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Custom .nif Completely Black in CK.


JugX

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I'm having a difficult time getting my object to apear in the creation kit. I created a throne in blender and exported it with the appropriate settings. I opened a mesh in nifskope that I previously confirmed does work. I then opened the mesh I created, copied the NiTriShapeData's from it and pasted them in the working mesh. I removed all the unwanted trishapes and assigned the propper children to the BSFaceNode. I linked the working lighting properties to the new trishapes and finally went through the node tree to make sure everything was alligned properly.

 

Everything seemed to work, the texture displayed properly to the mesh in nifskope. After opening the creation kit I edited the base to a duplicated object select my newly created .nif file but the object is completely black. The lighting and shading effects work. They actually add a shiney gloss to the object but the texture is not there the object is just a glossy black shape of my mesh.

 

Not sure if it's any help but below i included an image of the original mesh (left) and the created mesh (right).

 

http://i.imgur.com/yNaKerh.jpg

 

Any help would be much appriciated.

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Most common issue, maybe it's your problem as well:

 

When you click on NiTriShapeData, down below in the block detail window is a line with Vertex Colors - YES or NO, change it to the opposite.

This value has to match with the BSLightingShaderProperties setting, when you click on ShaderProperties there is a line Shaders2 - if SLSF2_Vertex_Colors is CHECKED you have to set Vertex Colors of your ShapeData to YES, if it is not checked you have to use NO.

 

And another thing - if this fixed the problem and the texture is displayed but darker than it should be you can rightclick on each NiTriShape Data and MESH=>FACE NORMALS. greetings

Edited by ghosu
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  • 4 years later...

Most common issue, maybe it's your problem as well:

 

When you click on NiTriShapeData, down below in the block detail window is a line with Vertex Colors - YES or NO, change it to the opposite.

This value has to match with the BSLightingShaderProperties setting, when you click on ShaderProperties there is a line Shaders2 - if SLSF2_Vertex_Colors is CHECKED you have to set Vertex Colors of your ShapeData to YES, if it is not checked you have to use NO.

 

And another thing - if this fixed the problem and the texture is displayed but darker than it should be you can rightclick on each NiTriShape Data and MESH=>FACE NORMALS. greetings

 

Oh man THANKS a lot ! I've been struggling for days with this !

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