Jump to content

Missing Meshes folder and can't get my model to work


Deleted7264700User

Recommended Posts

I've spent 4 days on my Star Wars mod and when I was going to put the pieces together today for an Alpha release tomorrow (Star Wars day) I couldn't put my Lightsaber prototype in Creation Kit.

 

Here is the model I want to put in: http://i.imgur.com/Hrvk2Ni.png

 

I spent the whole yesterday of getting Blender (free 3D software I'm using) files converted to .nif files to work with Skyrim. When I finally got done it said that the directory was wrong and that I had to put it in my Meshes folder in my Skyrim directory. That folder didn't exist so I got told by /r/skyrim subreddit to make my own meshes folder and then finally put in my 3D model in there. When I finally got done with that, the Creation Kit could finally find it, only that the preview looks like this: http://i.imgur.com/JxntDeP.png rather than showing the actual model. I didn't think it was that big of a deal concidering that I haven't even polished the model yet (I have to see if it works first, and I'm terrible at texture painting in Blender) but now I can't get it to spawn ingame. I changed the ID to lightsaber001 (a tutorial said I could do that to simplify the ID) but it gives me this error: http://i.imgur.com/QgXT8lJ.png

 

I could see the preview in NifSkope perfectly and I successfully made it a .nif file, so what exactly did I do wrong?

Link to comment
Share on other sites

Aww yeah, I learned that making meshes show up in Skyrim can be very hard thing to accomplish.

Did you follow any guides as to how to export your model?

 

Somewhere I heard that your nif definitely needs a diffuse and normal map to even show up. So I recommend creating temporary placeholders and setting them up in Nifskope.

 

What also helped me was to delete the BSLightingshaderProperty and replacing it with one from a working mesh. Don't forget to correct the texture paths though!

 

Also, in your console you'll need to put in:

help lightsaber

Then it should give you the RefID. Use this ID to add the item to your characters inventory.

Edited by Chenoa
Link to comment
Share on other sites

Aww yeah, I learned that making meshes show up in Skyrim can be very hard thing to accomplish.

Did you follow any guides as to how to export your model?

 

Somewhere I heard that your nif definitely needs a diffuse and normal map to even show up. So I recommend creating temporary placeholders and setting them up in Nifskope.

 

What also helped me was to delete the BSLightingshaderProperty and replacing it with one from a working mesh. Don't forget to correct the texture paths though!

 

Also, in your console you'll need to put in:

help lightsaber

Then it should give you the RefID. Use this ID to add the item to your characters inventory.

Do you have a good tutorial? I followed an outdated one: http://www.creationkit.com/Exporting_meshes_to_Creation_Kit

 

Also, I don't have access to the other weapons' mesh and bones since I don't have a meshes folder that includes them (just my own meshes)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...