I am trying to modify the Soul Stealer perk so that it applies the Fiery Soul Trap effect (adding fire damage on strike) instead of just the generic soul trap. I have edited the bound weapon enchantments in the Creation Kit to include the fire damage effect but when I strike a target in game they do not light on fire like they should. Does anyone know why this might be happening? I am afraid that it is a conflict between the shader applied on hit by the soul trap effect not allowing the fire damage to be visible.
As far as I can tell the fire damage effect is being applied correctly to bound weapons. NPCs comment "Be careful with that fire!" whenever I approach them with a bound weapon drawn and I get the message "Flame Atronach resisted Bound Sword FX" whenever I strike one. Still, none of them ever visibly light on fire and burn when hit like they do with the generic fire damage and Fiery Soul Trap enchantments.
I know next to nothing about how the shaders and effects for enchantments are applied by the game or if bound weapons are somehow a special case. If anyone with more experience with these kinds of things has any insight into why the fire damage effect is not lighting targets on fire I would be grateful for the feedback.
Edited by Megapithecanthrope, 30 July 2014 - 07:30 PM.