About This Game
Modding discussion for S.T.A.L.K.E.R. 2: Heart of Chornobyl is a 2024 first-person shooter survival horror video game developed and published by GSC Game World.
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msharkie joined the club
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I noticed that all current gun rebalance mod we have right now do only one thing : adjust stats so that bigger caliber guns do more damage while while smaller ones do less. This is however imo still far from actual "rebalance". If you want actual rebalance, the price and upgrade/repair/ammo cost of the guns need to be adjusted too, for example, if you give the AK-74U double the dmg then it's price/upgrade and repair/ammo cost need to be double. I hope modders will look into this.
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min3r95 joined the club
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It so happened that I have not been playing Stalker 2 for long. But I have encountered problems that I cannot solve myself, and the Internet has not been "blocked" for me, I just have not found a solution there. Therefore, I ask people here to tell me what can be done with my problems. 1) Optimization My PC components are: Windows 10 Pro DirectX Runtime Version: DirectX 12 Game Ready Driver - 572.47 - Thu Feb 20, 2025 CPU: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz RAM: 16.0 GB Storage (3): SSD - 111.8 GB,SSD - 1.8 TB,+ 1 more NVIDIA GeForce RTX 2060 Direct3D Feature Level: 12_1 CUDA Cores: 1920 Graphics Clock: 1680 MHz Memory Data Rate: 14.00 Gbps Memory Interface: 192 bit Memory Bandwidth: 336.048 GB/s Available graphics memory: 14295 MB Dedicated video memory: 6144 MB GDDR6 System video memory: 0 MB Total system memory: 8151 MB Bus: PCI Express x16 Gen3 Device ID: 10DE 1F08 868A1043 Part number: G160 0042 Resolution: 1080p, 1920 x 1080 (native) Refresh rate: 60 Hz I encounter regular FPS drops and the game freezing in different places. I have not tweaked the game settings, the same situation even on "minimum". I installed optimization mods - did not help. As soon as I load the game, I have a disgusting picture - the ground without vegetation, soapy textures, transparent buildings, etc. You have to wait 20 seconds for everything to load. And it would be fine if this was the only problem, it often happens when moving around the location. What am I doing wrong? 2) Mods I installed them in every way, through MO2, manually, but it still turns out crap. Half of the mods do not work. I read their descriptions, but I do not know why they do not work. For example, the parkour mod and the prices for the technician. Yesterday only one did not work, and today both do not want to work. What to do with this? 3) Bugs I do not have many bugs and I understand that the game is still far from ideal ... but one of them is when opponents drop weapons upon death, which if you pick up, you catch an error and crash the game. It also looks so unusual, without a clip. Has anyone had this? Found a solution? This is very annoying. P.S. My English is not very good, I use a translator. If there is an answer, please write without abbreviations and acronyms. P.S.S I have already reinstalled the game, started a new game, but it does not help. The problem is clearly somewhere deep... Is it because of the 1.2.1 update?..
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I'm not an expert in mods, but here's what I can say about this... 1) The easiest way to implement your plan is to increase the radius of the bot spawn bubble to the entire territory of the Zone. But this will be VERY resource-intensive. Considering this with poor optimization of the game, this is a big minus. 2) Even if it works out, and is also economical, then just what for? You are not there, you can't do anything there and somehow influence them. Then what is it for? Run there and shoot? Just a life simulation? It is more or less there, although not ideal. You will not see your squads on the map, so the meaning of the "simulation" is completely lost. Remember the same quests at the beginning - you come to the location, and there, like, something happens. The main character gets hit on the head, the bandits storm someone in the house, and there it turns out they took someone else prisoner ... There is a lot of this in the game. Why is it not active? 3) What I would really do is just expand it within one location MAXIMUM (or up to 500-600 meters), with a spawn limitation around the main character of 100-200 meters. Why? Firstly, it saves resources. Secondly, I personally get annoyed by squads appearing 30 meters away from me out of nowhere, and not always friendly, 10+ people. The same problem with mutants... P.S. My English is not very good, I use a translator. If there is an answer, please write without abbreviations and acronyms.
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Laveles joined the club
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Immelmaneuver joined the club
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I am a baby to modding in general but i have managed to open stalker 2 with fmodel and look around at some of the files...I am not sure what steps i need to take to be able to look deeper then just the paks? So the following is my understanding of how offline a-life works: Npcs are spawned in a bubble around the player...the player triggers the spawns.... NPCs/squads don't spawn on different parts of the map independently of the player. Once the player has encountered a spawned npc/squad then for a short time the game keeps track of the squad in offline. So if you leave the online radius and come back the NPC is still there...and sometimes they can move offline but not to far and they either die or despawn or are replaced by another squad. Observing it casually it would appear it's the traditional simulated offline system but on closer examination it's not....it's just a cheap trick to emulate true offline. For instance nothing will happen in a far part of the map if you just hangout somewhere for a long time...the scenario spawner will eventually spawn a squad just outside the render bubble and it will look like a squad just wandered in from somewhere but it didn't. Nothing spawns ever without the player being present and nothing happens outside the player triggered spawn scenarios...in the old games and especially with mods you could observe NPCs and squads moving around the map...that actually spawned in locations even if the player wasn't there and they would roam the map fighting other squads or mutants they encountered..... and if this is correct...i wonder if there is potential for this short-hand offline system to be explioted to function almost the same as the original a-life and o na map-wide level...for instance use the code for scenario spawning but trick the game into spawning patrols all over the map "as if" the player was all over the map...hence you would get the same result...then the offline system would keep track of them because there is some limited offline function going on as i have already observed playing testing(unless i am wrong somehow) and then the parameters for how long offline stuff despawns once "activated" would have to be tweaked and the limit of how many active npc's etc. Please excuse me if what i say doesn't make sense as i am trying to make sense of all this myself and i have limited experience. But is is just general vague idea i hope more experienced modders have the skills to implement...if it is even possible...SDK will open things up alot i assume...
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meturok joined the club
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It would allow mutants to do 20% 40% 60% and 80% more damage to make mutants as strong as you want. Or negative of those values if you want weaker mutants.
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S.T.A.L.K.E.R. 2 Mods request.
Yackityyack22 replied to ZzDeathInczZ's topic in S.T.A.L.K.E.R. 2's Mod Ideas
I’ve got a few ideas and this would pretty much make this game my ultimate experience. 1. a bedroll system like gamma. I was happy to see weapon upgrades but was upset there was no way to sleep while scavenging. 2. less enemy spawns. Bloodsucker spawns are awful. They happen so frequent and they just make you rip through healing and ammo. And patrols spawn all the time too. This would make camping alittle more difficult if you add any more camping stuff that makes you spend more time at camp, like cleaning equipment or cooking. So reduced spawns would make the fights important and on higher difficulties and later in game with stashes being mostly used up, encounters could be dangerous and you may want to be more cautious. 3. Would be cool if sawed off double barrel could be a sidearm. I mean you can do it red dead redemption and it looks possible. Nothing big. Really just gripes and I expected. After just recently playing gamma and vr title “into the radius” where I camped and cleaned weapons while I smoked cigs. I need that here -
Yackityyack22 joined the club
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amediano55 joined the club
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Rembo1945 joined the club
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kumisbekiban joined the club
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87074987724 joined the club
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I honestly am in love with the color vibrance when I drink vodka in the game that I would literally pay for a mod that would let me have the color - NOT the effect of bobbing and weaving ! Is that possible? Any modders out there wanna give it a shot ? Picture of example before and after vodka: https://imgur.com/a/cxNSeM5
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dignifiedx joined the club
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DestronLeader joined the club
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C0MR4D joined the club
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NZelvis joined the club
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PRO100TANKIST joined the club
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DXVK by doitsujin - translation layer over DX8/9/10/11. Stalker support only DX12 I doubt this will work
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romariuse joined the club
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serros77 joined the club
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GIGAS91 joined the club
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[Mod Request] Ladder Head Movement Fix
IrusVirus01 replied to IrusVirus01's topic in S.T.A.L.K.E.R. 2's Mod Ideas
I see it like you ^^ -
[Mod Request] Trail Tracker on PDA-Map
IrusVirus01 replied to IrusVirus01's topic in S.T.A.L.K.E.R. 2's Mod Ideas
#push -
stalker2 S.T.A.L.K.E.R 2 Mod ideas
RoyalPredator replied to HunterHume's topic in S.T.A.L.K.E.R. 2's Mod Ideas
Just some points I really miss: Way more weapon attachments/variations Missing weapons from original trilogy / Anomaly. I miss the sweet pistols like HiPower and such. Mask frame effects. Damn, METRO did it so good! Basic lighting fixes. No clue how did GSC ruin it so much. More armor variations (reskins). Armor updates that can make lesser armors even more protective Weapon FOV slider (Basic FOV not doing much justice with real view) Oh my god, PiP/Dual Render scope unlock! (Yeah we seen in trailers...) -
RoyalPredator joined the club
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This sort of problem was fixed for the trees and bushes but, the problem is the same for buildings in military zone ! Someone have a solution to fix that ? Stalker 2 BAD LOD !
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Vxtrxol joined the club
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vasil1 joined the club
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LPP86 joined the club
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Здрасвтвуйте ! подскажите возможно создать МОД на оружие можно переключать как одиночное , тройной ,автоматический выстрел . и поставить все обвесы на любое орудие , За рание спасибо !
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EvgrnRov joined the club
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this looks good, thank you I like that this mod mutants are less spongy, that "deadly zone" mod was unbalanced, I couldnt keep up with the repair costs running the game at the hardest difficulty.
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I was using the deadly zone mod a while ago. And then found out about Roadside panic. I switched over to Roadside panic because it was much nicer. I then realized that Deadly Zone was quite similar to Roadside panic. Almost as if it were a tweaked version of Roadside panic.. So now I wonder if it was taken down because maybe it basically stole the Roadside panic base and tweaked it to be a mutants only mod. But yeah, check out Roadside panic. I use the lite version because the base version is non stop chaos.
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LeChauve38 joined the club
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dinhdatdao joined the club
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PLEASE somebody make this happen.
chummymovie replied to idontcareaccount88's topic in S.T.A.L.K.E.R. 2's Mod Ideas
Have you tried roadside panic mod? I use the lite version because I do also like moments of serenity during exploration. -
there was only 1 mod that made a lot more mutants spawn called "deadly zone - immersive zone, but now it´s gone??? is there any other mod out there for this purpose?
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Oberon1979 joined the club
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Please somebody make an Insanity/Chaos mod. I have tried all mods. There is hardcore A life and A life extended mods. And even more enemy spawns and thats outdated. But it's never enough. You walk around the map and find 3-4 enemies here and there? What the heck is that? LOL! I would gladly PAY somebody to make an all out CHAOS mod. Insanity mod where there are 20+ enemies and allies NPC's spawning. Whether you fight them or not would depend on your standing with the faction. But it would be amazing to see. Bandits and IPFS/military especially as they are a guaranteed fight. The game just gets boring when there is barely any action. Especially after you finish the game twice. I would love a mod that would maximize spawns of NPC's and maybe mutants can be also increased. But mostly NPC's. This would be a dream come true for alot of players. As I know there are others that want the same thing. Thank you ! hope somebody considers it.
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idontcareaccount88 joined the club
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Mutants should be able to vault over things
chummymovie replied to chummymovie's topic in S.T.A.L.K.E.R. 2's Mod Ideas
What a terrific audience. -
axouel joined the club
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stalker2 S.T.A.L.K.E.R 2 Mod ideas
chummymovie replied to HunterHume's topic in S.T.A.L.K.E.R. 2's Mod Ideas
There should be a mod where when you shoot the ground or some surface, debris is kicked up. If you shoot dirt/grass, dirt is kicked up. If you shoot concrete surface, concrete dust is kicked up. Anomaly does this already And its great shooting feedback. I'm surprised it's missing in Stalker 2. EDIT: So I played stalker 2 again and it turns out that projectile impact effects ARE there but they are so poor I had to really pay attention to notice them.
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