Jump to content

Recommended Posts

Posted

I've spent 4 days on my Star Wars mod and when I was going to put the pieces together today for an Alpha release tomorrow (Star Wars day) I couldn't put my Lightsaber prototype in Creation Kit.

 

Here is the model I want to put in: http://i.imgur.com/Hrvk2Ni.png

 

I spent the whole yesterday of getting Blender (free 3D software I'm using) files converted to .nif files to work with Skyrim. When I finally got done it said that the directory was wrong and that I had to put it in my Meshes folder in my Skyrim directory. That folder didn't exist so I got told by /r/skyrim subreddit to make my own meshes folder and then finally put in my 3D model in there. When I finally got done with that, the Creation Kit could finally find it, only that the preview looks like this: http://i.imgur.com/JxntDeP.png rather than showing the actual model. I didn't think it was that big of a deal concidering that I haven't even polished the model yet (I have to see if it works first, and I'm terrible at texture painting in Blender) but now I can't get it to spawn ingame. I changed the ID to lightsaber001 (a tutorial said I could do that to simplify the ID) but it gives me this error: http://i.imgur.com/QgXT8lJ.png

 

I could see the preview in NifSkope perfectly and I successfully made it a .nif file, so what exactly did I do wrong?

Posted (edited)

Aww yeah, I learned that making meshes show up in Skyrim can be very hard thing to accomplish.

Did you follow any guides as to how to export your model?

 

Somewhere I heard that your nif definitely needs a diffuse and normal map to even show up. So I recommend creating temporary placeholders and setting them up in Nifskope.

 

What also helped me was to delete the BSLightingshaderProperty and replacing it with one from a working mesh. Don't forget to correct the texture paths though!

 

Also, in your console you'll need to put in:

help lightsaber

Then it should give you the RefID. Use this ID to add the item to your characters inventory.

Edited by Chenoa
Posted

Aww yeah, I learned that making meshes show up in Skyrim can be very hard thing to accomplish.

Did you follow any guides as to how to export your model?

 

Somewhere I heard that your nif definitely needs a diffuse and normal map to even show up. So I recommend creating temporary placeholders and setting them up in Nifskope.

 

What also helped me was to delete the BSLightingshaderProperty and replacing it with one from a working mesh. Don't forget to correct the texture paths though!

 

Also, in your console you'll need to put in:

help lightsaber

Then it should give you the RefID. Use this ID to add the item to your characters inventory.

Do you have a good tutorial? I followed an outdated one: http://www.creationkit.com/Exporting_meshes_to_Creation_Kit

 

Also, I don't have access to the other weapons' mesh and bones since I don't have a meshes folder that includes them (just my own meshes)

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...