic joined the club
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Is there any way to compare mods so they are compatible without unpacking every one and see what files they are editing? Thanks /Ceano
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Lowered weapons when not firing. https://www.nexusmods.com/fallout4/mods/522
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Is anyone making or wouldn't mind making a AI-2 animation to replace the stim injector animation?
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Tried changing r.LightFunctionQuality to 0, which (in my opinion) made the game look a lot better and just less flat and dull. (nothing outside changing it to 0 in this one) https://imgsli.com/MzIxMzg1 (reshade included in this one) https://imgsli.com/MzIxMzc5 However... it does mess up the lightning in dark areas as shown below https://i.imgur.com/Yx5lhBU.png Anyone that know if this is fixable in some way? I've tried a lot of different things around lumen/eye adaption/auto exposure and so on, but nothing works.
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STALKER 2 use console to spawn NPCs
angrypandaz posted a topic in S.T.A.L.K.E.R. 2's General Modding
Hi, I'm wondering how to spawn NPCs using the console. I've tried commands like "XSpawnDeadNpc" or "XTeleportNPCToPlayer NPCSID," but nothing works. EDIT: Whoever can help I am going to donate for the trouble -
S.T.A.L.K.E.R. 2: Heart of Chornobyl
justcad5150 replied to darknesdragonCZ's topic in S.T.A.L.K.E.R. 2's General Modding
how can I use console to spawn npcs? I have the npcs ids but no comman is working -
S.T.A.L.K.E.R. 2 Mods request.
Gam3Junkie replied to ZzDeathInczZ's topic in S.T.A.L.K.E.R. 2's Mod Ideas
You can use V to melee with the weapon. -
S.T.A.L.K.E.R. 2 Mods request.
LuKzoR replied to ZzDeathInczZ's topic in S.T.A.L.K.E.R. 2's Mod Ideas
One thing i thought would have made the campsites a necessity is the ability to clean the guns. Say maybe you can get the guns up to 80% ish durability from a minimum of 30% (maybe) by sitting for an hour by a fire and polishing the guns. That would lower the repair costs and be a meaningful time to sit by the campfire after a hard gunfight. I´m not a modder so don´t know how hard this is to do but i would endorse something like that. -
The file AppliedSettings.cfg which can be found in C:\Users\<your username>\AppData\Local\Stalker2\Saved\GameSettings\ isn't saving the settings I've changed. Everytime I exit or enter the game (not sure which) the values are reset to default. The values stay on 0.0 from what the default values were. How do I make them stay to what I set? bAimAssistEnabled = false (default is true) DefaultAimAssistPreset : struct.begin AimAssistStickinessModifier = 0.0 AimAssistMagnetismModifier = 0.0 AimAssistSnappingModifier = 0.0 AimAssistTrackingModifier = 0.0 struct.end FocusingAimAssistPreset : struct.begin AimAssistStickinessModifier = 0.0 AimAssistMagnetismModifier = 0.0 AimAssistSnappingModifier = 0.0 AimAssistTrackingModifier = 0.0 struct.end FullAimAssistPreset : struct.begin AimAssistStickinessModifier = 0.0 AimAssistMagnetismModifier = 0.0 AimAssistSnappingModifier = 0.0 AimAssistTrackingModifier = 0.0 struct.end CustomAimAssistPreset : struct.begin AimAssistStickinessModifier = 0.0 AimAssistMagnetismModifier = 0.0 AimAssistSnappingModifier = 0.0 AimAssistTrackingModifier = 0.0 struct.end FieldOfView = 120.0 (default is 90). This resets to the maximum value of 110 that is able to be set in the options menu. TwelveHourFormat = true (default is false). I want to have the time be in 24 hour format. Not AM PM like a noob.
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For ease of use, compatibility, and just learning in general, I went ahead and UnPak'ed some of my mods for Stalker 2 (some couldn't be Unpak'ed oddly enough). I then went through the mods that conflicted/changed the same .cfg file and merged the edits I wanted from one mod, into the other using the grand awe inspiring power of Windows Notepad. However, I'm now stuck and somewhat unsure of how to properly RePak these mods. I'm just not sure if I properly put them into the right folder structure before RePaking them. I would appreciate if anyone could give me files a glance over. Much appreciated! I believe all of the .cfg files included should be RePak'ed with the folder structure: [Mod name Folder]/Stalker2/Content/Gamelite/GameData/[.cfg files] If this is incorrect, please tell me/send me the proper folder structure and/or RePak. (Unpak'ed is .7z / Pak'ed is .pak)ModRepak1_P.7zModRePak1_P.pak
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Just a couple ideas of stuff that I think should be ALL first person shooters. (1) Please add a hotkey for melee strike without switching weapon. Switching to knife every time I see a loot box is annoying. (2) If possible, a Prone feature, optimally with reduced weapon sway. Thank you modders for all the hard work you do, and for your consideration.
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I'm not a fan of changing vanilla mechanics until I've played through the game at least once, so I've been a pack mule. I just want a simple mod showing the value ratio in the item description. I'm tempted to make it myself, but it seems overwhelming. Modders, if you read this, whether you fulfill the request or not, thank you for what you do. I feel like you're taken for granted, and people don't think about the hard work it takes to learn how to mod, or even the work that goes into each mod. You're all unsung heroes.
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Please make a mod for a sleeping bag
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After playing the game for quite a while now ive come up with a few Mod ideas -NVG's/Binoculars We desperately need these asap -Visibly holstering weapons across your chest -Helmet Equipping animations/gas mask overlay/rain effects on visor -Tarkov Style mag loading Like in ESP -Gun checks/inspections -Better Flashlight Brightness -Tinnitus Effects from explosions -PDA Animations Ill Add more as I think of them but this is the main mods I think that could really help the game as a whole for not only immersion but overall QoL improvements
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S.T.A.L.K.E.R. 2: Heart of Chornobyl
BellatedBullet replied to darknesdragonCZ's topic in S.T.A.L.K.E.R. 2's General Modding
Anyone working on a mod that removes weather conditions like heavy rain, wind storms etc -
[Mod request] S.T.A.L.K.E.R 2: Loot glow
bouncywouncy posted a topic in S.T.A.L.K.E.R. 2's Mod Ideas
Hard to find the loot dot in a field of white flowers. Change color or make items glow -
Random S.T.A.L.K.E.R 2 mod ideas
UnknownPrometheus replied to wiscodisco's topic in S.T.A.L.K.E.R. 2's Mod Ideas
would love some kind of weapon FOV/viewmodel change so that the guns are farther out from the screen. I have this problem with a lot of games where the guns feel too close to the screen and it makes me a little bit motion sick. -
Random S.T.A.L.K.E.R 2 mod ideas
huckpie replied to wiscodisco's topic in S.T.A.L.K.E.R. 2's Mod Ideas
Don't forget the obligatory CJ mod.
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