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Enchanted clothing loot from chests and NPC


Lotus97

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I was just thinking that you get enchanted light and heavy armor from chests and NPC, but no clothing so people playing mages with no armor sort of get shafted until they level up enchanting and not everyone wants to grind that skill all the time. I just installed a mod called Dynamic Loot: http://skyrim.nexusmods.com/mods/42662//?

and another called Expanded Loot Tables : http://skyrim.nexusmods.com/mods/11018/?

Those mods increase loot in containers and NPCs so I was thinking that anyone interested in making the mod I suggested could check out those mods for how to do it. Something maybe less necessary that could be done would be to add armor rating to the items, but keep them as clothing. Tera armors does this some of their robes: http://skyrim.nexusmods.com/mods/25846/?

If anyone likes these ideas let me know even if you don't plan on making the mod. Thanks

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Personally (this really very much is nothing more than personal taste), I'd almost prefer to make Enchanting not count towards character level and then make it level up automatically as your other skills increase. Make it only reliant on you other magical skills so the understanding of enchanting is an innate quality of those who understand magic well. 'Good at magic? You can craft magical gear!'

 

Same could potentially be done with smithing for combat skills and alchemy for stealth skills. You could still level them normally, but they'd level on their own up to the average of your other skills of that branch. Unfortunately, the smithing makes less sense than the enchanting, and the alchemy makes even less sense than the smithing.

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Personally (this really very much is nothing more than personal taste), I'd almost prefer to make Enchanting not count towards character level and then make it level up automatically as your other skills increase. Make it only reliant on you other magical skills so the understanding of enchanting is an innate quality of those who understand magic well. 'Good at magic? You can craft magical gear!'

 

Same could potentially be done with smithing for combat skills and alchemy for stealth skills. You could still level them normally, but they'd level on their own up to the average of your other skills of that branch. Unfortunately, the smithing makes less sense than the enchanting, and the alchemy makes even less sense than the smithing.

Interesting you mention that. Someone made a mod that's presets for the level uncapper where craft skills go up faster, but don't count towards level after they get above 25:

http://skyrim.nexusmods.com/mods/43971/?

And before that they only count slightly towards level. Of course you can modify so they don't count at all even before level 25. What I'm doing is have them count for level up to 60, but at the reduced rate. Now that I think about it, smithing should probably count for level more than the others since it makes you stronger more. Maybe there's some master alchemists who disagree. I haven't really explored that much so I could be wrong.

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