Jump to content

fallout4 generating precombined geometry data crashes on specific cell


Recommended Posts

This has never happened before...

Ive edited a location of around 9 cells and whenever i try to generate the precombined geometry for a specific cell the CK crashes.

I tried cleaning with FO4edit (autoclean) before starting again but it still crashes...

This happened at the cell at Finch farm where the overpass is (main cell).

Everything i removed was disabled and checked to not load just like all the other cells .(and sunk to -30.000 )

Link to comment
Share on other sites

Creation Kit >> FinchFarmExt [000DABF] >> World tab >> "Generate PreCombine Geometry for Curent Cell"? It doesn't crash for me, it finishes immedately, as usual. (Only Fallout4.esm was loaded).

Yeah but youre testing without it being edited correct ?

I wonder if i can bypass this cell and check it with "no previs" but do the rest around it?

 

Edit: tested same as you and it worked fine...i even deleted everything in the cell except for the actors and workbench and it still didnt crash...

Edited by greekrage
Link to comment
Share on other sites

Do you use any custom meshes or textures? They can crash the Creation Kit. (Corrupted nifs and misalinged textures mostly crash it when the Preview or the Render Window try to load them but it might be possible that it can happen during the precombine generation as well).

Link to comment
Share on other sites

Do you use any custom meshes or textures? They can crash the Creation Kit. (Corrupted nifs and misalinged textures mostly crash it when the Preview or the Render Window try to load them but it might be possible that it can happen during the precombine generation as well).

no nothing custom...all are scols made in the kit and textures again from the game...

Tried checking the no previs for the cell and it CTDed on loading the location...in game.

This is really a headache. I was done and all i needed was the previs and now im stuck...( over 200 hours of work...)

Edited by greekrage
Link to comment
Share on other sites

LOL just LOL

 

Found the culprits...

These are a couple of scols of no more than 9-10 statics each that were regenerated and nif used to create a static which i used to make a usable seat...and they worked fine even in game BUT for some reason the game didnt want to add them to the precombined meshes..

Ive made beds chairs etc so many times and even insane scols like a giant crane with over 100 pieces....but this has never happened before...

Going to make recipes and offer them as furniture because they look pretty good ingame...

BxMPty.jpg

 

Thanks for the replies

Edited by greekrage
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...