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LargeStyle

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Everything posted by LargeStyle

  1. I am submitting a request to have my Nexus account terminated as soon as reasonably possible. I have a mod present on Nexus: Dead Body Collision Fix which can currently be found here: http://skyrim.nexusmods.com/mods/30947/? I currently understand / assume that this mod will not be accessable to the publilc once I'm gone so I'm giving full permission to anyone that wants it to take ownership of this mod and / or at the least upload it back onto Nexus when my account has been terminated. I will provide now (in a spoiler tab) the "long description" bbcode for the mod page, which you may copy in full onto your new mod page. I thank everyone that has helped me in the past, and wish you all the best for the future. Large Style.
  2. If your ignorant ass needs to know, I've been suffering significant mental illness for quite a while now and have spent months recovering from this this as well as multiple life threatening physical conditions - it's why and how I spend so much time working on Skyrim. I am here genuinely. I am genuine. I spend a huge amount of time helping others, and thought it wouldn't be too much to ask for a little feedback once in a while. This has now proved to me that the public isn't worth bothering with. If you or anyone else "speaks" to me like that again I will come down on you and report your ass in a heartbeat.
  3. What? Did I state anywhere that they were supposed to be realistic? No. I said "more natural and what the eye sees" which is different from claiming that the images actually look realistic. The demonstration was purely about seeing the game as if you were there or if you were watching it through a camera. If you compare vanilla lighting, Bethesda made a near complete mess with the screen setup with its gross misuse of brightness, contrast, white level, colour correction, and saturation to try (and fail) to compensate for a very basic graphics engine (with no amount of artistic license excuses being plausible here) - my lighting relies on no such manipulation whatsoever and has been technically remastered to as good a level as I believe the internal engine can support. I've reworked Bethesdas misuse of fog to cover up s""t terrain and object LoDs so the environment isn't hidden anymore. In both ENBs I've compiled the theoretically best HDR settings that I can without resorting to using any manipulation from other lighting variables, the latter technique being "the norm". I've made the most natural SSAO setting that I've seen on an ENB (of the many dozens I've tried) due to Boris code that is more advanced and effective than any game I know of. The ENB has also been design to allow and compensate for Imagespace Modifiers so features such as night vision isn't broken - so I've put a massive amount of effort into remastering it all in the most professional way possible, which I thought wasn't to bad as I'm not a professional anything let alone game lighting artist . And you say the pictures look less realistic than vanilla!!???!?!?! Skyrim is pretty much 2 years old now, and the graphics engine was dated even upon release. When you remaster the lighting system like I have you'll see that the internal engine based game actually looks completely **** - which is why vanilla game runs so well: it's only half a graphics engine, and the basic half at that. It needs ENB to bring Skyrim back to todays graphical standards, and these never come free in terms of fps. If you hadn't noticed, Skyrim is also a huge open-world game in regards scale of environment (completely open lands) so it's generally going to be taxing on a lot of systems. Going by your sub-title, post count, the fact that you've posted such a pointless and negative comment that hasn't contributed to this thread in any worthwhile manner, and the fact that you didn't even understand my question of "two visual styles - which do you prefer" tells me that not only have you demonstrated a level of ignorance to the extent of causing offense, but it now makes me think that if this is the reception I'm likely to receive then I'm not going to ****ing bother anymore. I'll just make a simple ENB preset for myself, actually play Falskaar (which I've delayed until I'd completed my work) and then move on to other projects. I mean, I always appreciate constructive feedback (hence the creation of this thread) but your post contained none of that. Thanks for your comments Derok. If the elf looks funny then that's more to do with other mods than my lighting. I could do both lighting mods, and ideally I'd like to, but doing one complete overhaul of the entire lighting and weather system is very time consuming so doing two would be even more a massive task. I've spent way more of my life working on this than I intended and want to, so I was hoping to simply get some public feedback, work on the most popular direction, then move on (I really want to compose a music overhaul for Skyrim as music is actually my main love). FWIW - here's a 5 minute video demonstration of the two visual styles in case anyone gives a **** (apologies for almost harsh language, but I think my patience just ran out)...
  4. These 2 pictures are of completely rewritten graphics, both the internal engine and ENB settings. I'm torn as to which approach to pursue: - More natural and what the eye sees. - More fancy and with a camera type perspective / effect. Any feedback most welcome and appreciated... http://img36.imageshack.us/img36/8730/eh3k.jpg http://img19.imageshack.us/img19/8260/ye50.jpg Note: This is more about normal blue skies vs over-exposed skies, and along with the use of bloom (plus DoF effect). Also note: Picture 1 was made of heavily calculated RBG values (some taken from real life photos) while picture 2 was a mess around.
  5. Install ULO as normal, then when installing ENB / ENBoost use the Injector version and not the wrapper. The difference between the two is that the wrapper uses the d3d9.dll file and the Injector version used these files instead of the d3d9.dll: ENBInjector.exe, enbinjector.ini, and enbseries.dll. When you open the downloaded original ENB / ENBoost files you'll see that they're split into two difference folders so you can't mix files up. Don't forget to setup the ENBoost main file: enblocal.ini to be suited to your system, which mainly is setting the correct value for the line: VideoMemorySizeMb=0 ...which is "supposed" to be set using the equation of RAM+VRAM-2048. Read ENBoosts mod description page as it does tell you what you need to know. Technically, yes you could run all of those, but RLO and ELFX are not designed to run together so this combination may work but may not. Some people seem to think it's ok to use both but I've never tried as I'm totally happy with ELFX. CoT is compatible with all of the mods you've mentioned.
  6. That's my point, it's just a start - and this is a thread questioning a probable texture / mesh / ini issue. You wouldn't take a car with engine problems to a garage then tell them to not look under the bonnet / hood but give permission to check the rest of the car, would you? I for one can hear alarm bells...
  7. With respect, BOSS logs don't state all the mods used - they only state plugins and not mods such as texture mods let alone covering .ini tweaks, driver level adjustments, pc spec etc.
  8. I don't use most of the mods that you do, so can't really say - but looking at your list and problem the only thing that rings a potential alarm is SkyRe (it's the only thing I can presume may alter shouts). Have you tried a thorough process of elimination?
  9. First of all, you have several BOSS warnings stating that some mods need cleaning. If you don't know about this then google cleaning Skyrim mods and / or TES5Edit/ You really need to tell us what your computer specification is, and if you have any other (non .ESP) mods installed - such as texture mods. You also have ENB related files in your load order so please state which ENB you are using.
  10. Just remove any mods that you think you can live without, providing they're safe to uninstall. Think about which mods you may wish to remove then go to their mod description page to check if it's safe to uninstall and if so, how to uninstall it / them. I'd still recommend replacing the official HiRes DLC with the DLC optimised mod I linked in the previous page. Amidianborn can be quite demanding for some computers so perhaps deactivate that too. As these are texture mods they are safe to install and uninstall at your please so you can remove them at least to test out any performance changes. Static Mesh Improvement Mod (SMIM) can be very demanding on your computer. I really like the way SMIM makes certain things look, but I don't use it as it has too much of a performance hit on my pc. To help the CPU out think about removing some mods that use scripts - some mods that use scripts aren't written particularly efficiently and can cause a bigger fps loss than you may think it would. It's sometimes difficult to tell which mods use scripts and which don't - you can either manually look at the mod files that you've downloaded or go back to the mod description pages to read more about them. I've personally also had a noticable performance loss when using Enhanced Blood Textures so perhaps remove that. The only way you're going to be able to truely tell which mods slow down your fps is to remove them either one-by-one or no more than 3 or 4 mods at a time - so if anything goes wrong you can quickly identify which mod is causing the issue(s). That said, there's normally no one mod that ruins fps, it's the combination of all your installed mods that cumulatively damage performance. Ultimately it's up to you how you want to set the balance of mods used and performance lost. The most important thing is while you are removing mods, try to not actually play the game and progress with the story / quests just in case you run into problems and have to go back to using a save game file that was made before your removed the mods.
  11. Actually, I've just had what alcoholics call a moment of clarity - If you find that the grasses look too bright on every weather type then it'll be somewhat easier to simply darken the grass textures. However if the brightness is inconsistent then manual adjustment of the ambient settings would be required. I couldn't say as I've never really played with CoT long enough to analyse this. If the grasses are consistently too bright then look at Skyrim Flora Overhaul mods files so you know the file / folder structures for grasses, and look at the individual textures with a DDS viewer to know which textures are which grasses. Then it's just a matter of using an app like Photoshop or Gimp (the latter is free if you don't have a .DDS editor) - darken the RGB levels, resave the file and put it into the exact same place that SFO would've placed its files in Skyrims Data\Textures (sub)folders.
  12. AFAIK there's no guides out there for weather editing. I've learnt through many months, well actually 1.5 years of trial and error. I really wished Boris included an ambient adjustable variable to ENBseries as it would only take a matter of minutes or even seconds to "fix" but there isn't an option (yet). I made a video a while back that demonstrate how the internal lighting / weather system works, so I recommend you give this a watch (keep an eye out for the "ambient" changes)... The only difference you'll face is that you'll need to load CoTs .ESM file not the Skyrim.ESM, and you'll have to load matching CoT Imagespaces and Weather types - original Skyrim has one IS per weather type, CoT reuses each CoT IS over multiple CoT weather types. You'll need to do all combinations of IS and weathers and per ToD (time of day) including Day, Night, Sunrise, and Sunset. As a brief little tip, vanilla weather is varied dependent on your location, and each varient has a label to it such as: Vanilla general weather: SkyrimClear Vanilla coastal weather: SkyrimClear_CO There are several varients which I've identified on this map... http://img4.imageshack.us/img4/1930/8wox.jpg Like I said before, just ensure that you match IS with the correct weather type (while setting the appropriate ToD in CKs Render Window when adjusting different ToD weather settings). An example of this matching will be to use consider the weather type and location, as in any CoT IS that is for Sunny Sunrise weather in a coastal area will need each weather type that includes Sunny and _CO in it while ensuring your ToD is set to the appropriate setting. It's difficult to describe this in brief, so ask away if you would like further help - but my responses may be a little delayed as I'm just about to pull my computer apart and do a rebuild and Windows installation. EDIT: I've just noticed that according to CoT mod description page you're looking at a little over 2,000 ambient settings adjustments. I hope you're a patient and tolerant person :tongue:
  13. Glad you have your game working in a satisfactory manner now. I've recently read on the net that open-world games are normally more taxing on CPU than GPU. I've also recently done some complete pc benchmarks while playing a variety of games and I can confirm this fact to be correct. Even with a significant amount of graphics mods installed in Skyrim my current CPU (a very ageing Q6600 @ 2.4Ghz) is working twice as hard as my GTX 570 GPU. Borderlands 2 and Sleeping Dogs also behave in the same way, yet Dead Space 3 and Tomb Raider (2013) utilise CPU and GPU to the same level. Hitman Absolution seems to be the exception to the rule, but this is a poorly optimised game. Of course this is all based on my system, and I heavily suspise my CPU isn't doing my GPU justice. This will change very soon as I have an i5 2310 CPU sitting in a box right beside me and is going to be installed very soon, so I'll be rebenchmarking everything to find out the difference a better CPU makes. EDIT: As for overclocking - yes it'll no doubt improve your game performance, but by how much really depends on the rest of your system so it's really hard to predict the improvement amount. Personally I've bought a non-overclockable CPU on purpose as I'm generally not bothered about overclocking, I feel my CPU @ stock will be a good match for my GPU, and I hate computer operational noise so want to keep things very quiet.
  14. Technically this bright grass (in the later pictures) isn't broken - it's a design choice from the author of Climates of Tamriel. There's a colour variable within Creation Kit called "ambient" which actually changes certain 3D grass model colours and tree LoD textures too. In my opinion CoTs ambient setting is too bright causing the grass to stand out and not "blend" into the scenery. The only "fix" is to go through however many hundred weather types are in CoT and adjust each ambient setting (has to be changed 4 times per weather type to reflect the time of day).
  15. Yeah, this movement effect was present in earlier versions of the JoP mod (known as "shakey" version) but I think they may've dropped this movement effect due to the required work load. Last I saw they were still working on the mod so maybe they'll release a version that'll behave like in your referenced Youtube vid. PS. I totally agree that this camera effect will add to immersion 100 fold and should be included in all first person games!!!
  16. Knowing my luck I'd be begger scum - and get killed for stealing the Kings turnip, no thanks :down:
  17. Computer enthusiast. Agreed 100%. Your game is ****ed. Your save game is probably ****ed due to modding. Even removing mods may actually make things worse than better. Solutions: 1) Put up with it. 2) Waste more time trying random fixes and blindly hoping for the best. 3) Start a new game. 4) Don't play Skyrim.
  18. Well I guess it's financially free, but realistically has a cost which may not actually be that bad... To me the general consensus is that games should apparently be 1080p @ 60 fps - and is hoped for within the next generation consoles. However I think this is not neccessarily a good thing: 1080p is great if you either just like it or you're playing a game that has graphics with enough detail to truely utilise all of the resolution. In my opinion games are not to a standard yet where 1080p is fully ultilised as they're still based from meshes and textures, not per-pixel renders. Sure game may look better in 1080p to some people, but again this is purely a matter of opinion. I play on 50" Samsung plasma via HDMI and 1080p (native resolution) makes things have what I call the "cardboard cutout" effect - it's just too clinical an image for me to the extent where I'd prefer current gen (PS3 style) 720p image quality. This said, 720p looks a little rough unless you throw a load of MSAA or equivalent at it, so long story short (too late) I now play at a custom resolution of 1440 x 810 (16:9 ratio) as 1440 is half way between 1600 (x900) and 1280 (x720) with the same logic applied to the vertical resolution, then all upscaled on the GPU to a constant 1080p signal. To me this actually looks better than 1080p by looking natural and finds a nice balance between image clarity and quality. I can even save approximately 24% more GPU use by rendering @ 21:9 aspect ratio of 1440 x 617 (and looks quite sexy too). Just ensure that you get the GPU to upscale the non-native resolution into your monitors native resolution so it's not a blur-fest. As for 60 fps, I'm not convinced with this either. Yes it looks great in a technical way, but it really reminds you that you're playing a game by presenting the frames in a clinical manner much alike my 1080p comments above. I personally prefer games to run at 30 fps not only because it'll save you a huge amount of money to target 30 fps not 60 fps, but it seems more natural to me, much like how a film is presented (24 fps). The Hobbit film made in 48 fps came under a lot of (deserved) criticism as the 48 fps feature made it feel like you were an expensive tv program, not a film. The arguement of control response is to me a weird one that I've not experienced problems with and therefore don't really understand. To me, as long as I get a totally consistent 30 fps then the controls respond fine and are totally playable. I've seen many "eliteist" pc gamers stating that they couldn't play a game if it less than 60 fps, but to me that's complete **** as this would make the entire current gen console platform redundant, which obviously hasn't been the case. I'm a proud PS3 owner and providing games doesn't have vsync / tearing problems (developers: why?) then I'm ok with gaming on PS3. I've recently made a choice between upgrade my pc or wait for PS4, and I've decided to stay with pcs as not only do I like my modding, but I like to control the way the game is presented to me as I'm not yet convinced and have trust within the gaming industry to make the right calls in this matter. Again, just my opinion. Sorry about the rant, I'm doing a stack of Steam game backups right now so have a lot of time to kill :mellow: EDIT: Back OT, if you / anyone wants to monitor your computers activity while playing games then I've recently found a good program that works with MSI Afterburner (so no ENB allowed) which I've stated on this recent post... http://forums.nexusmods.com/index.php?/topic/1161558-skyrim-crashes-randomly-tried-all-recommended-fixes/page-2
  19. Good find, and the Tobias Capwell armour looks seriously bad-ass :devil:
  20. This has been and is still worked of by "The Joy of Perspective" mod team., although I haven't looked into this mod for quite a while now. They took the approach of modding duplicate third person animations (the only was to have the body visible when looking down) but about a year ago they had problems with smoothing out the camera movement. I really wanted to see the mod progress and they openly asked for help so I spent a week learning animation 3DS Max and eventually made and submitted a small few general movement animations (basic walk, run, sprint, and idle). Let me assure you it is not an easy task to mod animations and it's a matter or great manipulation and trial and error. For me I found I had to remove all animation movements from the characters spine so the head didn't move around in a crazy manner, then rebuild the arms and legs movements, then manually trying to animate the head in a smooth yet convincing and effective manner - this wan't that easy to do! Plus you had to do some conversion work before you could even see the animation in the game so not only is it a complicated process, it's a slow one at that. None of us are modders until we decide to start and learn how to mod. Sometimes people have to help themselves. I'm not being arsey, but nearly everyone has modding ideas, but only a few of us actually make the effort to learn and make our ideas a reality. After a seriously quick google search you can find animation guides such as... http://www.youtube.com/results?search_query=skyrim+animation+tutorial&oq=skyrim+animation+&gs_l=youtube.3.9.0l10.180310.185510.0.187909.12.11.1.0.0.0.108.813.10j1.11.0...0.0...1ac.1.11.youtube.s8B1z9jK2IU
  21. Never heard of this problem before (no pun intended)! What sound setup do you have? On-board, internal or external, and 2.x, 5.x, etc.
  22. Perhaps try MSI Afterburner combined with HWinfo program to monitor your game - but only if you don't use ENB. I've recently setup these two programs for general system analysis and with HWifno in particular it'll tell you exactly what your computer is doing. Here's how I've set mine up... http://img811.imageshack.us/img811/9045/kuh.png FYI: If anyone wants to get critical about my stats, I was monitoring them to asses optimum computer upgrade purchases which has now been done! Screen taken with game capped to 30 fps, using stock Q6600 CPU @ 2.4Ghz, 8Gb DDR2 RAM, GTX 570 1.3Gb vRAM. Notice I'm over 3Gb RAM usage, but we obviously need to take into account the OS footprint which will account for approximately half of this usage - so it's going to take some good going to hit this limit (my game has loads of mods installed, but I've been sensible with everything from scripted mod quantities to texture resolutions. As for the general game instabilities - sometimes the game is unstable for people that don't mod Skyrim, which the chance of issues obviously increase when mods are added and in particular removed. I'm at the end of my 5th playthough of the game now and it's only been this last playthrough that's been properly stable due to finally settling with a set of mod that I know to be ok to use. Therefore sometimes save game files get borked, and although logically speaking you should be able to recover the stability within them, the reality is that so far it seems you can't.
  23. Amdianborn is simply (relatively speaking) a texture mod which is simply either present and used or not present and unused. It shouldn't affect your game in any way other than changing the way certain things look, so it's not this mod at fault. How did you install and uninstall the mod? Do you make any other changes to anything else at the same time? What other mods are you using? We'll be glad to help you, but when posting problems please include as much information as you can about your computer and your game status (which modifications you've made).
  24. Try using the Injector version of ENB instead of the wrapper version. To do this delete the d3d9.dll (wrapper) file and replace it with the appropriate Injector files: ENBInjector.exe, enbinjector.ini, and enbseries.dll. You'll obviously need to use the relevant files for each ENB preset, as in find out which ENB Realvision and Project ENB are based on, then within the original ENB files (from enbdev website) there'll be the Injector folder with the 3 files that you need. Edit: Don't forget to run the ENBInjector.exe before you run Skyrim otherwise ENB won't work.
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