Hello! I come from the STEP <Skyrim Total Enhancement Project> forums. A couple months ago we did a detailed investigation into reports that Skyrim falls apart when it starts to use at or around 3.1 gigs of RAM, and what might contribute to that. After seeing some recent discussions on the Nexus forums, we figured that we hadn't adequately publicized those results, which are the following:
- Skyrim will crash at or around a reported 3.1 gigabytes of RAM usage, which is fairly widely known.
- Skyrim mirrors its active textures in memory, and since it is a 32-bit application with a 4GB memory limit, this constrains the total size of modded textures that are viably usable.
- The exact VRAM:RAM ratio is not known, but one metric reported was a texture pack taking up ~500MB VRAM would consume approximately 430MB physical RAM.
- The memory usage figures reported by Task Manager and Skyrim monitoring tools represents the "working set" RAM assigned to the Skyrim program. This is only a partial figure for the total amount of memory in use by Skyrim, and cannot be relied upon as an indicator of true memory usage, which cannot easily be determined. As the load of modded textures drives the memory use to the 4GB limit, the partial Working Set figure tends to report somewhere around 3.1GB, but this varies, and can only be used as a rough indicator.
- At this time, we have been unable to find any memory management solutions that can reliably mitigate this, and it is unlikely that any could be developed.
- When contacted, Bethesda indicated they had no intention of addressing the issue, which they described as a fundamental problem of 32-bit applications (though it is not necessarily clear if they were aware that we were inquiring about the mirroring issue rather than RAM overall).
We present this information with the hope that modders/mod authors will keep these limitations in mind when using/creating mods, especially texture-heavy ones. Those mods that take up less space will likely get more exposure, given that most modders will be using a heavily-modded game.
Without Skyrim's source code it is almost certain that neither the 3.1 gigabyte stability issue nor the RAM mirroring issues will ever be fixed.