VikingStudios Posted June 18, 2013 Author Share Posted June 18, 2013 Ah ok, I might just have to leave it as it is. Could if menudisplayed or menuenabled check possibly be used i'm wondering? i'm fairly new to scripting just picking up bits as I go along (and doing tutorials) thanks Link to comment Share on other sites More sharing options...
Hickory Posted June 18, 2013 Share Posted June 18, 2013 Even if you did write a convoluted script for checking the menus (I'm not even sure it's possible), the inherent trait in Oblivion of audio ceasing when a dialog, menu, container etc. are activated, means that if you re-enabled it, it would start from the beginning again, and that would be very peculiar -- there's no way of keeping track of the position of playback. Link to comment Share on other sites More sharing options...
VikingStudios Posted June 18, 2013 Author Share Posted June 18, 2013 Ah no worries, i'm starting to understand how music works in Oblivion now (gad whata pain) the way i've got it now am pretty happy with, Thanks for all your help! Link to comment Share on other sites More sharing options...
Recommended Posts