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Your skills shall affect your conversations!


Fulcon

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So I come here after multiple play throughs with a simple question. "In Fallout 3, your skills and perk choices can affect your conversations. Why is this not true here?"

 

Allow me an example.

 

In Fallout 3, during the 'Wasteland Survival Guide quest', you need to fill a chapter about robotics. If you have the 'Robotics Expert' Perk, you can just tell Moira you'll write the chapter and just skip to the next one.

 

So I ask, why not be able to do this in Skyrim?

 

Examples I'd like to see include...

 

Quest: Death Incarnate.

 

Astrid: And to prove my sincerity, I prayed for a contract. You must kill...me.

 

Dragonborn: [Restoration 75: Heal Astrid] Sorry, Astrid. But this is insane. You will not die this day.

 

(Or, if you end the conversation, you can simply heal her back to normal. Whichever you'd prefer.)

 

Quest: Bloodline

 

(After refusing his offer to become a Vampire lord)

 

Harkon: So be it!

 

Dragonborn: [Conjuration 100: Remain where you are]

 

(or you can allow him to banish you)

 

Harkon: What?

 

Dragonborn:

 

Response 1: Banishment? You're funny.

 

Response 2: Sorry, I just prefer to leave through the front door.

 

Response 3: Heh, just kidding. I want to be a Vampire Lord. I was just wanting to see if you'd be stupid enough to actually try that.

 

Quest: Speaking with Silence

 

(Are you immune to poison? Sure,

Karliah

can make a poison that can affect Argonian's, but what if you're immune because you're wearing a dragonpriest mask that makes you immune? Nothing Karliah can make can overcome THAT)

 

Karliah: Wha? How?

 

Dragonborn:

 

Response 1: [Argonian]: I'm Argonian. We're immune to poison.

 

Response 2: [Hevnoraak]: It's the mask. Poison doesn't work on me.

 

I dunno, just SOMETHING to affect how quests turn out. I have these skills and attributes and I want to use them and affect the outcome some how, either by humiliating Harkon to killing Mercer in an early boss fight, just SOMETHING!

 

So if someone could begin to make a mod like this, you would be a hero. Bethesda would hire you and give you great honors. I would endorse it instantly.

 

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But that would require voice acting from the original voice actors, or they will sound different.

 

Very true, very true. Which is why I DON'T think a mod like this will actually happen. If it DOES, I will personally see to it that that person get's a medal of some kind.

 

Or you could use a modulator or voice changer or something to that effect, like say, Audacity. But I dunno. Anyone have any ideas as to how to get around this obvious problem?

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