I don't want anything scaled to the players level, i despise the levelling in the world, i've modded my game a lot to be non-scaled as possible. But I agree that it would be a bonus if any modded weapons already in a players level lists would be affected too, and none of the level lists ought to be touched.
" Only thing I can think of would be a script that checks the player for playing level and other stats, then assigns any NPC with a levelled item such as a sword or decent armour a random maximum item tempering level to what they have equipped, which can change as the player levels up. Either that or manually adding fine, exquisite, etc. versions of levelled items to the existing list, which would be a nightmare (making all the tempered versions of each arrow and bolt and the accompanying recipes was a pain in the arse, I'll say that right now.). Hence a script would be much preferable if it can be pulled off, as it could also accompany additional mods without needing to manually patch them."
- why not just a script/quest that applies the value, if it was for example, SetItemHealthPercent - to all items in an area as the dragonborn enters it?
And applies it totally random from 0, no tempering, to maybe just about the point that a level 100 smith could get it to?
That would reflect that some people in Skyrim care for their weapons, or are more technically superior, to others, who might just carry a steel sword to look fearful. It would reflect then that some of the guards spend extra of their pay on sharpening their sword at the Skyforge or local smith or something whereas others just chuck their swords against the wall at the end of the day. It'd reflect that some people carry armor that is fitted or is in good condition, whereas some people would be in baggy, ill-fitted, hard to move in armor, or armor that's lost a certain value of protective through age and neglect. Man your a legend for even listening to me, i've written half a novel about this topic since DAY1 of skyrims release, and personally, while I love to play the game, i've been patiently sitting around waiting for this mod, and I never saw it, and never heard anybody else care a single thing, infact, you were all happy being the most powerful damage in the land, i think ;p
I personally want the fear, not the knowledge that due to my massive damage, even on 1x/1x difficulty, i'll never meet a foe with any decent damage output. i want to Not know if that bunch of bandits has items of double the quality of the last bunch i fought. i want to Not know if the massive orc who i'm thinking of fighting has been 'sharpening his axe', so to say, whether his axe has been granted (fine) condition, or possible even (heroic) status. I think it should be random, and 0-grandmaster quality, throughout, to reflect that you don't need to be a major smith to take your weapon to somebody who is, and you could also be totally lax about such technicalities, even as a more powerful or important character.
(p.s to the fellow who's an archer, i agree. it'd probably be simplest for you to get a mod that just increased the range and flight-speed of all, or your favourite, types of arrows.
i've just turned up the flight speed and range of all arrows and bows in my game, which feels more realistic alongside an overall 3x damage boost on all arrowtypes and 4x on all bolts, all dlc and mod weapons too, cos, as i've said before, i'm not particularly smart, even if i'm a durgenborn - i might not BE the greatest fletcher in Skyrim, i personally think all the denizens of skyrim should be on a more even playing field, and less neutered, and if i'm going to have superior arrows, at least some of my opponents ought to too)
Edited by eddyg86, 02 May 2014 - 09:24 PM.