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About This Game

Modding discussion for S.T.A.L.K.E.R. 2: Heart of Chornobyl is a 2024 first-person shooter survival horror video game developed and published by GSC Game World.

  1. What's new in this game
  2. Здрасвтвуйте ! подскажите возможно создать МОД на оружие можно переключать как одиночное , тройной ,автоматический выстрел . и поставить все обвесы на любое орудие , За рание спасибо !
  3. this looks good, thank you I like that this mod mutants are less spongy, that "deadly zone" mod was unbalanced, I couldnt keep up with the repair costs running the game at the hardest difficulty.
  4. I was using the deadly zone mod a while ago. And then found out about Roadside panic. I switched over to Roadside panic because it was much nicer. I then realized that Deadly Zone was quite similar to Roadside panic. Almost as if it were a tweaked version of Roadside panic.. So now I wonder if it was taken down because maybe it basically stole the Roadside panic base and tweaked it to be a mutants only mod. But yeah, check out Roadside panic. I use the lite version because the base version is non stop chaos.
  5. Have you tried roadside panic mod? I use the lite version because I do also like moments of serenity during exploration.
  6. there was only 1 mod that made a lot more mutants spawn called "deadly zone - immersive zone, but now it´s gone??? is there any other mod out there for this purpose?
  7. Please somebody make an Insanity/Chaos mod. I have tried all mods. There is hardcore A life and A life extended mods. And even more enemy spawns and thats outdated. But it's never enough. You walk around the map and find 3-4 enemies here and there? What the heck is that? LOL! I would gladly PAY somebody to make an all out CHAOS mod. Insanity mod where there are 20+ enemies and allies NPC's spawning. Whether you fight them or not would depend on your standing with the faction. But it would be amazing to see. Bandits and IPFS/military especially as they are a guaranteed fight. The game just gets boring when there is barely any action. Especially after you finish the game twice. I would love a mod that would maximize spawns of NPC's and maybe mutants can be also increased. But mostly NPC's. This would be a dream come true for alot of players. As I know there are others that want the same thing. Thank you ! hope somebody considers it.
  8. There should be a mod where when you shoot the ground or some surface, debris is kicked up. If you shoot dirt/grass, dirt is kicked up. If you shoot concrete surface, concrete dust is kicked up. Anomaly does this already And its great shooting feedback. I'm surprised it's missing in Stalker 2. EDIT: So I played stalker 2 again and it turns out that projectile impact effects ARE there but they are so poor I had to really pay attention to notice them.
  9. How awesome would it be if you could blast rounds at a group of snorks making their way over a fence? What about a bloodsucker? There is so much room in Stalker 2s world and I find it a shame that the mutants are only limited to running around in open plains. If possible, mutants should be able to vault over things. I think it would make them a lot scarier, a lot more dynamic and it would add another dimension of realism to their AI. They would fall under 3 categories of vaulting heights: Knee height, Shoulder height, and Tall fence height. Bloodsucker: .................. Knee height / Shoulder height / Tall fence height Snork: ............................. Knee height / Shoulder height / Tall fence height Boar: ............................... Knee height Burer:............................... Knee height Cat: ................................. Knee height / Shoulder height / Tall fence height Chimera: ......................... Knee height / Shoulder height / Tall fence height Controller: ....................... Knee height Deer: ................................ Knee height Flesh: ............................... Knee height Poltergeist: ....................... N/A BlindDog: ......................... Knee height PseudoDog: ..................... Knee height Pseudogiant: ................... N/A
  10. Hello dear friend, recently I tried to modify a game called Ride 5 and I even managed to solve this issue of extracting the file from a specific folder with some specific programs Umodel from unreal engine but you can find it separately and another one also called Game extractor which is very old, however It serves well for the purpose of trying to pull a folder into the archive and being able to see where it is being pulled. the young grasshopper question that I can't solve is how to turn it back into .pak again Did you happen to discover anything in the meantime?
  11. Why not only allow yourself to save when you’re in a settlement? Then you lose all progress since your last settlement save and have more motivation to be less reckless. Of course you have to ignore auto saves and force yourself to load your own save file. But you can definitely make it so you have more to lose.
  12. Never played the original games, Only GAMMA, so I dont really know if backpacks are base game or modded in. But one thing is for sure, upgrading from a dirty rucksack to an actual backpack felt like you really leveled up. Maybe its just me
  13. Hello there As the title says, something to make items easier to spot and not miss them.
  14. In the game files animation files for Razer chroma interaction can be found. currently it says on the Chroma website that it's "coming soon" https://www.razer.com/chroma-workshop#--games , but since the team is probably rather preoccupied with fixing the game i think it'll be a while till that happens. Would it be possible to create a mod to enable these chroma effects and tweak them to work proper in case it's necessary? Keep in mind, chroma is not entirely exclusive to razer products and can be used through a 3rd party program called artemis https://artemis-rgb.com/ on other RGB devices.
  15. When you holster your weapons/items and press right click, Skif will "squint" his eyes, zooming in a little. can anyone make a mod where the value of this zoom is changed to be on par with a binocular?
  16. Hey Stalker 2 modding community, I have really been enjoying the game however I do have one small problem I have two dogs and I play the game audio through speakers, mostly because if I wear headphones then I cannot hear what my dogs are doing lol they are well trained however, whenever a dog barks in the background or I am attacked by the mutant dogs and they growl and wimper my dogs absolutely lose their minds thinking there are dogs outside lol I am by no means a modder and wouldn't even know where to start, but could somebody create a sound replacer/remover for this? for example: I used to play a lot of Fallout 4 and of course, Dogmeat was an issue sometimes, but somebody had created this https://www.nexusmods.com/fallout4/mods/14740 and it both solved my problem and was hilarious Thank you for your time
  17. Good idea, in the mean time you could emulate this yourself, anything particularly punishing you could get a mod like less fall damage. Just be careful around anomalies until you get good armor easy early on (especially if you dont mind a long run to yaniv) and then artifact hunt for extra resistance against anomalies.
  18. Is there a third person mod? I would like to be able to see the character and move in third person
  19. I saw several user reports with gameplay problems in Stalker 2 related to the detection capacity of NPCs, which is not at all realistic, as well as the accuracy of the shots, reaching the absurdity of being able to hit you with a shotgun from 200 meters away. The other day, I was spotted by enemies, in the rain, in the dark, behind a wall, which is impossible unless the enemy NPCs have night and x-ray vision. These problems made me put the game aside for now. Does anyone recommend a mod to solve this problem. I tried several on the forum, but none of them worked.
  20. Bump to this request, it would be fantastic to have 100 map markers.
  21. I want something that I think would be so simple. Just a simple mirror. I just want to see what my character looks like. Put it in one of the sleep locations or something.
  22. Mod idea: Ironman Mode. The issue I have currently is that there's not really any reason to be cautious or really prepare because if you die, you just reload your save. Where does this hole in the ground go? I can just jump in blindly, if I die no biggie I just reload. Is there a monster in that building? I'll check it out, if it has hard enemies I'll just reload and come in prepared. An ironman mode would be a game you play without reloading from start to finish, which you can already do but it's not really achievable at the moment. The game is not designed that way and there is no way it can be done in one go without dying even once. Even in rookie difficulty there are plenty of ways to insta-die (special anomalies, falls, drowning...). Instead the game should make failure very punishing, but not run ending. Here's what the mod would do: - Simple version: upon death, instead of dying the screen goes to black for a while, and then the player wakes up with low health, all their stuff has been looted (empty inventory) and their equipped gear's is wrecked (minus 50% or 100% condition). - Complex version: a more immersive way would involve maybe having a scripted stalker come to your body, then waking up at the doctors or in the nearest bed, perhaps with a line of dialogue plucked from the game files. Much more complicated to implement I think. Another way of doing it could be like in The Forest. In that game, when the PC first dies, he wakes up captured in a cave hanging upside down, but if he dies again in the next few days it's game over. If he survives for a while then he gets another second chance. Perhaps something similar could be done for Stalker 2. Just my two cents, I think something like that would make the game much more engaging because right now, nothing is ever at stake for the player. I know how to program but I've never modded anything and I wouldn't know where to start with something like this.
  23. Mod idea: Ironman Mode. The issue I have currently is that there's not really any reason to be cautious or really prepare because if you die, you just reload your save. Where does this hole in the ground go? I can just jump in blindly, if I die no biggie I just reload. Is there a monster in that building? I'll check it out, if it has hard enemies I'll just reload and come in prepared. An ironman mode would be a game you play without reloading from start to finish, which you can already do but it's not really achievable at the moment. The game is not designed that way and there is no way it can be done in one go without dying even once. Even in rookie difficulty there are plenty of ways to insta-die (special anomalies, falls, drowning...). Instead the game should make failure very punishing, but not run ending. Here's what the mod would do: - Simple version: upon death, instead of dying the screen goes to black for a while, and then the player wakes up with low health, all their stuff has been looted (empty inventory) and their equipped gear's is wrecked (minus 50% or 100% condition). - Complex version: a more immersive way would involve maybe having a scripted stalker come to your body, then waking up at the doctors or in the nearest bed, perhaps with a line of dialogue plucked from the game files. Much more complicated to implement I think. Another way of doing it could be like in The Forest. In that game, when the PC first dies, he wakes up captured in a cave hanging upside down, but if he dies again in the next few days it's game over. If he survives for a while then he gets another second chance. Perhaps something similar could be done for Stalker 2. Just my two cents, I think something like that would make the game much more engaging because right now, nothing is ever at stake for the player. I know how to program but I've never modded anything and I wouldn't know where to start with something like this.
  24. Hello. This mod may already exist but I can't find it. I would like a mod to switch to third person. Thanks
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