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Fulcon

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Everything posted by Fulcon

  1. I remember playing Battlefield 2 as a pre-teen and loving this rifle. Seeing all the mods for modern-day weapons, I figured why not ask for this beauty! It's such a cool looking weapon, especially with the factory-made sight (which was garbage in real life but this is a video game)! Any similarities to the Halo Assault Rifle are entirely accidental. No, really. It was just a giant coincidence.
  2. Hey! So, the weapon 'The Negotiator'. It friggan sucks. It's a Bolter Pistol that only shoots 2 rounds...but it uses three ammo. That is the worst. So I request that it be fixed so that it only use two ammo because it shoots two rounds. Thank you! ~Fulcon
  3. Wow, this was a long time ago. Heh, well, better late than never! That's not quite what I meant. I meant 'make it a science weapon' so that it would benefit from the Science skill to modify damage and, more importantly, the discount science weapons get to Tinkering costs. I found a mod that adjusts tinkering costs, so that wound up solving the issue for me. I will check out that utility, though, because I want to adjust some stuff besides that.
  4. Using Alternate Start to start as a Vampire causes my character's skin to be completely see-through. The teeth are visible, as are the hair, but none of the face or eyes. I have both of Fried's Skin Textures installed and Improved Eyes of Skyrim. The mods have worked perfectly, but this is the first time I've tried to role a Vampire in a while. Anyone have any idea why this is happening?
  5. Hey, so I'm trying to figure out how to give the Hazmat Suit the Power Armor voice modulation. Though testing, I've found that the voice modulation is actually locked behind the ArmorTypePower keyword. I put it on a combat helmet, was unable to put it on until I slapped it on a frame. Once that was done, I got inside, found myself wearing a combat helmet and speaking with the PA Voice Modulation. Since that is the case, I'm trying to figure out how to allow the player character to wear pieces of armor with the ArmorTypePower keyword without being in a Power Armor frame so that I can attach the ArmorTypePower keyword to a Hazmat suit and wear it outside of a power armor frame.
  6. Title. According to The Wiki, The Ultimatum was originally pitched as a science weapon. However in game, it's only a unique weapon. Given that it's not only a projectile weapon, but a weapon that does less damage than a friggan Light Pistol, I feel like changing it to an actual science weapon would be warranted. So if anyone is up to the task, or could tell me how to accomplish this myself, I'd appreciate it. :)
  7. So, I just got done with Dangerous Minds. So far, the game had been as normal as a modded playthrough can be, except for a bug where Frosted Flakes was in his underwear. I thought that was a minor bug, where he didn't equip his armor. Didn't register at the time this was something a lot more sinister. Then I went through Kellogg's memories. He was in his underwear still. I was terrified because I just got done installing the 'Texture Optimization Project' and I thought I screwed up somehow. But then the TV turned on to exit the memory and on the screen was the face of Skipper, from Madagascar. After a quick test of Kellogg's outfit to see that, indeed it did still work and show up properly on my character model. Did this happen to anyone else? I think it came in one of the other mods that I installed recently, Unbogus Overhaul being the most likely suspect, but I'm not sure. This was probably an accident, but it's funny.
  8. When I'm playing a Child of Atom, one of the things I want to do is go to the Crater of Atom and prostrate myself beneath the might and glory of Atom's Eternal Rad Storm...but I can't do that. I can't even really sleep over there. So I'd like to request a little shack for the player be built. Not too fancy, just a bed, a desk and a chest. Maybe right outside the shack would be a mat the player can activate to start praying/worshiping. You cannot call yourself a child of Atom until you have offered your solemn utterances to Atom Above, praying for Division that you might become infinite worlds!
  9. Hello there! I'd like to request for a silver armor set for the Vigilant of Stendarr so that they aren't stuck trying to get steel gauntlets and boots to work with an unarmored robe. (Readers: Uhhh...OP?) http://www.nexusmods.com/skyrim/mods/10506/? (Me: No, no, no. That's not quite what I want.) Appearance: I'd like the chest piece to be a mix between the robes all of the Vigilants wear and a cuirass of silver. This cuirass could be modeled after the Steel Plate Armor or the Iron Armor, whichever one looks better. The 'toga' these robes have would be over the plate and replace the loin-clothes that cover the fronts. while the sleeves would come out from under the plate. if the steel plate model is used, I would like the pauldrons removed. As for the pants, I'd keep them the same as their base model. Gauntlets should be the steel cuffed boots and Nordic gauntlets just retextured for silver and in the case of the gauntlets, they should be made just a little bit shorter so they don't clip through the sleeves. I would also say that the Steel Plate model is acceptable, but not preferred unless there was a way to stop the clipping with the sleeves (a pet peeve of mine). Stats: In my mind, I think this armor should not be very strong at all. It should not be craftable and should not benefit from any smithing perks. Let me explain. Looking at the state of Silver weaponry in the base game, they are literally the same as Steel Weaponry except for two base details - they have bonus damage against undead (and lycanthropes, if you've got the unofficial patch) and they are really, really light. Both of these are awesome, and I think we should let the armor match the trend. But since Wolf Armor is essentially the same as Steel Armor but really light, I think we should knock down this hypothetical silver armor so that it's the same armor value as Iron, just a lot lighter. As for the 'strong against undead', I think it should do a small amount of damage to undead or daedra who hit the player rather than providing a defense boost. Anyway, everyone let me know what you guys think, I hope this interests one of you enough to make it. I'm hopeless at actually making my own mods, hence why I'm asking the great creators on this board. (For those of you curious as to how my Vigilant of Stendarr playthrough is going, I use a shield which greatly improves survivability. This is mostly for lore/immersion reasons if I were honest with you.) P.S: Also a more feral, savage version that would look more at home on a member of the Silver Hand than a Vigilant of Stendarr might be pretty cool - that was if the Vigilant get the model based on 'Steel Plate', the silver hand could get the 'Iron Plate' one instead...that's just me thinking.
  10. Bump. This would be amazing.
  11. Hi, I'm trying to find the data where the Feral Ghouls charging attack is kept so as to allow to players to do a similar attack when they're using unarmed if they have the 'blitz' perk - give it a non-vats usage. But I can't find it, so anyone that can help would be greatly appreciated. Thanks in advance! ~Fulcon
  12. Hey everyone, I'm currently roleplaying a pirate and I think it would be the best thing ever if he had a longer Disciple's Cutlass to use since it seems to fit my interpretation of my character the best. A thousand thanks in advance!
  13. My good sir, I'm afraid that won't work. Because a Laser Musket with the 'Never Ending' buff uses all the fusion cells in your inventory in a single shot. If you have 1000 cells, it will use all 1000 in a single shot. Because 'Never Ending' loads all the ammo into the gun at once automatically and the Laser Musket uses them all automatically. *shrug* I appreciate your time, nonetheless.
  14. Hello all, I've gotten the creation kit working on my machine and I'm trying to mod the Laser Musket to automatically reload one charge they way it does when you link a succession of shots in VATS. However, other than seeing the weapon marked as a 'charge weapon' (which is really useful), I don't know where to start. Does anyone have any ideas? Will I need a script or can I just fiddle with the options in the Creation Kit? A huge thank you to anyone who responds, I appreciate your valuable time and energy. :) P.S: As a bonus, is there a way to remove a weapon's reload animation completely? Much obliged. :)
  15. I don't know if it's what you're looking for, but I made a mod where Adamantium Skeleton gives a flat damage bonus to your bare-fist attacks and ONLY your bear fist attacks. Final rank with iron fist and rooted does 200+ damage. I haven't uploaded it, but I can if you want me too.
  16. Unless someone makes a mod like I'm suggesting. Which may, or may not, be possible until GECK comes out.
  17. So, you know what I noticed? When you get drinking Buddies Guest, you can't make similar robots at the robotics work bench, no matter how much sense it would make to be able to do so. So, if an enterprising modder could be so kind as to create a custom Protectron Mod that gives it all the drinking buddy awesomeness, it would be appreciated. A bar fully run by drinking buddies is an awesome thought! Seriously, I think the Brotherhood of Steel would appreciate the bar I'm building them in the airport since their Leave keeps getting removed due to 'raider threats'. And you know...you could build a bar like that for ANY faction. Much appreciated in advance. :D
  18. Pics or it doesn't exist. But yeah, I want it too. That's an awesome weapon.
  19. My point is that almost every mod here is determined to port ballistic weapons and that's a lot of mods. Not enough energy weapon mods. Until that Plasma Defender gets finished. :D
  20. Ooooooh. Those look neat! Continue your work, kind sir!
  21. I don't get it. There's literally only four laser weapons in the whole game with mods. Institute, Laser, Musket and Gatling. Verses the ballistics, which have the pipe semi-auto, bolt-action, revolver, 44 revolver, combat rifle and shotgun, hunting rifle, minigun, 10mm pistol. If we include the heavier weapons, that brings in the fat man, missile launcher and the Broadsider (which beats out all of the other weapons in the most fun category). Heck, let's not forget the junk jet. If you want a mix, there's the plasma weapons and the Cryolator. Strictly Energy weapons? We need more.
  22. I would certainly like to see more Laser weaponry on the mods. Everyone seems obsessed with bringing real guns into Fallout, but they seem to forget all about the laser weaponry, which is by far much more awesome. ...that, and it's an alternate history so it's very likely that these real guns they're porting in would never exist. But that's what mods are for, I guess. I'm not a modder, but I'd like to throw my support in for more custom laser weaponry.
  23. I was just tossing out ideas. If it doesn't work, it doesn't work. Still, glad people are thinking the same way. :)
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