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Hickory

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Everything posted by Hickory

  1. In response to post #31573045. #31573920 is also a reply to the same post. That dsound.dll file should be sent away to all AV companies that participate in Virus Total for manual investigation. Relying on existing heuristics is not doing anybody any good, especially since these files are extremely suspect to begin with and have not been tagged by the scans.
  2. As far as I am concerned, a paid-for mod is no longer a mod, it is DLC -- developer is getting three quarters of the money. It's been coming for a long time, and now we will see...
  3. Thanks Axel. Everything working fine now. :)
  4. I have my favourite Nexus sites set up, and they display as normal in the Nexus Network dropdown button, but the links are all broken -- they ALL go to the home page. For example, if I want to go to Dragon Age 2 Nexus, the link in the dropdown is: http://www.nexusmods.com/dragonage2 This does not go to Dragon Age 2, but to the homepage. If I click on the DA2 icon in the homepage, the link is: http://www.nexusmods.com/dragonage2/ This correctly takes me to where I want to go. It's only a one character difference, but it breaks the links.
  5. That's because it's not supposed to be dropped. It's designed that way (to respawn), it's a dummy hotkey. No, that's not what I mean -- you never mentioned the book or key before. I mean I've never had the issue with the DLT icon with both installed.
  6. No, OOO initialises it right at the start. A special shortcut 'torch' is added to your inventory right at the start of the game. This is all very odd, because my Oblivion (when I play it) always consists of OOO and Cobl, amongst many other things, and I have never had this issue.
  7. I am pretty certain (but I wouldn't swear by it) that OOO initialises the DLT in the dungeon of the tutorial. That being so, you are not starting in the tutorial; you have Alternative Start. I don't believe so. I think it's the issue above.
  8. And have you used BOSS and checked for incorrect plugins again?
  9. Put the DVD into your drive and run OblivionLauncher.exe (from the DVD). When the launcher window opens, press 'Uninstall'.
  10. That's your problem. You have everything on lowest settings, going from your post. You are seeing trees as the cardboard cut outs, and no long grass because of that.
  11. The one in your \Documents\My Games\Oblivion\ folder. Never touch the ini file in your main Oblivion folder. No. Those are separate entries naming the master bsa archives. Do not remove them.
  12. Oblivion_Default.ini should never, ever be edited. It is the installation default that Oblivion falls back on to re-create Oblivion.ini in the event that it needs to. Again, it should never be edited.
  13. No, don't feel like that, it happens to us all... really! :)
  14. The common 'bug' that the custom race fix addresses is not a game freeze. It simply results in Valen Dreth not recognising the 'alien' race. Since his response is dependent on (known) race, he refuses to initiate conversation to progress the tutorial quest.
  15. Go to your account options 'User Area' (from the dropdown menu). In the user area select 'Add a new supporter's image'. You can also bookmark the url.
  16. If you are talking about a PS3 game I cannot help you, but if you are talking about a PC game, please post your load order here. Do not post a screenshot, but a proper load order taken from Wrye Bash preferably, as it contains crucial troubleshooting information.
  17. I'm guessing that it's this, maybe alone or combined with loading screens... maybe. But if I were you, I would completely remove DarN UI and OblivionXP, and make sure that nothing is left over from the install (remove completely any \Data\Menus\*.xml files that might remain). Do this at the very least. Do not load a saved game, but start a new one right from character creation for the purposes of troubleshooting. If you still have issues, post here a proper load order taken from within Wrye Bash, because it contains crucial troubleshooting info.
  18. If you have a \Data\Menus\Main\ folder, then you have probably installed one of the DarN UI mods. That folder does not exist in vanilla Oblivion, but is added by the various UI mods. Uninstalling and reinstalling the UI mod may solve your problem if it's a corrupt file (they are all .xml files) in there.
  19. You are getting CTDs with just oblivion.esm enabled? Then you must have either a corrupt save file, or something like a corrupt loose mesh in the 'meshes' folder. Or... maybe on OBSE plugin at fault. If you get a CTD when starting a new game, it must be one of the last two.
  20. You need to install Wrye Bash, read up on how to create a Bashed Patch, and create one.
  21. You have multiple GameMode blocks in the same script. You can only have, and only need one. All of your conditionals should be in the same GameMode block.
  22. The Construction Set uses relative paths. It knows where meshes and textures are supposed to be. This is assuming that your ConstructionSet.ini has not been altered to point to another master path. You can check this. It should have the entry: SLocalMasterPath=Data\ Beware of dragging and dropping meshes, however, as this can result in absolute paths being introduced.
  23. Cobl and AN require a Bashed Patch for a couple of their plugins, because they have to be imported and deactivated: they are filter plugins. Run BOSS, because your load order looks wrong -- BC should be after UL, for instance -- and don't forget to rebuild your Bashed Patch afterwards.
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