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Request for Enemy Behavior similar to "Forest"

forest npc mod skyrim enemy behavior ai

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#1
lstfresh

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I got through watching many gameplays of the game "Forest," and after countless observations of the enemies there, I was wondering where or not Skyrim has scripts that alter NPC awareness.

 

The idea is this:

 

If you encounter a gang or bandits, and you end up having the upperhand, the very last enemy (or a few of them) retreat. However, you realize that the stragglers from before came back to hunt you down with reinforcements to have vengeance on their fallen mates.

 

This could also apply to war factions, in which the losing side will retreat to recover in which there can be a probability in which the enemy's reinforcements will surprise the Dragon with an ambush.

 

The enemy's reinforcements can also be hired/disguised assassins who will walk amongst the crowd and will attack the Dragonborn on sight.

 

What do you guys think?


Edited by lstfresh, 27 June 2014 - 05:43 AM.


#2
lstfresh

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Oh, and to make it less memory intensive, the Dragonborn will have a limited time to chase down the retreating enemy before they disappear. If they disappear, then that means they have successfully retreated and are in the process of gathering reinforcements.



#3
DoctorKaizeld

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a random encounter could be made easily. for the retreat part though I don't have any experience on character scripting of that type yet, so im not sure.







Also tagged with one or more of these keywords: forest, npc, mod, skyrim, enemy, behavior, ai

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