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Editing the gravity of a projectile


Bottletopman

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What exactly is the gravity field measured in? If I put in 1.3 for example, does that mean gravity affects a projectile at 1.3 G? So 9.8m/s2 + (9.8 × 1.3)?

 

I'm trying to attain realistic bullet trajectories, but I'm at a complete loss as to what values I should input for which cartridges.

 

EDIT: Also, how can I represent the mass of a bullet as its gravity in the GECK? Will setting it for example at 3 make it 3 kg in-game? (not talking about pip-boy weight, but the weight to calculate physics)

Edited by Bottletopman
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Yeah I know there are a few mods that make bullets have realistic ballistics, it wasn't really related to my original question lol, but at least you tried to help so thanks anyway.

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  • 4 years later...

If you find out the correct gravity value you will also need the correct Speed values as well, I am doing research into this for a realism overhaul so I will come back and let you know anything I find out.

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