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M48A5

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    Fallout 3

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  1. The inability of the VORTEX archive invalidation to work consistently has been an ongoing issue since it's launch. It seems the devs either can't or won't correct it. It seems that to only way to ensure that your old texture files are not displayed when they are replaced it to use a stand-alone archive invalidation invalidated mod. If you go this route, you must disable the VORTEX invalidation feature.
  2. Add a mod or two or three, etc. Turn off Archive Invalidation Invalidated or whatever it is called in VORTEX. Turn it back on again. Do this before starting the game. You may or may not have to do this more than one time with VORTEX.
  3. Wouldn't "unequip (base id) (item count, usually 1)" do the same thing without removing the item from the inventory? This would allow you to equip the armor using the "equip (base id) plus 1 (item count) and item condition (100)" command.
  4. What Showler meant by more details can be found in the Wiki article "How to ask for help" https://wiki.nexusmods.com/index.php/How_to_ask_for_help
  5. If you have anything installed that in any way makes any change to the MC, you must use Custom Race Ending Broken Steel Override https://www.nexusmods.com/fallout3/mods/6240
  6. In order for anyone to provide an answer, much more information is needed. Please follow the link https://wiki.nexusmods.com/index.php/How_to_ask_for_help and provide the information noted there.
  7. Before exporting, did you parent the added parts to the armature? After you exported the armor from Blender, did you reset the shader flags in NifSkope? I have found that not doing this was the cause of many of my missing and floating armor parts.
  8. The nude body replacer .nif file has no, absolutely no relationship whatsoever with any complete armor .nif file. I know this from experience using different body size armor. The only relationship between the nude body and the armor body is that both use the same .dds file. The only time you would have a clipping problem would be when modifying the armor in NifSkope or when using mod armor parts like Tailor Maid. Just take an armor .nif apart in NifSkope and you will usually find that the mod author did not use a complete body under the armor. For example, I have found that many T6M armor parts would not fit over a T6M nude body without the body clipping through the armor.
  9. You should find an armor shape you like and then a nude body shape you like. One has nothing to do with the other. No matter which nude body you choose, it will have no effect on the shape of the armor. These are two different .nif files. Any body parts that are displayed in the armor, is part of the armor mod and will retain that shape regardless of the nude body shape. The only thing that is shared between the armor and nude body is the body texture.
  10. The T6M Equipment Replacer NV has the mod armor available for the body https://www.nexusmods.com/newvegas/mods/45505 When used in conjunction with BEWARE OF GIRL Type 3 HiRez HiDetailed Replacer https://www.nexusmods.com/newvegas/mods/34702 and Mojave Delight for the face https://www.nexusmods.com/newvegas/mods/44312 This is purely my opinion. I don't have FO4, so cannot compare any FO3 or FNV mods to it.
  11. When you nif bash armor onto a nude body, you can be pretty certain that there will be clipping with the various body parts. The remedy is to run the new model through blender and either adjust the clipping mesh or remove it altogether. Mod authors usually remove any clipping body parts. I have done both.
  12. There used to be a sub-forum with the title "Mod Requests". But for whatever reason, it was eliminated. The closest thing now is "Mod Ideas". Why the change in the title is beyond me.
  13. Are you sure that the vertices were merged and not just overlapping in the UV map? Can you separate the pieces using the "Edit UV" function in NifSkope? What version of Blender are you using?
  14. I'm glad you got an email about the club. It's a shame that all the people that post or have posted on the old Fallout3 mods pages didn't get one. It would be really nice if the management would offer a link to the club page instead of having to browse through the site looking for the Fallout3 Forum. Just saying.
  15. That's not very intuitive, is it. Sort of like looking for a mod author by using "Users" in the search section.
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