Mayubix Posted June 9, 2014 Share Posted June 9, 2014 Hello, I'm currently working on a mod that will allow players to summon either stormclock reinforcements or imperial reinforcements depending on the player's affiliation in the civil war. I want to have the summoned guards follow the player like any follower(i.e. the follower runs when the player runs, or walks when the player walks). To accomplish this, I've used the PathToReference() function, and set the walkrun speed to 1.0. Nevertheless, no matter how far the player is, the guards only walk to the player. Any ideas? Thank you Link to comment Share on other sites More sharing options...
Mattiewagg Posted June 9, 2014 Share Posted June 9, 2014 Have you looked up pathtoreference on creation kit.com? Link to comment Share on other sites More sharing options...
DDProductions83 Posted June 9, 2014 Share Posted June 9, 2014 Bob.PathToReference(Game.GetPlayer(), 1.0) Giggidy You would be better off making a dummy quest with stages 0 10 20and when you summon the actor setstage to 20Have a AI package on teh actor that is condition getstage quest = 20 follow player pref speed runthen when spell ends just quest.reset() Link to comment Share on other sites More sharing options...
Mayubix Posted June 10, 2014 Author Share Posted June 10, 2014 Thanks both for your responses. You're solution worked perfectly Darren. Link to comment Share on other sites More sharing options...
DDProductions83 Posted June 10, 2014 Share Posted June 10, 2014 Thats actually how I make ALL my custom companions etc in my quests cause it bypasses the follower framework etc lolI cheat Link to comment Share on other sites More sharing options...
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