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Play "explosion effect" at Xmarker with script possible?

scripting effect

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#1
YouDoNotKnowMyName

YouDoNotKnowMyName

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Good afternoon everybody!

 

Is it somehow possible to get an "explosion effect" (like the explosion that happens when a mininuke or a car explodes) to trigger at a Xmarker (or at a Xmarker heading) with a script?

 

Just asking if this can be done and if so how ...



#2
DieFeM

DieFeM

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yes, someref.placeatme(explosion)



#3
YouDoNotKnowMyName

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yes, someref.placeatme(explosion)

Ok, but I would need to have the "explosion" already in a cell somewhere for this to work.

And I can't place an explosion object from the object window into the render window.

 

So how would this work?

 

Let's say I want the "FatManExplosion" effect to play at an xmarker.



#4
YouDoNotKnowMyName

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Nevermind, I am stupid.

You can add a property with the type "explosion" to a script.







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