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Xezema

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Hey folks, just wanted to make a request for someone to texture a model I found on the Nexus: http://www.nexusmods.com/skyrim/mods/45626/?

 

I think it looks really cool, and if someone with some skill and the right tools could texture it I'd be very grateful, maybe similar colours to the Noldorian Auriel's Bow by EcthelionOTW? Or a nice shiny lotr-type colouring?

 

Thanks in advance, and Merry Christmas to all!

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So there is special software used for creation of an original mesh -> Texture file, where you used the 3d moddling engine to "Air Gun" spray paint an initial planar texture file.

 

The paint not only "Sticks" just to the areas of the *.dds or *.jpg file tha corresponds in the game engine to the various parts of the *.nif mesh, but the special soft ware also generates the *.XYZ_MSN, *.XYZ_SK and *.XYZ_S files which define things like reflectiveness, transparency and vertex normals for the object.

 

Without those files being generated by someone using the 3d moddling engine, you cannot "modify" the Texture files to create a new appearing mesh.

 

We see lots of new Textures in Skryim/Oblivion/Morrowind mods, because once that standard files exist, it is fairly easy to change tint/colors/ or picture textures for all or parts of an object.

 

But without these essential starter files, it is a much more difficult process.

 

I know a small amount of what is required, basically a copy of 3DS studio, or at least the freeware moddling tool milkshake, and the extenstions which allow the importation and exportation of the *.NIF file format, and the specialized software and export tools for the "Spray Gun" and Normal Vector Image generator.

 

I do not own such, and it would cost around $2500 to get it.

 

If you don't get allot of positive response to this request, it is because of the costs.

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You can texture stuff like that using free tools like Sculptris or Blender in combination with Gimp and Nvidia DDS plugin - it's no big deal and there are plenty of people out there that COULD do that (though when it comes to requests like that the board is pretty dead)

 

And for static meshes like such a sword you don't even need NIF plugins. Nifskope supports .obj export/import - and quite all 3D editors can handle .obj format, so UV mapping is no big deal as well.

 

I would do that but my modding rig rests in the basement until i've sorted out RL stuff.

Whatever - it's not a matter of costs but time.

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Thanks for the helpful info guys, much appreciated, I'll get my thinking cap on and see if I can learn how to do it myself!

Many thanks again,

 

X.

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