Hoamaii Posted March 12, 2014 Share Posted March 12, 2014 Hi guys, I feel stupid, I've been trying to write a simple script to get my character to unequip his helmet before he performs some action, but I've been stuck with a dumb question: I can't find the right type of property to attach to generic helmets. Here's how it goes: keyword property ArmorHelmet auto armor Helmet Event OnActivate(ObjectReference akActionRef) If Game.GetPlayer().isEquipped(Helmet) Game.GetPlayer().UnequipItem(Helmet, false, true) EndIf EndEvent It compiles but of course it does not work... I get a "none" log error when the script runs. I've also tried using "HasKeyword(ArmorHelmet)" and Formlist property, doesn't work either but I don't get errors. I'm trying not to use skse scripts here, only Vanilla settings. I can get a 200 lines script working fine and cannot get this simple one right - damn frustrating!!! Can any of you point to me what's wrong here? Thanks :) PS. And sorry for the quote up here, I can't remember how to post scripts with all the pretty colors... sigh, bad day... Link to comment Share on other sites More sharing options...
Hoamaii Posted March 12, 2014 Author Share Posted March 12, 2014 Ahem... anybody? Link to comment Share on other sites More sharing options...
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