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How do you export .EGMs to Blender with working Shape Keys?

egm blender netimmerse/gamebryo facegen

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#1
95Roadkill

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I've been trying to export Facegen EGMs for a while now and have had no luck, I'm not trying to export NPC data or anything of the sort. I'm simply trying to get the shape keys to work correctly in Blender.

 

Every time I attach the EGM to the head.nif I get the intended Shape Keys (EGM SYM - EGM ASYM) but they all affect how thin the head is. I can see that they also affect their supposed morphs but the head thinning completely ruins it.

 

Any way to fix this so the Shape Keys work properly in Blender or is it simply not possible?

 

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#2
M48A5

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Which version of Blender?



#3
95Roadkill

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I'm using the latest, 3.2.1



#4
M48A5

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I'm using the latest, 3.2.1

That is your problem.  The only version of Blender that works for Fallout3 and Fallout: New Vegas is version 2.49.



#5
95Roadkill

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It does the exact same thing in Blender 2.49b as it does with Blender 3.2.1

The head always gets thinned every EGM I tweak, almost like the Basis it's using is wrong?



#6
Pixelhate

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To my knowledge .egm are not workable in Blender. You must use the Conformulator. Here's a tut about it: https://www.nexusmod...e_id=1000053744







Also tagged with one or more of these keywords: egm, blender, netimmerse/gamebryo, facegen

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