I got through watching many gameplays of the game "Forest," and after countless observations of the enemies there, I was wondering where or not Skyrim has scripts that alter NPC awareness.
The idea is this:
If you encounter a gang or bandits, and you end up having the upperhand, the very last enemy (or a few of them) retreat. However, you realize that the stragglers from before came back to hunt you down with reinforcements to have vengeance on their fallen mates.
This could also apply to war factions, in which the losing side will retreat to recover in which there can be a probability in which the enemy's reinforcements will surprise the Dragon with an ambush.
The enemy's reinforcements can also be hired/disguised assassins who will walk amongst the crowd and will attack the Dragonborn on sight.
What do you guys think?
Edited by lstfresh, 27 June 2014 - 05:43 AM.