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Nazgren

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  1. Hey, I am trying to get to the bottom of a CTD when loading a newly modded save and looking at my papyrus shows a number of errors relating to this file / script Example: [bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 51[alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18[03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call I cannot find this file anywhere in either MO2 mods folder or in the Fallout 4 mod folder itself. Google only finds 2-3 papyrus logs from people wh oare also havign CTD's with this in the log, no results for what mod it is that is trying to access this file or that provides it. Anyone know anything about this? Whole error from load to moment of crash for clarity:
  2. Hey, I am trying to diagnose a CTD on loading a save on a newly modded set up and am thus trying to set up wyre bash to ease any behind the scenes strain and am not managing to get it to work. It runs fine outside of MO2 but inside MO2 i get File is in Use errors when i try to start it, on the second attempt MO2 straight up crashes. Google tells me this is not an unusual problem but i also find reports of people who have gotten it to work and people who have given "workarounds" to make it work but after spending half the day trying to install python i finally managed it now if i try to run it that way then nothing happens, MO2 does the usual lock out while .exe is running and immediately goes back to normal. Does anyone know how i can get it working? Thanks
  3. Hey, Just got around to finishing DAO finally and once i complete the bonus campaigns i will move onto 2 and Inq. To this end i discovered that they use save importing similar to the witcher, which raises some concerns regarding my substantial mod list. I know armor / texture mods and the liek will have absolutely no effect but what about class mods, multiple romance mods, etc? What are peoples experiences with importing modded saves to the future games and even bonus campaigns?
  4. Hi, I am trying to get around the texture mod limit by combining texture mods but am having trouble unpacking them. I have tried bothMod kitchin and W3 Oven but neither seem to work. The only clue i have found as to why is an error that W3 Oven returns: INFO --- Executing Lines --- /c wcc_lite uncook -indir="C:\wc3mods\mods\modGerskin\content" -outdir="C:\wc3mods\uncooked" -imgfmt=tga -skiperrors INFO --- Started Uncooking --- [2017.09.02 20:27:59][Error][Assertion] Assertion Failed: (i >= 0) && (i < (Int32)m_size)Array: Out of bounds. Cannot access item 106 as the array is only size 106 This is very bad as the program could be about to write to invalid memory location 0000019FA9E84F50s:\perforce\mainlava\dev\src\common\core\dynarray.h(812) Can anyone tell me what this means? Full debug info is in the spoiler belowThanks
  5. Hi, Am trying to get a modded witcher 3 with all dlc set up to run. Am using NMM, mod list from first try was: Through trial and error by enabling mods i was able to get the game to start without full exp and improved creature loot installed. I decided to try installing Always full XP again to confirm that it was these 2 and because it is a mod i would like to have running and the game once again failed to start. I re-disabled it but this time the game would not start. Repeated tries all fail. When i try to start the game it sits as a process using a small % of CPU and memory but nothing more. I get the impression that continuing to try disabling and re-enabling at random would have me running around in circles as the game randomly starts and fails to start as the mod list changes. Does anyone have any ideas that i might have missed to help get the game running?
  6. Hi, When i start up Fallout 3 through steam the game loads and runs properly. However if i load the game through Mod Organiser with a completely clean profile, no mods, etc and the inis are a copy and paste of the ini's in my documents, all keyboard and mouse input is disabled. I googled but this seems to be a new problem. Any ideas?
  7. Hi, I have recently picked up the game again with the Class and Specialisation mod, playing as a warlock, a melee spell caster hybrid and am currently using an Axe and a Dagger. The Dual wield skill tree is not available to the warlock class but I would really like to be able to use 2 main hand weapons. Does anyone know if I can unlock the dual wield tree through one of the specialisations or if I can add the tree by editing mod files. If push comes to shove I would consider adding the perk via the console if it's possible, but that would be a last resort. Thanks Edit: I've done some research and it seems fully possible to add weapon talent trees to a custom class. I am rooting around inside the toolkit but i am utterly out of my depth and the tutorials on the wiki aren't much help could anyone give me some pointers?
  8. Hi, As per the title i have 6 files merged with Script Merger. These consist of 2 Scripts and 4 Text files. These are: 1. game\gameplay\damage\damageManagerProcessor.ws - Enhancement System Full / Ultra Gore 2 2. game\player\playerWitcher.ws - Enhancement System Full / Map Quest Objectives Full 3. dlc\ep1\data\gameplay\items\def_item_weapons.xml - Enhancement System HoS / Scabbards 4. dlc\ep1\data\gameplay\items_plus\def_item_weapons.xml - Enhancement System HoS / Scabbards 5. gameplay\items\def_loot_monsters.xml - Enhancement System Full / ICL 6. gameplay\items_plus\def_loot_monsters.xml - Enhancement System Full / ICL When i put the Merged Mod in my mods folder the game hangs as a background process, as soon as i remove the folder the games script engine runs as normal, but of course stops on the scripts conflicts. My admittedly sparse Witcher 3 modding knowledge would lead me to believe that one of the edits i have made is preventing the game from loading. I would hazard a guess that it is one of the two Script files as the Bundled Text is largely loot tables and item stats. Is there any way to know which of the two is likely to be causing the crash and is there any alternative to simply getting my hands dirty and trying to find the problem by rooting through the code? thanks Edit: I did some testing, by removing the two merged scripts. When i hit the script error message i put the scripts back in and retried. This time the game actually loaded but as soon as it went to load into a new game i hit an ILS.
  9. Hi, Searching on google gives me a mixed bag of people saying that using visual only mods such as reshade and igp11 either will or will not result in a soft ban, depending on the person posting. These are the only 2 mods i would consider using. Reshade because it makes everything better and igp11 because what the game considers to be RGB 255 (white) haircolour is actually RGB 100-130 (Dark Grey) Thus i have used igp11 to sort the gamma / saturation issue on hair allowing for brighter hair. However my desire to play online obviously beats my desire for white hair and thus have no desire to be banned, soft or otherwise. Since Bandai Namco forums have yet to send a forum activation email since i registered ther 2 days ago this seems liek the next best place to ask. the EULA for DS3 from what i could tell only forbids mods that change the game experience. I do not believe either of these 2 mods qualify but i could be wrong. Any help?
  10. Hi, As per the title, When i load Witcher 3 through NMM it does not appear on my steam which simply shows me as being online. This locks me out of cloud saving most notably (i had a simmilar issue with Witcher 2 which meant that when i mvoed to W3 and deleted W2 my saves were permanently deleted) but also stuff like achievements and steam community. Is this a common issue or is it a bug?
  11. With the *supposed* and by no means confirmed overhaul to 64 bit much of skyrims memory system, papyrus, etc will hopefully be much improved. Without having tried changing the settings for uGrids in fallout 4 I am unsure of how big of a difference it has made there and any testing results will likely be affected by the gsmes stability issues. Therefore, how big of a difference do you think 64 bit will make for skyrim if it is 64bit? Will 9 uGrids and higher become stable or will papyrus, etc still implode and cause npc's to spawn dead and other undesirable effects?
  12. I have tried with no hair mods installed. It still happens.
  13. Hi, As pictured below i am having an issue with my Hair colours, specifically Bleached and other variations of White hair colours. No matter where the colour came from, be it Vanilla or modded, or what hairstyle is in use, the hair appears with extremely noticeable black streaks. Does anyone know what could be causing this? http://i1240.photobucket.com/albums/gg498/nazgren/Hair%20Issue_zpscl8ady53.jpg
  14. I saw that mod, but I'm not convinced it's what I'm after. From the looks of it it just allows me to simultaneously track every quest in my log, but what I want is to be able to see where every quest I have not accepted yet is, can the mod do that?
  15. Hi, Is there a mod that shows the yellow exclamation marker for all available quests, not just the ones that I have discovered?
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