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Korodic

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This is a general request for those looking for something inspiring. Skyrim's dungeons are pretty dull after you clear them. Do you really going through the same exact layout again? Most people don't. It also can kill immersion to see a whole area looted before with the same type of enemies around the same # of corners. Why not try to randomize some aspects? Why not even sometimes randomize different copies of the same interiors?

I feel this can give the game some depth it lacks while providing extra playtime to the dungeons many people have already experienced in a lore-friendly, welcomed way.

I understand what it takes to make this happen, I'd do it myself if I had more time... It will take a while and some testing to get things worth having, but I hope someone with enough skill can take up the challenge. Figured it's worth a shot for when I eventually return to modding/playing.

So, what say you forum-goers? Is this an idea you'd also like to see?

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Would take a lot of work, short of making the NPC's a bit more mobile such as making them patrol, I'm not sure what could be done. Most enemies tend to stay near and interact with the things they can interact with anyway, such as furniture, veins, beds, etc. Maybe you could incorporate the followers can relax mod in? making it so that the enemies will wander around and use objects properly, instead of just staring at walls. You could make it so that you could go into a dungeon / cave and find different enemies the second time and every tiem after, for instance a cave that originally had bandits, could have cultists in it if you have DB installed after you clear it. I don't think theres much that could be done in the way of changing a dungeons layout. It would definitely be immersing breaking to go into a cave for a second time and find the layout completely different. Although it would take a lot of work, perhaps you could create a script that would randomly generate the caves / dungeons in each new game in a simmilar way to Diablo 1? This would randomly generate the caves, etc, when you click new game, but they wouldn't change when you go into and out of them. That would most certainly be an incredible amount of work and would probably take a whole team to get working properly.

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